I don't know what game you've been playing but I haven't seen this mass killing of miners that you claim happens, largely due to the fact that the chances of encountering people is so rare out of pvp hotspots, that people don't waste their time checking, and that the miners that DO get killed are killed for player justice vs scripting. The chances of encountering pvm guilds has been minimal for like 5 years or more, raiders don't raid because they're a pvm guild, they just raid because it's a target. They raid pvp guilds too.
Also you should've read my entire post, as I state (in not so many words) that the reason people go red is because they're man enough to play in a more challenging pvp environment. I'm not looking for a reprieve. I don't even play at present (paying for my account but I forget my acct password and email account is bound to).
I did read your post the whole way through, it wasn't exactly lengthy or anything particularly special.
Killing of miners isn't a big issue, however it does happen. If I am roaming the lands of fel on one of my reds and happen upon a miner and kill him and recover a large number of valuable ingots, should I be allowed to continue scott free while the miner is left to start from scratch? I think not.
PvM guilds do spawns in fel, blues go to despise and destard and try for scrolls and replicas there. Red guilds and solo red players do find them and kill them when the blues are unprepared for PvP and not really able to fight. This is fine because its fel and thats the way things work. But there have to be consequences. Another point I would like to draw attention to is Ghost caming, (maybe you've heard of it?) Many of the zerg guilds tend to know when is best to show up, so they have no need to scout spawns as they can just check a database and know what spawns are being worked and what level they are at.
Maybe since you cannot remember your password and don't log in, you aren't best positioned to comment on how fel currently works, thats fine...
Like I said already, it is very easy for someone to stay blue if that is what they want to do. I have blue characters and I have red characters, they all serve an important purpose. People who go red do it through choice, it is not forced and above all they know the stakes. Once you've gotten to the stage where it would take 4 years of burning counts 24/7 to go blue (as mentioned by the OP) your having a laugh if you think you can ask for a quest to solve all your problems.
The current system is not ideal, but IMO it serves its purpose for now.