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Red 4 ever & ever & ever

V

Vyal

Guest
Has anyone ever played Arch Lord? If you have there is a murder system you get to many murders your KoS to everyone just like being red in UO guards attack and everything BUT....... As you kill things you get letters that you give to a special person in a town and after you give them like a hundred letters ten murder counts are knocked off.

This is how UO should be no if ands or buts about it.

Here is to the about 4 years of being logged in 24/7 to go blue again. :wall::wall::wall:

This system promotes pvm combat, also will keep alot of people busy alot of the time. So more people stay logged in per shard and so on.

Sign if you agree with me ;)
 
A

Arch Magus

Guest
I'm perma-red.

As I should be.

If you wanted to stay blue, then you shouldn't have killed dozens of innocents.
 
S

Stratic Fanatic

Guest
Cancel your UO account immediately and play that no name game full time. :)

So its like playing H-O-R-S-E ?

:next:
 
V

Vyal

Guest

Your not even touching on the subject your just being one of those ^^^^^
 

Siteswap

Visitor
Stratics Veteran
Stratics Legend
Has anyone ever played Arch Lord? If you have there is a murder system you get to many murders your KoS to everyone just like being red in UO guards attack and everything BUT....... As you kill things you get letters that you give to a special person in a town and after you give them like a hundred letters ten murder counts are knocked off.

This is how UO should be no if ands or buts about it.

Here is to the about 4 years of being logged in 24/7 to go blue again. :wall::wall::wall:

This system promotes pvm combat, also will keep alot of people busy alot of the time. So more people stay logged in per shard and so on.

Sign if you agree with me ;)
So what youre saying, is that your character chose the lifestyle of a murderer, killing hundreds upon hundreds of people, and now you want a 'get out of jail free' card.

For every action there is a consequence...

This is how UO should be no if ands or buts about it.

Siteswap
 

GreywolfUK

Sage
Stratics Veteran
Stratics Legend
Has anyone ever played Arch Lord? If you have there is a murder system you get to many murders your KoS to everyone just like being red in UO guards attack and everything BUT....... As you kill things you get letters that you give to a special person in a town and after you give them like a hundred letters ten murder counts are knocked off.

This is how UO should be no if ands or buts about it.

Here is to the about 4 years of being logged in 24/7 to go blue again. :wall::wall::wall:

This system promotes pvm combat, also will keep alot of people busy alot of the time. So more people stay logged in per shard and so on.

Sign if you agree with me ;)
The answer is simple, if you don't want to be red, then do not commit acts of murder. There should be no more reprieves, you kill people you pay the consequences.
 
M

mr.blackmage

Guest
sweet jesus enough with this already, there are no such thing as murderers anymore, simply blues and reds, almost solely related to spawns. There aren't enough random players for there to be murderers, they're just killing other red characters blue alts. All being red does is instill a higher risk, which is why most people choose to be red (the chance that any random blue can attack you at any time, usually utilizing guard zones whenever possible).
 

It Lives

Slightly Crazed
Stratics Veteran
Stratics Legend
Collect your scrolls, soul stone yours skills, delete and remake your char, should take a few hours tops to stat train if that.. 4 years red... you should have doubles of just about every scroll.:stir:
 

Mistura

Lore Keeper
Stratics Veteran
Stratics Legend
Has anyone ever played Arch Lord? If you have there is a murder system you get to many murders your KoS to everyone just like being red in UO guards attack and everything BUT....... As you kill things you get letters that you give to a special person in a town and after you give them like a hundred letters ten murder counts are knocked off.

This is how UO should be no if ands or buts about it.

Here is to the about 4 years of being logged in 24/7 to go blue again. :wall::wall::wall:

This system promotes pvm combat, also will keep alot of people busy alot of the time. So more people stay logged in per shard and so on.

