there seems to be some serious bug both for client and browser, if by any chance you either close the browser/window by mistake while the game is currently downloading, or the unity crashes, you will have TO START OVER from 0, and for some people like me whom have bandwith limits via 3g networks and with plans like 3-5giga mothly, is a really big waste to re-download the game files over and over again, or after client patch, because for example the game files before last update were about 400+ now its 600mb... and increasing, thats why i suggest creating some checksum script or a check-list for filevers, that way the client should known which files are old and which ones are new and that way we will only download files only once, same goes with file patching, you wont waste bandwith for nothing.... for example after this last patch, i got unity crashing on Chrome 4 times... and 4 times i had to start over from 0 when downloading the client.... this aint something fun, nor cheap... cuz if ill have to re-do it 2-3 more times imma be left without and internet connection to play....at all
posting crash log below
PS: before the last patch i could play without any problems, both on browser and client without any errors whatsoever
posting crash log below
PS: before the last patch i could play without any problems, both on browser and client without any errors whatsoever
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