Hi has an one tried imbuing reflect physical damage on there armor pieces for the hard hitting captains
and have you found it affective. I'm thinking of making a suit with 15% on each armor pieces. With the amount that some of this macers, fencers, swordsman hit us I was think reflecting it back at them might be useful. Has anyone done any number crunching on this?
Also trying to figure out the how much DI I need to have before I reach the cap of 300%. I understand some of the calculations include variables so it's perhaps not an exact science.
When it comes to figuring that 300% over the normal base damage of the weapon what are we figuring as part of the equation? Sorry i'm rusty on these things and have only shown an interest again due to this recent invasion and my quest to solo most captains. Thus trying to balance everything out to be the most effective.
is it?
Weapon skill, anatomy, tactics , DI, EEO, devine fury, etc with varied numbers depending on high the skill is. I was hoping you can just punch in some numbers with out the DI so that you know how much is needed with out
adding to much. This way other modes on weapons or jewelry could be used.
Thx for any info
and have you found it affective. I'm thinking of making a suit with 15% on each armor pieces. With the amount that some of this macers, fencers, swordsman hit us I was think reflecting it back at them might be useful. Has anyone done any number crunching on this?
Also trying to figure out the how much DI I need to have before I reach the cap of 300%. I understand some of the calculations include variables so it's perhaps not an exact science.
When it comes to figuring that 300% over the normal base damage of the weapon what are we figuring as part of the equation? Sorry i'm rusty on these things and have only shown an interest again due to this recent invasion and my quest to solo most captains. Thus trying to balance everything out to be the most effective.
is it?
Weapon skill, anatomy, tactics , DI, EEO, devine fury, etc with varied numbers depending on high the skill is. I was hoping you can just punch in some numbers with out the DI so that you know how much is needed with out
adding to much. This way other modes on weapons or jewelry could be used.
Thx for any info