Sign if you agree with me ;)
Not on your life. Like several others have said already, you were the one who decided to kill blues, you knew the stakes, don't cry about it now that you've got to deal with the consequences.

sweet jesus enough with this already, there are no such thing as murderers anymore, simply blues and reds, almost solely related to spawns. There aren't enough random players for there to be murderers, they're just killing other red characters blue alts. All being red does is instill a higher risk, which is why most people choose to be red (the chance that any random blue can attack you at any time, usually utilizing guard zones whenever possible).
So killing a defenseless miner isn't an act of murder? So turning up at level 4 of a spawn with a pack of wolves and masacaring the pvm guild trying to do it should have no consequences....

Please....

Under the current system we have blues and reds for a reason. It makes people think twice before they get up to no good.

Obviously there are cases when blues arrive at a spawn late and need to be taken care of. This is why any fel based player worth his salt has red characters, as well as blue.

Its not hard in the slightest to keep a character blue, if you actually want to.

If you've gone down the road of being red and can't hack it, fork out the money for the powerscrolls and stone the skills to another character.

Yes it can be expensive but nobody has gotten you into this situation but yourself.
 
M

mr.blackmage

Guest
I don't know what game you've been playing but I haven't seen this mass killing of miners that you claim happens, largely due to the fact that the chances of encountering people is so rare out of pvp hotspots, that people don't waste their time checking, and that the miners that DO get killed are killed for player justice vs scripting. The chances of encountering pvm guilds has been minimal for like 5 years or more, raiders don't raid because they're a pvm guild, they just raid because it's a target. They raid pvp guilds too.
Also you should've read my entire post, as I state (in not so many words) that the reason people go red is because they're man enough to play in a more challenging pvp environment. I'm not looking for a reprieve. I don't even play at present (paying for my account but I forget my acct password and email account is bound to).
 

Maximus Neximus

Certifiable
Stratics Veteran
Stratics Legend
As long as it's difficult to obtain the "letters" or whatever it is you would need to lose some counts I'd be ok with it. Perhaps some quest chain or something where you lose 2-10 counts max each time you do it.

Years ago I spent 8 months to burn 55 or so counts so I could be blue again on a specific character. Being red nowadays isn't a big deal. The only drawback is that you can't go to a Tram ruleset, which I'm sure most pvp'ers are ok with. Now if there was stat-loss, reds can't go in town, etc then I'd say no way. But since things have changed to more of a Tram way then why not?

Maybe it's just me, but I'm a little sad that no one counts me any more.


*oh and remove instanced corpses in Fel
 

Mistura

Lore Keeper
Stratics Veteran
Stratics Legend
I don't know what game you've been playing but I haven't seen this mass killing of miners that you claim happens, largely due to the fact that the chances of encountering people is so rare out of pvp hotspots, that people don't waste their time checking, and that the miners that DO get killed are killed for player justice vs scripting. The chances of encountering pvm guilds has been minimal for like 5 years or more, raiders don't raid because they're a pvm guild, they just raid because it's a target. They raid pvp guilds too.
Also you should've read my entire post, as I state (in not so many words) that the reason people go red is because they're man enough to play in a more challenging pvp environment. I'm not looking for a reprieve. I don't even play at present (paying for my account but I forget my acct password and email account is bound to).
I did read your post the whole way through, it wasn't exactly lengthy or anything particularly special.

Killing of miners isn't a big issue, however it does happen. If I am roaming the lands of fel on one of my reds and happen upon a miner and kill him and recover a large number of valuable ingots, should I be allowed to continue scott free while the miner is left to start from scratch? I think not.

PvM guilds do spawns in fel, blues go to despise and destard and try for scrolls and replicas there. Red guilds and solo red players do find them and kill them when the blues are unprepared for PvP and not really able to fight. This is fine because its fel and thats the way things work. But there have to be consequences. Another point I would like to draw attention to is Ghost caming, (maybe you've heard of it?) Many of the zerg guilds tend to know when is best to show up, so they have no need to scout spawns as they can just check a database and know what spawns are being worked and what level they are at.

Maybe since you cannot remember your password and don't log in, you aren't best positioned to comment on how fel currently works, thats fine...

Like I said already, it is very easy for someone to stay blue if that is what they want to do. I have blue characters and I have red characters, they all serve an important purpose. People who go red do it through choice, it is not forced and above all they know the stakes. Once you've gotten to the stage where it would take 4 years of burning counts 24/7 to go blue (as mentioned by the OP) your having a laugh if you think you can ask for a quest to solve all your problems.

