This is just an idea.
One problem I see players express is they have done this and done that and there is nothing new.
New content comes out...everyone does it for awhile...learns it inside and out...then gets bored.
UO doesn't stay fresh day to day, and I imagine that the devs don't find it easy to keep up with the player demand for new and exciting content.
So what if there were a bunch of coded random mini events.
Each event would have a 1 in 500 chance of going off any given day after server maintenance.
Any number of events could fire off.
Each event would have an end game, be it simply time (ends at next server maintenance) kill points (ends when players kill 100 of the monsters) or some other qualification (find an object and return it, kill a skull totem like the halloween event 2008) etc.
The developers can take some of their favorite events from the past, or they could add a few new ones.
New events can be pretty basic, with little story arcs or not, like today if the rng says so 1000 orc brutes are going to spawn in Cove and will continue to respawn in Cove daily till players kill 500 of them.
Or a couple of the bane chosen fanatics decided to ban together in a little rebellion in a city to avenge the defeat of Virtuebane.
Imagine if you logged on today and found the slimes invading again.
You code up 20 of these to start and keep adding more and more to 500 or even more.
You could work in little story arcs that draw from our past or that are completely independent and are just thought out by thinking stuff like "What do these brigands in this camp want, what is their motivation? Well any given day they want gold and treasures so perhaps they spawn a bunch along the roads of britannia to control commerce and take their cut and as a result all reagent npc vendors have to charge triple till players find and kill the Brigand King monster I just created"
The point is the events can be simple or complicated but have a small chance of turning on the active-inactive boolean any given day.
Daily you could go to the town crier and choose to join in or not.
It might keep people interested, give the world some more flavor, bring back some events and items from our past that are no longer available, and just shake up each player enough to get them out of whatever cycle they are in (log on, check house, empty reagent kitty, stock vendor, do Oaks, do Slasher, get bored, logoff, post on forums how the game sucks, log back on the next day, rinse, repeat)
One problem I see players express is they have done this and done that and there is nothing new.
New content comes out...everyone does it for awhile...learns it inside and out...then gets bored.
UO doesn't stay fresh day to day, and I imagine that the devs don't find it easy to keep up with the player demand for new and exciting content.
So what if there were a bunch of coded random mini events.
Each event would have a 1 in 500 chance of going off any given day after server maintenance.
Any number of events could fire off.
Each event would have an end game, be it simply time (ends at next server maintenance) kill points (ends when players kill 100 of the monsters) or some other qualification (find an object and return it, kill a skull totem like the halloween event 2008) etc.
The developers can take some of their favorite events from the past, or they could add a few new ones.
New events can be pretty basic, with little story arcs or not, like today if the rng says so 1000 orc brutes are going to spawn in Cove and will continue to respawn in Cove daily till players kill 500 of them.
Or a couple of the bane chosen fanatics decided to ban together in a little rebellion in a city to avenge the defeat of Virtuebane.
Imagine if you logged on today and found the slimes invading again.
You code up 20 of these to start and keep adding more and more to 500 or even more.
You could work in little story arcs that draw from our past or that are completely independent and are just thought out by thinking stuff like "What do these brigands in this camp want, what is their motivation? Well any given day they want gold and treasures so perhaps they spawn a bunch along the roads of britannia to control commerce and take their cut and as a result all reagent npc vendors have to charge triple till players find and kill the Brigand King monster I just created"
The point is the events can be simple or complicated but have a small chance of turning on the active-inactive boolean any given day.
Daily you could go to the town crier and choose to join in or not.
It might keep people interested, give the world some more flavor, bring back some events and items from our past that are no longer available, and just shake up each player enough to get them out of whatever cycle they are in (log on, check house, empty reagent kitty, stock vendor, do Oaks, do Slasher, get bored, logoff, post on forums how the game sucks, log back on the next day, rinse, repeat)