I am definitely anti guard-zone.
Closest thing to a fix that I can think of without actually eradicating it is that if you engage with any player, you are in combat(grey) and can no longer use guards to defend yourself. If you heal someone engaged in combat you are now in combat(grey) and can no longer use guards to defend yourself.
Leaves the guards for the non combatants, but takes them away from wanna be pvpers who whine about cheaters/hackers and yet can kill someone with one word, AND INTENTIONALLY TRY TO.
Only problem left is when A red flags on a blue, and now the blue can just continue fighting the red (Irregardless of whether the red is fighting back) indefinitely and still remain blue and if in guard zone call guards Even if a reflect physical/punch goes off.
Needs to be some "Self Defense" Time that the blue has to fight back against the aggressor while trying to move to a guard zone, recall, or sacred journey. After that time has passed and they are still fighting/doing damage back, they are engaged and can no longer use guards.
There are still flaws with that, as I'm sure all the blues will still simply wait for a red to flag on one of them, fight until the timer is up, stop fighting and retreat back to guard zone, but I would be fine with that. I already can't hurt them while they are in guard zone, and there should be a downside to them trying to fight FROM guardzone.
Exact Same thing with house hiding. If at any time you are engaged under those rule sets you are immediately kicked from the house you are in. No throwing summons, no attempting pop shots, no crosshealing guildmates from the safety of a home. IF someone flags on you and you run back into your house, and you continue to fight from your porch for more than the self defense timer, BAM you are kicked from your house and can't enter houses until you have broken combat for the cool down timer.
And to the blues who don't like this idea, it also puts reds in a bad spot as well. If a blue flags on a red, if the red fights back past the self defense timer they are also engaged and can no longer flee combat/enter houses.
This isn't a battle between the evil reds and the good blues, its about the rules of engagement in pvp zones. If it were griefing it would be bannable, its pvp, and considering that less than 1/6 of the world of ultima online is I think people who don't want to be PK'ed can find something else to do.
I think that's a pretty sound solution.
Thoughts?