The current system is not ideal, but IMO it serves its purpose for now.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
The concept of being a murderer in this game died when guards stopped attacking reds for just walking into town and shop-keepers doing business with them. The only consequences for being a murderer now is not being able to go to anywhere but fel, anyone can attack you, and no access to the virtue system.
 
B

Belanos/Icicle

Guest
The answer is simple, if you don't want to be red, then do not commit acts of murder. There should be no more reprieves, you kill people you pay the consequences.
not to single you out specifically, but this is a common attitude on the subject. But people don't seem to remember that, unlike in the real world, murder is only a temporary setback for the victim. Kill someone, five minutes later they're alive and re-equipped again. Why should the punishment be practically permanent when the effects of the crime are almost zero?
 
R

RichDC

Guest
Although i dont agree with a murder count burning "quest" i do feel that 2days per kill is a bit extreme.(8per short and 40per long)

Maybe if that was halved or maybe even 2hours per short and 10hours per long?

I have "accidently" gone red a number of times, i say accidental because i merely forgot to check my counts before i attacked the raiding blue/reds.

Unfortunatly, the last time this happened i went from 4counts to 12!(area effect/natures furies had me flagged to pretty much every blue once i went red!). It took me...well work it out :p...to go blue...a LONG ass time!
 
G

Gellor

Guest
not to single you out specifically, but this is a common attitude on the subject. But people don't seem to remember that, unlike in the real world, murder is only a temporary setback for the victim. Kill someone, five minutes later they're alive and re-equipped again. Why should the punishment be practically permanent when the effects of the crime are almost zero?
Being red is only a temporary setback also. I should know, I've got 2 reds on each of my two accounts on multiple shards. I'm not inconvenienced at all.

Short of siege, you have 4-6 OTHER characters to play that aren't red.

I don't care for the current system of burning off counts. HOWEVER, I don't care to see them change it to an even easier scriptable burn off.

What I would love to see is a once(twice??) per day quest chain that ties up 30-60 minutes of time PER count that is NOT scriptable.

I do like the current murder system to a degree. It gives players an easy way to see who is inclined to kill people.

You don't just one day log into UO and say "Oh hell, I'm red". You did something to gain murder counts. The days of undeserved murder counts are LONG past unless the dev team drops the ball again:coco:

Killing miners, scripters, and other random players is still considered murdering. Nobody forced you to do it.

Making a champ spawn private by killing other blues is still considered murdering. AFAIK, champs were designed to be a public free-for-all. You want a private spawn, get red:thumbsup:
 
L

Limlight

Guest
We have enough worthless loot in this game...worthless letters are not needed.

The only reprieve I would be ok with is 10,000,000 gold per murder count.

If people can pay 1,000,000 gold for a .1 Taming SOT...they can afford millions to burn murder counts.

It would be a fantastic gold sink.
 

Podolak

Crazed Zealot
Professional
Stratics Veteran
Stratics Legend
We have enough worthless loot in this game...worthless letters are not needed.

The only reprieve I would be ok with is 10,000,000 gold per murder count.

If people can pay 1,000,000 gold for a .1 Taming SOT...they can afford millions to burn murder counts.

It would be a fantastic gold sink.
And buying your way out of your criminal deeds actually mirrors RL pretty well. This is the soundest idea yet.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
There are no consequences for murder in UO anymore... you can be the worst murderer of all time and there are no consequences. Not like there was... No one thinks twice about going red. That's a laugh. Most people who are red are red because they like Fel PvP. They play mostly in Fel. I'm sure they have a couple of blue characters but so what.

I think the idea is good as long as it's done with some good RP style. Letters of reprieve or redemption, sounds fun to me.

But then I want there to be WAY more consequence to becoming a murderer. Since they pretty much opened up all of Fel to them and they can go pretty much anywhere in Fel, there really isn't much consequence. Ooo they can't go to Trammel.... well duh! Most of them don't care... they don't like Trammel.

