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Resists - Crafted Garg Neck + Leather

J

[JD]

Guest
Hey all,

Redoing a suit for a gargoyle character and just want to get some things straight.

I will be crafting the exceptional gargish necklace with my tinker. Base resists as purchased from the NPC are 1-2-2-2-3. Do I then add 20 pts resists for GM arms lore, bringing the total possible resist points on a crafted necklace to 30?

Lastly regarding Barbed Gargish armor, base garg leather resists are 5-6-7-6-6, barbed offers 2-1-2-3-4, so minimum resists I should be looking for while crafting are 7-7-9-9-10 correct?

Thanks
 

Barry Gibb

Of Saintly Patience
Stratics Veteran
Stratics Legend
I will be crafting the exceptional gargish necklace with my tinker. Base resists as purchased from the NPC are 1-2-2-2-3. Do I then add 20 pts resists for GM arms lore, bringing the total possible resist points on a crafted necklace to 30?
The total resists for the necklace will be 30, if it was crafted exceptionally (+15) and you had GM Armslore (+5). Material resists are not applied, so it does not matter if it is valorite or iron (it only changes the color).

Lastly regarding Barbed Gargish armor, base garg leather resists are 5-6-7-6-6, barbed offers 2-1-2-3-4, so minimum resists I should be looking for while crafting are 7-7-9-9-10 correct?
That is how it works. You will also get bonus resists for being exceptional and based on you Arms Lore skill.

Stayin Alive,

BG
 
J

[JD]

Guest
Thanks Barry!

Can the necklaces be enhanced to another metal - purely for looks? Or must it be crafted out of the material to begin with (Kind of expensive on the remakes!)
 

Barry Gibb

Of Saintly Patience
Stratics Veteran
Stratics Legend
Can the necklaces be enhanced to another metal - purely for looks? Or must it be crafted out of the material to begin with (Kind of expensive on the remakes!)
I was unable to enhance the iron necklaces I made this morning, to verify your original questions. It will not allow them to be enhanced with the special material. The necklaces do not get the bonus resists from the special material, only the color of the metal. You can use plant dyes or the tokuno dyes on them to change their color, if you want. They cannot be dyed with the new metal dye tub.

Stayin Alive,

BG
 
J

[JD]

Guest
Thanks. Wow making necklaces is a pain if you're doing remakes to get a certain resist. Can't recycle the gargish necklace so you just have to toss it so they don't fill up your pack.
 

Barry Gibb

Of Saintly Patience
Stratics Veteran
Stratics Legend
Place the ingots in a container in your backpack, then craft the necklace. It should be created in the container, not the main pack. Once you grab the pieces you want to keep (and the ingots), just toss the whole container in the trash.

Stayin Alive,

BG
 
J

[JD]

Guest
What is the best strategy to accomplish 85-95-70-70-70 resists (Sampire who can go into protection) with the least amount of imbues and intensities? I've burned through 7-8k leather so far, and the Dragon gods are angry at me.. lol

I'm using only 2 arties, Mace & Shield and Breastplate of the Berserker. These are the 3 strategies I used so far:

1: Look for barbed pieces with "7" fire and imbue fire to 17 on all pieces to make 95.

10 Fire (M&S) + 16 (BP Berserk) + 16 (Neck) + 17 (imbue) + 17 (imbue) + 17 (imbue) = 95
(Uses 4 resist imbues)

(you will notice my imbues aren't full intensity - that is because I also need to fit 8 STA/Mana inc on each piece, either 7 or 8 LMC, and either MR2 or 4-5 HP increase)

This was ok but made it hard to cap phys - lots of barbed remakes. Also low on cold resists due to the M&S, BP of Berserker, and naturally low Gargish necklace cold resists.

2: Look for barbed pieces with 7 fire, but look for one piece with 15 fire naturally and then low in another resist such as phys. That saves me a fire imbue and I can overcap phys easier.

10 Fire (M&S) + 16 (BP Berserk) + 16 (Neck) + 15 (natural) + 21 (imbue) + 17 (imbue) = 95
(Uses 4 resist imbues)

This one worked better, but I was still having a lot of trouble with getting 70's in cold/poison/energy. Cold is turning out to be my huckleberry! The RNG also does not want to seem to give good cold resists. Even though I've seen it come out as high as 20, there was only ONE piece out of 8k leather with it that high, the majority were 14-15 cold. Very rarely I would get a 17, 18, or 19 ...

