Z
Zan186
Guest
I still don't understand why the dev team insists on making archery so overpowered in relation to the mellee skills. Why is it over powered? Let's see we have bows that do massive damage and with 40 SSI can fire close to the swing speed cap. Not to mention the biggest asset of firing at RANGE!
Now the dev's made it worse by giving higher mod bonuses to bows. You can get 25hci and 25 DCI on a bow. The only concession the dev team made was that leaching was reduced by half. Yippee. Does it make a difference when you have a bow doing 40 damage per hit, firing every 1.25 seconds with a 60% chance or better to hit (after the HLD). Oh and running away isn't an option either because moving shot on a properly configured archer will cost a mere 5 mana!
Several ways to fix this.
1) Give anyone carrying a shield a 25% chance to parry an arrow or bolt. This is an easy fix, and will go a very long way to bringing some parity to the game.
2) Increase the mana consumption on moving shot to 15 mana minumum
3) Cap the Swing Speed on bows to 2 seconds instead of 1.25!
Now the dev's made it worse by giving higher mod bonuses to bows. You can get 25hci and 25 DCI on a bow. The only concession the dev team made was that leaching was reduced by half. Yippee. Does it make a difference when you have a bow doing 40 damage per hit, firing every 1.25 seconds with a 60% chance or better to hit (after the HLD). Oh and running away isn't an option either because moving shot on a properly configured archer will cost a mere 5 mana!
Several ways to fix this.
1) Give anyone carrying a shield a 25% chance to parry an arrow or bolt. This is an easy fix, and will go a very long way to bringing some parity to the game.
2) Increase the mana consumption on moving shot to 15 mana minumum
3) Cap the Swing Speed on bows to 2 seconds instead of 1.25!