Seriously folk, you don't think someone gets so many murder counts from chopping trees or something? Or the once or twice trip to Fel. NO they get that many counts from staying in Fel and doing quite a lot of spawns, raids, gate runs and every thing else IN FEL.

No I think it's a cool idea. But like the others said just build a new character stone your skills and transfer them. Get some more scrolls, I'm sure you can.
 
H

Harb

Guest
Collect your scrolls, soul stone yours skills, delete and remake your char, should take a few hours tops to stat train if that.. 4 years red... you should have doubles of just about every scroll.:stir:
Yup. Simply stat loss by another name. And a very easy solution. But it takes a play style modification for it to have any lasting effect!
 
R

RichDC

Guest
Im with Mal on this one in hindsight, make dying as a red mean something. More insurance?
Stat Loss again(maybe make it like factions but to a lesser extent)?
Some other kind of loss.

Then offer the chance of a reprieve quest. Also, keep it RP after all we do play a mmoRPG. Even if most dont RP, should stick with the theme.
 
G

Gellor

Guest
There are no consequences for murder in UO anymore.
That is a big stretch.

I wouldn't say "NO" consequences. Obviously there seems to be some because we have this post with people complaining about "OMG, I'm red... give me an easy way to become blue":loser:

I would say the consequences are more of an inconvenience unless you are on siege:
  1. Stuck in Fel - inconvenient but with 4-6 other char slots plus friends, a very minor issue.
  2. Freely attackable - as mentioned, a lot of reds are in for PvP so being freely attackable is a minor inconvenience.
  3. No virtues - most reds are PvP... most virtues are PvM related. Minor inconvenience.
  4. Identifiable as a person who kills blues - to me, this is how I judge whether to stay around in fel or not on my crafters. If a char is red, odds are it is time to get out of there.
  5. "forced" to spend 40 hours to burn counts - short of being on dial up, all one has to do is log in, stand at luna UNATTENDED, and watch the counts go away.

I would love to see something in addition to the first couple added on to being red. Maybe something like faction stat loss(aka temp loss of skill points for a period of time)

I would also love to see the method to burn counts be something that has to be done attended. As mentioned by me earlier, a quest chain of some sort that takes 30-60 minutes that will burn ONE count and is only doable once or twice a day.
 

Podolak

Crazed Zealot
Professional
Stratics Veteran
Stratics Legend
[*]"forced" to spend 40 hours to burn counts - short of being on dial up, all one has to do is log in, stand at luna UNATTENDED, and watch the counts go away.
[/LIST]
Unless of course you are past five counts, then this doesn't work so well...
 
C

CatLord

Guest
4 years... go back to University and take a Degree... on Sociology?
 
P

Pindershot

Guest
How about "eye for an eye?"

Put a system in place where you can ask the person you killed to kill you.

Upon death, that count would be removed.
 

Ailish

Lore Master
Stratics Veteran
Stratics Legend
I dont know that this is exactly a good idea, however the current system isnt exactly the best idea either. Recently I had to spend several weeks blue'ing up characters on my account due to some heavy wars between our guild and another guild that, tho they were ALL *strictly* PvPer's and spawners, only used blue chars to raid. Why? So they could give us counts or force us to let them nose in on our work. 4/6 of my characters were red, including my main, my peace/necro/mage, my faction dexer and my faction archer/mage. The two chars that did not go red were my tamer (4 counts) and my stealther (no usable skills, only for running sigs). The tamer/discorder on my second account was close (4 counts) as well.

It took me a good long time to burn the counts, and I ended up leaving my main red, as well as the archer/mage as she was designated to be such anyway. It was a royal headache to endure simply from defending spawns or defending (red) guildies on raids. What can I say ... I am willing to take counts and even go red keeping my people alive. This is part of why I have been in favor of making spawn areas no-count zones ....
 

gunneroforgin

Slightly Crazed
Stratics Veteran
Stratics Legend
That is a big stretch.