3: Look for some barbed pieces with 7 fire, but give up a hp increase imbue and look for one piece with 7 fire and 9 cold and imbue cold up so its not such a pain.

Uses 5 resist imbues.

This one worked best so far, I was able to overcap fire, phys, get 70s in cold/poison/energy. BUT to do so, my last piece - hands, needs to be EXACT in its resists with no waste whatsoever. I could craft forever and the RNG may never reward me with such a specific piece.

I need to come up with a battle plan where I will have a few pts to play with on the last piece so it doesn't have to be so exact.

I hope any of this makes sense to you. My eyes bugged out last night trying to comprehend all this...

Thank you for any recommendations on best way to proceed or tricks of the trade.
 
D

Diggity

Guest
I believe that the best you will ever be able to do is use a min 4 imbues for resists. But as you are finding out, that is going to be very unlikely.

Your 85-95-70-70-70 goal is 390 resists total. M&S and Berserker’s total 120 resists. Necklace and 3 barb leather pieces crafted exceptional plus arms lore bonus total 216 (30 + 3 x 62). So the minimum resists you need to imbue to reach your 390 goal is 390 – 120 -216 = 54. Because some of any resist imbues on exceptional/arms lore/special material crafted are “wasted”, I think it is likely you would need more than the min 4 imbues that appear to be needed.

I think you may still want to consider crafting a garg necklace with no/low bonuses for a couple resists. Since the necklace doesn’t have special material bonus, you would get more benefits from resists imbues on this piece.

Another approach would be to plan to use resist on your jewelry. You get the full benefit of resist imbues on these pieces since there are no crafting bonuses. Or, since it looks like you might have a caster template, using an ornie will also help reach your resist goal. The obvious downside is that you have less jewelry imbues available – and those are generally much more valuable properties.
 

Gorbs

Sage
Stratics Veteran
Stratics Legend
Why are you making a gargoyle sampire? Is it a throwing sampire? Regardless, you aren't getting the JOAT mana regen of a human, so you can also use non-leather armor. The leather base is 5-6-7-6-6. The gargish plate base is 8-6-5-6-5. It looks like the stone is 8-6-5-6-5 as well.

Depending on what the specific piece needs you may be able to enhance with a metal for a better distribution in the bonuses. Valorite enhance gives +13 resists whereas barbed enhance gives +12. You may be able to take advantage of the different max imbue values as well (see Basara's sticky http://vboards.stratics.com/uo-craftsman/221585-maximum-imbuable-resists-per-armor-category.html)
 
J

[JD]

Guest
Hi all, yes this is a garg thrower sampire, and if I swap 3 skills around it changes from a sampire to pvp dismounter/gank.

I think I have ruled out needing protection for chiv/SS spells after all.. but just for the sake of my knowledge I have some questions.

I'm basically working in barbed because I'm comfortable with it and have a big supply and can get more easily. It's much harder for me to get ingots. Even though I like the look of the gargoyle plate etc...

I think using the plate I would get 1 more resist point - garg barbed has 62 resist points. I assume its best to enhance because special material ingots are rare... Now does the enhance ever break things like it does with ash bows and heartwood? Or do you just do it before you pof and imbue so there is no chance.

Thanks
 
J

[JD]

Guest
Actually.. after trying to learn more about mining, valorite etc I think I have come to the conclusion Valorite - although it gives an extra resist - isn't the best armor for my situation. Mainly due to its large amount of physical resist. Which if I was still going to overcap would be a good choice. But since I am not now, I think the minimum valorite piece before armslore bonuses are added would be 12 physical. Times 3 pieces, plus 25 from Mace and shield, plus the high phys on berserker bp.. it would all go to waste.

