I realize that this poll only represents a small percentage of the playerbase, but I must admit it feels nice knowing I'm not alone with my disappointment for this new system (in it's current state), and possibly not alone in my frustrations with the crafting system in general.
Brief overview on
current crafting method.
1 - Know how much resist, stats, and mods your suit needs. Plan each item's properties/weights.
*This often involves a spread sheet/calculator of some type.*
2 - Craft base armor piece repeatedly until exceptional (Max Arms lore bonus as well) resist bonuses fall where needed.
*Blegh, extremely tedious...*
3 - Decide if item needs to be reforged to get a specific reforge only mod, roll the dice because this whole process is still
exceedingly mostly random... *
Repeat step one if you weren't lucky, you likely were not. Sigh*
4 - Powder said item if desired.
*This step could use improvements in it's own right.*
5 - Imbue the item if needed and if said item has weight left.
*Honestly my favorite step, because it's not random, and is very straightforward.*
*6* - Use a forged metal artifact to enhance the item when done, maximizing said item weight/resists.
*Expensive and increases calculations needed for deciphering resists.*
* Now we will need to also take into account Refinements and add to the already lengthy, often tedious, arguably complex crafting process if we desire to use them, and if they prove advantageous to use most will feel the need to do so.
*
Now I will readily admit that I am aware not everyone crafts to this extent, but can you just see the
fun oozing out of these tasks?
P.S. - A brief thank you to the sites that have help with these issues. Thank you
http://uo2.stratics.com/ ,
http://www.uoguide.com/Main_Page , and last, but not least, thank you
http://www.knuckleheads.dk/ . May you all continue to help players in the future. -