I wouldn't say "NO" consequences. Obviously there seems to be some because we have this post with people complaining about "OMG, I'm red... give me an easy way to become blue":loser:

I would say the consequences are more of an inconvenience unless you are on siege:
  1. Stuck in Fel - inconvenient but with 4-6 other char slots plus friends, a very minor issue.
  2. Freely attackable - as mentioned, a lot of reds are in for PvP so being freely attackable is a minor inconvenience.
  3. No virtues - most reds are PvP... most virtues are PvM related. Minor inconvenience.
  4. Identifiable as a person who kills blues - to me, this is how I judge whether to stay around in fel or not on my crafters. If a char is red, odds are it is time to get out of there.
  5. "forced" to spend 40 hours to burn counts - short of being on dial up, all one has to do is log in, stand at luna UNATTENDED, and watch the counts go away.

I would love to see something in addition to the first couple added on to being red. Maybe something like faction stat loss(aka temp loss of skill points for a period of time)

I would also love to see the method to burn counts be something that has to be done attended. As mentioned by me earlier, a quest chain of some sort that takes 30-60 minutes that will burn ONE count and is only doable once or twice a day.
I would like to see reds have to fight the sheriffs Possy. The possy would show up when ever a red tried to engage a blue in combat the red would have to fight or run allowing the blue to get away.
 

Diomedes Artega

Certifiable
Stratics Veteran
Stratics Legend
I can't say I see the value in this subject. You knew what you were doing by going red. Red is no big thing anyways. If you want to burn off your red counts, then you can deal with that.

In Lineage II, you have to do the same thing when you are a murderer. Only difference is, you can work your counts off by killing monsters of appropriate skill level.
 

Tom_Builder

Slightly Crazed
Stratics Veteran
Stratics Legend
I still have a red with over 300 counts, she earned them all before 2003. I dont play her now because her skills are based on PreAoS also. I could delete her, but instead I plan on revamping her. Just been putting it off.....for a very long time.

Someday she will be back. Maybe next year!!

Tom
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
My first red was my crafter. Back in 99 if you killed someone with a tinker made trap you would get a murder count. I cranked out close to 300 explosion traps. My guildies and I set out to each town. Each town had a good population. It was Xmas day. We acted like we were cleaning our bank boxes out. Drop the boxes and waited for the show.

First some person would open the box. BOOM! Dead. In come the thieves and looters. They go grey. We called guards. We loot the looters hehe.
I clearly remember all the carnage. Tons of bodies everywhere.

My crafter was like #6 on the bounty boards after that. After that I tried to burn the counts, keep him safe from bounty hunters and tried hard as heck not to go into stat. Eventually a guy from the old Silver Dragoon guild caught me outside and pommeled me with a vanq quarter staff and collected my head.

Anyways I tried to burn the counts. Back then the game didn't give you a count number. But 1 of 3 messages. UO:R came and the time between Dec 99 till the expansion I was burning counts, working skills to pass the time. I paged a GM from time to time to try to find out my statis. Surely after over a year of playing I should of been blue. It turned out that someone had one of my old prepatch chests and I was still receiving counts. I didn't turn blue on my crafter till faction reprieve.
 

Diomedes Artega

Certifiable
Stratics Veteran
Stratics Legend
Anyways I tried to burn the counts. Back then the game didn't give you a count number. But 1 of 3 messages. UO:R came and the time between Dec 99 till the expansion I was burning counts, working skills to pass the time. I paged a GM from time to time to try to find out my statis. Surely after over a year of playing I should of been blue. It turned out that someone had one of my old prepatch chests and I was still receiving counts. I didn't turn blue on my crafter till faction reprieve.
Well interesting to say the least. So a couple years altogether it took to go back to blue?
 

Mistura

Lore Keeper
Stratics Veteran
Stratics Legend
First some person would open the box. BOOM! Dead. In come the thieves and looters. They go grey. We called guards. We loot the looters hehe. I clearly remember all the carnage. Tons of bodies everywhere.
That made me laugh out loud and gave me a funny memory from back in the day.

Remember when people used to die at the bank, they would go grey either by accident or trying to steal something or whatever and the second their body hit the ground about 20 players would swarm the body like vultures trying to grab what they could LOL...
 
L

Limlight

Guest
ahhh...the good old days.

I do wish at minimum that we could loot bones in trammel.
 
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