D
deraiky
Guest
Mark my words. and its not my fault.
Where have you been? It already has.Mark my words. and its not my fault.
Perhaps he means the other way, that prices will go through the roof because of some change he's privvy to in the upcoming publish.I would assume its because people have figured out what type of items to make and unravel to receive a relic fragment almost every time and are now making scripts to bot it.
Just a guess tho!
BINGO.I would assume its because people have figured out what type of items to make and unravel to receive a relic fragment almost every time and are now making scripts to bot it.
Just a guess tho!
I know exaclty what you mean and i agree, the flood gates are now open!Mark my words. and its not my fault.
I had the same feelings. It was only a matter of time.I know exaclty what you mean and i agree, the flood gates are now open!![]()
Hell no. This game was designed as a grind. If people don't have time for it then they actually have lives and is better for them. Those without lives have better uo stuff good trade off.BINGO.
another reason, I say if your doing the same thing over and over for an hour, you should be blocked out.
YEAH I KNOW some of you legit cut wood endlessly.
HERE YOU GO DEVS
"You have constructed and unraveled the item to often to succeed. Go relax for a day"
"You have drained your strength creating and raveling at the same time. Time to fish."
"What they hell are you doing creating something just to unravel to get a relic. You need to go find items you didn't make to unravel. We are on to you."
Your grind would be getting loot from monsters and imbuing. You dont lose the grind.Hell no. This game was designed as a grind. If people don't have time for it then they actually have lives and is better for them. Those without lives have better uo stuff good trade off.
Start adding time limits then why not have everything only be able to do 1 min in the whole day bod filling 1 min for day,hitting a monster 1 min the day, champ spawn 1 min the day. You pretty much max out everyuthing in uo in 30 minutes that should make it fair for the players that only have 30minutes to play a day....
In other words I strongly disagree in this point of view doesn't match at all with a sandbox game like UO which advertise be whoever you want, do what you want,explore to your hearts content etc..
lol, yes it all works out.If people don't have time for it then they actually have lives and is better for them. Those without lives have better uo stuff good trade off.
Thank You! I'm glad this will get rid of all the scammers selling relics at dumb prices.What did everyone think would happen?
The whole purpose of imbuing was to lower the cost of high end gear and make it easy for anyone to compete.
It was only a matter of time before things were extremely common. It just happened much quicker than most expected.
I'm hoping that becomes the case. We need a grass roots crafting niche. Exceptional goods are worthless, runics are astronomical. Imbuing can be as cheap or as expensive as you wish it, depends on how much you want in return.What did everyone thing would happen?
The whole purpose of imbuing was to lower the cost of high end gear and make it easy for anyone to compete.
Cojones, lol.To be honest I think people need to get over scripters. They've been here since the begining and arn't going away any time soon. Frankly, I like how they effect the economy for the most part. Wish I had the Kahunas to do stuff afk. I know for a fact the day I put my pots on to make max and go to the toilet a GM will come.
RW...you need to stop please.I predict a significant change that will create ripples in the fabric of UO unlike anything we have seen. A small change that "sparks" interest beyond any imaginable belief.
Winterhawk the Prophet
I sense a painful exchange between your deepest fear and reality, that some-how brings you a blissful sense of serenity. Like a child, you rediscover the lands of the realm and see things through glasses you lost a long time ago.RW...you need to stop please.
I am getting all worked up over here.![]()
No thanks. I've been known to spend an entire day (or days) doing nothing but filling bods to turn in. The day I'm limited as to what I can do and how long I can do it is the day I find another game to play.BINGO.
another reason, I say if your doing the same thing over and over for an hour, you should be blocked out.
YEAH I KNOW some of you legit cut wood endlessly.
HERE YOU GO DEVS
"You have constructed and unraveled the item to often to succeed. Go relax for a day"
"You have drained your strength creating and raveling at the same time. Time to fish."
"What they hell are you doing creating something just to unravel to get a relic. You need to go find items you didn't make to unravel. We are on to you."
Have you been refinishing furniture is an closed air tight room recently? or some simular activity?Hell no. This game was designed as a grind. If people don't have time for it then they actually have lives and is better for them. Those without lives have better uo stuff good trade off.
