while i realize that 90% of the UO player base does not use remove trap it would be nice if they fixed it or scaled it better so that the 5 of us that actually HAVE the skill can get some use out of it.
ill explain.
so you have 6 boxes all lined up that are locked and trapped.
player 1 is a pure form crate thief - he has lockpicking, detect hidden, remove trap
player 2 is a T Hunter - he has lockpicking.
player 2 picks the chest, casts telekinesis on the chest loots, move on to the next, all 6 chests are open in 10 seconds.
player 1 picks the chest, detects the chest, waits 8 seconds, remove trap, fail but didnt go off, wait 10 seconds, remove trap, fail but it didnt go off, wait 10 seconds, remove trap, fail, dead or very close to it but chances are dead.
all 6 chests are done in 5 and a half minutes with 2 resurrections.
so my question is why are we punishing the player that actually has the skill!
that player has taken the time to train the skill and is using the skill why is his game play so nefed???
im not saying we have to kill the T hunters who are using telekinesis, heavens forbid we should change that, no, but what i am saying is remove trap needs to be FIXED!
fixed so that is works better.
if you have 100 remove trap skill why are we failing?
9 out of 10 attempts to remove a trap fail.
how the heck is that Grand Master level removing traps?
at GM remove traps traps should be so afraid of me that they unlock themselves as i approach them in fear of my nimble fingers!!!!!
seriously though, at GM remove trap you should not fail.
telekinesis never fails and its only a level 3 magic spell.
its only been 19 years, fix it already!
good gravy!
ill explain.
so you have 6 boxes all lined up that are locked and trapped.
player 1 is a pure form crate thief - he has lockpicking, detect hidden, remove trap
player 2 is a T Hunter - he has lockpicking.
player 2 picks the chest, casts telekinesis on the chest loots, move on to the next, all 6 chests are open in 10 seconds.
player 1 picks the chest, detects the chest, waits 8 seconds, remove trap, fail but didnt go off, wait 10 seconds, remove trap, fail but it didnt go off, wait 10 seconds, remove trap, fail, dead or very close to it but chances are dead.
all 6 chests are done in 5 and a half minutes with 2 resurrections.
so my question is why are we punishing the player that actually has the skill!
that player has taken the time to train the skill and is using the skill why is his game play so nefed???
im not saying we have to kill the T hunters who are using telekinesis, heavens forbid we should change that, no, but what i am saying is remove trap needs to be FIXED!
fixed so that is works better.
if you have 100 remove trap skill why are we failing?
9 out of 10 attempts to remove a trap fail.
how the heck is that Grand Master level removing traps?
at GM remove traps traps should be so afraid of me that they unlock themselves as i approach them in fear of my nimble fingers!!!!!
seriously though, at GM remove trap you should not fail.
telekinesis never fails and its only a level 3 magic spell.
its only been 19 years, fix it already!
good gravy!