****Base: 8-6-5-6-5
Valorite: 4-0-3-3-3

If I have this right.. although fire would be great to imbue 6 to cap, physical resist pts > 70 would go to waste

I do like the higher durability though - means less POF needed! they need to make plate better to wear.

thanks
 
L

longshanks

Guest
jd,

you might want to think about splurging 10 bucks on the forge tool.

i completed my armor for the gargoyle thrower per lord gods thread. i screwed mine up as i tried to use the jade earrings with the mace and shields only to realize i needed to make a necklace instead. i accomplished my goals though it took 1 more imbue on resists. unfortunately i didnt realize my error
until i had completed my initial suit.

also i made about 300 necklaces and exceptional roll a total of 30 resists
with gm tinker/armslore. i needed to roll a 12 poison to save an imbue
but the highest i could make was 11.

ill lay out my pieces and let you be the judge.

mace n sheilds 25 10 10 10 10 dex 5 str 10 hld 30
necklace 8 16 10 15 3 8 lmc 8 si 5 hpi (imbued fire, pois)
arms 10 22 14 15 14 8 lmc 8 si 5 hpi 1 hpr (fire)
chest beserker 18 16 5 11 5 4 lmc 5 hpi 10 ssi
legs 9 22 18 11 15 8 lmc 8 si 2hpr nite site (fire)
kilt 13 9 18 11 25 8 lmc 8 si 2hpr nite sight (energy)

so i ended up with 83/95/75/73/72
45 hci (trinket ring,brace 5 gargoyel
38 lmc 1 robe, 1 wing cloak 36 suit
7 hpr
32 stamina increase
25 hpi increase
nite sight
50 ssi (20 suit, 30 weapon)
100 di
27 strength
26 dex
5 mana inc

ring was 5 ssi 8 str 8 dex 15 hci 100 luck (had a 5 ssi luck ring best i made)
bracelet was 25 di 8 str 8 dex 3 in 15 hci
using altered crimmy
gargoyle augmentation ssi
mystic garb

had i not screwed up the necklace/earring slot i could have easily attained
ur build as well as had an extra mod for mana inc

i enhanced everything with barb which was 2 1 2 3 4 add to resists

i figured if this works as well as lord god claims there will be plenty of
items to sell to make 10 suits so its close enough

temp for your ref

120 throwing
120 tactics
120 anat
120 bushido
100 necro
70 chiv
70 ss

i also crafted 4 soul glaives
1 demon
1 reptile
1 hit fire area generic spawner
1 pvp'r with hit fireball hld hla ssi

all crafted 30 ssi and i put 10 hci on the spawner so i could
lose the conjurors trinket and run a vermin slayer at rat spawns.
all spawners had hml ssi di slayer as base mods.

best of luck
 
J

[JD]

Guest
i ended up going with barbed... i dont think aside from enhancing the throwing weapons to elemental resists there is much need for enhancement on a garg sampire is there?

anyawy my suit turned out really nice, i have:

all 70s in vamp form
+19 hp
141 str
182 sta
47 mana (can raise that by changing robe or dropping str)
40 lmc
100 di pvm, 70 DI PVP
45 ssi
45 HCI pvm, 50 HCI PVP
35 DCI pvm (thrower wont get hit anyway), 60 DCI PVP
11 mr, pretty good hpr and sta regen as well, cant remember specifics
i can add 25ep in PVP if I dont mind losing 25 di- ep and di take up exact same weight i just need to make another ring to swap

my pvm weaps look like:

*exceptional
slayer
30 di
30 ssi
hml
hsl

my pvp weaps look like:

*non-exceptional
5 HCI (needed the DI mod spot for HCI to cap 50)
25 DCI
Hit Spell 50
30 SSI
HLD 24-ish

weaps are also elemental. 100 fire for spider slayer, etc. pvp weaps have as much poison/fire or energy in case they are corpse skinned so i do max dmg.

apparently i hit like a truck in PVP, though I cant pvp for squat. haha
 

Kayne.

Journeyman
Stratics Veteran
Stratics Legend
Consecrate weapon targets lowest resist. No need for 100% damage type :)
 

AxiamInc

Seasoned Veteran
Stratics Veteran
Stratics Legend
UNLEASHED
Consecrate weapon targets lowest resist. No need for 100% damage type :)
Except that you need fairly decent karma in order to get any real length to your consecrate spells. The template that he is using does rely fairly heavily on the curse weapon spell for dealing with large mobs, so karma will more than likely play a part.

Plus, with elemental weapons there is no reason to waste mana and casting time when you'd much rather be AI, AI, AI, AI, ing.. :)
 
J

[JD]

Guest
yeah im lazy, if i can do an elemental weap and not have to do consecrate all the time then its worth it to me. plus i dont have to go farm karma as often
 
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