go train mining first, that way when you train blacksmithing you get back more when you smelt.I have not had to train these skills in over a decade so any experience I have is likely outdated.
How much resources and time does it take to work up:
Blacksmithing
Tailoring
TInkering
Carpentry
Fletching
Thank you for this. Looks like solid advice.go train m...
Some skills only train to 33.3 still, even in New Haven. And, of course, SP doesn't have Tram (before anyone pipes in about it) or buying skills up.Sot. Remember to hit New Haven to train every skill to 40.
I am about to build crafters on about 20 shards.what shard are you on? There are people that will help you with cave rune book and tools to get started. Buy mining/blacksmith and tink, while you are mining you can make your own shovels. A fire Beatle and 2 packies will let you mine for a long time in caves. Also you could add a ship to mine at sea with your animals and get saltpeter to sell as a bonus.
I just have to ask. Why crafters on 20 shards?I am about to build crafters on about 20 shards.
People need repairs everywhere(myself included) It can be really hard to find repair deeds on a lot of shardsI just have to ask. Why crafters on 20 shards?
Hmm, okies. Thanks for the response.People need repairs everywhere(myself included) It can be really hard to find repair deeds on a lot of shards
And because I can.
Most people have a crafter or know someone that will sell them repair deeds. The days of sitting at the smith shop and doing repairs for people are long gone. Nobody hands over gear to be repaired, they buy PoF and repair deeds from vendors.People need repairs everywhere(myself included) It can be really hard to find repair deeds on a lot of shards
And because I can.
Repair deeds should die. Just pay the smith 50 gold per item and have it repaired as if 120 skill.Most people have a crafter or know someone that will sell them repair deeds. The days of sitting at the smith shop and doing repairs for people are long gone. Nobody hands over gear to be repaired, they buy PoF and repair deeds from vendors.
I think his point is, are you going to hand over a 1p piece of gear to some random crafter to repair?Repair deeds should die. Just pay the smith 50 gold per item and have it repaired as if 120 skill.
Seriously - no one is making a living selling repair deeds. Trust me.
Back in the day, UBB (United Blacksmiths of Britannia - or something like that) would hold repair/craft fairs at various forges in the towns on a certain day. They were highly regarded and worked for tips only. Also this was the time when GM meant something ... and there was a chance that even at GM, the piece could be broken. People still flocked to their events ... including me.I think his point is, are you going to hand over a 1p piece of gear to some random crafter to repair?
I remember those days, I also remember I could replace an entire suit for 2k gold or less, if something broke unless it was a Silver Vanq it usually wan't a huge deal.Back in the day, UBB (United Blacksmiths of Britannia - or something like that) would hold repair/craft fairs at various forges in the towns on a certain day. They were highly regarded and worked for tips only. Also this was the time when GM meant something ... and there was a chance that even at GM, the piece could be broken. People still flocked to their events ... including me.
I would have preferred if they had made a box and placed it at many of the most popular places where a player could drop their item in, select what they needed done to it and then target a crafter to do the work... who would review what needed done... haggle over price.... price set and agreed (much like a trade window) item remains in the box... the crafter does the work, money is exchanged when the crafter finishes the work ordered and then the item is returned to owner... both are happy... but instead we got silly contracts which killed that lovely interaction.Back in the day, UBB (United Blacksmiths of Britannia - or something like that) would hold repair/craft fairs at various forges in the towns on a certain day. They were highly regarded and worked for tips only. Also this was the time when GM meant something ... and there was a chance that even at GM, the piece could be broken. People still flocked to their events ... including me.
So yeah, I would hand over a piece of gear to someone I don't personally know for repair - or even imbuing - if their reputation is decent enough. And I tip damned well, I might add. <chuckle>
couple years ago i went and did just that on every shard in the game (except Mugen) and is was a lofty goal but now its sooooooooo nice to have mules everywhere!There is a LOT of good information here, thank you everyone for commenting.
I am about to build crafters on about 20 shards.
120 Tailoring
120 Smith
100 Tinker
100 Fletching
100 Carpentry
100 Magery
Jump off point is Atlantic. I am going to wam-bam through my list as fast as possible so I do not plan on mining.
Currently have about 1.7 mil iron ingots, 1 mil leather, and maybe 1mil boards ready to ship out.
Somebody did work up crafters from 0 to max and kept track of the resources and posted it here a long time ago.I have not had to train these skills in over a decade so any experience I have is likely outdated.
How much resources and time does it take to work up:
Blacksmithing
Tailoring
TInkering
Carpentry
Fletching
No they should not die..If you live in certain areas like doom gauntlet and stay there for weeks, repair deeds is what may save your equipment. you have many of them in the blue beetle that you brought there, plus other supplies etc. it costs $$ and time to go back and forth there..They are useful items to fighters and should stay as they are..Not for making profit, but for the usefulness..Repair deeds should die. Just pay the smith 50 gold per item and have it repaired as if 120 skill.
Seriously - no one is making a living selling repair deeds. Trust me.
What are you talking about? Didn't I just say that.Repair deeds should die. Just pay the smith 50 gold per item and have it repaired as if 120 skill.
Seriously - no one is making a living selling repair deeds. Trust me.
Why not just take a crafter down there and park them at that rate...No they should not die..If you live in certain areas like doom gauntlet and stay there for weeks, repair deeds is what may save your equipment. you have many of them in the blue beetle that you brought there, plus other supplies etc. it costs $$ and time to go back and forth there..They are useful items to fighters and should stay as they are..Not for making profit, but for the usefulness..
A better fix would be to kick them out, why are they allowed to live in DOOMWhy not just take a crafter down there and park them at that rate...
No they should not die..If you live in certain areas like doom gauntlet and stay there for weeks, repair deeds is what may save your equipment. you have many of them in the blue beetle that you brought there, plus other supplies etc. it costs $$ and time to go back and forth there..They are useful items to fighters and should stay as they are..Not for making profit, but for the usefulness..
I totally agree but I agree that this should be the case in ALL dungeon area's not just Doom or whatever... But that's me.Actually I think logging out in the doom gauntlet is an exploit and you should get kicked out like you do at a champ spawn. They wouldn't have made it an effort to cross with gold skulls if you were supposed to get in and out easily. Maybe the devs can fix this in the next release too. Log out in doom - teleported to Umbra. Just like if you log out in a champ spawn area.
Oops! I think I opened a can of worms..yiaiks..Actually I think logging out in the doom gauntlet is an exploit and you should get kicked out like you do at a champ spawn. They wouldn't have made it an effort to cross with gold skulls if you were supposed to get in and out easily. Maybe the devs can fix this in the next release too. Log out in doom - teleported to Umbra. Just like if you log out in a champ spawn area.