Start adding time limits then why not have everything only be able to do 1 min in the whole day bod filling 1 min for day,hitting a monster 1 min the day, champ spawn 1 min the day. You pretty much max out everyuthing in uo in 30 minutes that should make it fair for the players that only have 30minutes to play a day....
In other words I strongly disagree in this point of view doesn't match at all with a sandbox game like UO which advertise be whoever you want, do what you want,explore to your hearts content etc..
With limits... come greater rewards.No thanks. I've been known to spend an entire day (or days) doing nothing but filling bods to turn in. The day I'm limited as to what I can do and how long I can do it is the day I find another game to play.
People really need to get over **** and f-ing play the damn game.
I don't want limits. I want to do whatever the hell I feel like doing, for however long I feel like doing it. Take that away and you may as well put a gun to UO's head and pull the trigger.With limits... come greater rewards.
Winterhawk the Prophet
Depends do you agree with me that time limits shouldn't be imposed to limit players that have more time on there hands then you in the same room with me or do you agree that people shouldn't play more than anybody else then you are definetely not in the same room.Have you been refinishing furniture is an closed air tight room recently? or some simular activity?
There are already "limits" in the game. There are 24 hours in a day. that is a good enough limit. What's the difference between all you can gather in a day or fatiuge formulae? Less supply and higher prices... easier scripts to write. Scripts that never miss their daily quota. The automatons still get the advantage. And they make up the difference in higher prices while enjoying a much smaller window of being discovered. So we don't limit what you can do in the sandbox... we limit how long you can play in it? That is a violation of the spirit of this game.BINGO.I would assume its because people have figured out what type of items to make and unravel to receive a relic fragment almost every time and are now making scripts to bot it.
Just a guess tho!
another reason, I say if your doing the same thing over and over for an hour, you should be blocked out.
YEAH I KNOW some of you legit cut wood endlessly.
HERE YOU GO DEVS
"You have constructed and unraveled the item to often to succeed. Go relax for a day"
"You have drained your strength creating and raveling at the same time. Time to fish."
"What they hell are you doing creating something just to unravel to get a relic. You need to go find items you didn't make to unravel. We are on to you."
There are already "limits" in the game. There are 24 hours in a day. that is a good enough limit. What's the difference between all you can gather in a day or fatiuge formulae? Less supply and higher prices... easier scripts to write. Scripts that never miss their daily quota. The automatons still get the advantage. And they make up the difference in higher prices while enjoying a much smaller window of being discovered. So we don't limit what you can do in the sandbox... we limit how long you can play in it? That is a violation of the spirit of this game.
As for the fragment issue... what about alternatives over limitations? We already have npcs that give you powerscrolls for mats (residue/essence/frags) How about giving the option for (fewer) higher tier mats in leu of powerscrolls if you are allready scroll to or past the cap that quest offers?
Activity would change your right.The scripters would still prosper.
"Oh, you mean I can't do this all day? Ok now instead of doing heartwood all day, I'll do heartwood fletcher kits for an hour, then I'll do heartwood dovetail saws for an hour, then I'll make items to unravel them into relic fragments for an hour, then I'll turn in bods for an hour.." etc, etc, etc. They will just change the activity up, then log on a 2nd character, repeat, etc.
Garath strikes againa certain .txt file has been created.
if you understand what i mean *snickers snickers wink wink*
lol Thank you *blushes*Cojones, lol.
There is quite a big difference. A script can go 1hr/day each and every day...7 days/week. It won't go on vacation, take a break from the game or simply have other plans that evening.The difference is a script can go 24 hours.
People cant.
If a script goes 1 hour.
People can go 1 hour.
Whats the gain for the scripter... nada.
If limits were put in the game that closed the gap between normal game play and scripting, no one would lose out.
ahh now i see why people jump me for being a sarcastic little b----,it does not work well in forumsDepends do you agree with me that time limits shouldn't be imposed to limit players that have more time on there hands then you in the same room with me or do you agree that people shouldn't play more than anybody else then you are definetely not in the same room.