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raising magery on a vollum

L

longshanks

Guest
i'd like to raise my vollums magery first to gm and than concentrate on the melee skills. i'm red so what is the best way to accomplish this?

thanks
 
C

canary

Guest
Personally? I would just stick to the old fashioned way.

I raised my vollem's skills in Ilsh fighting Cyclops. Currently at all GM cept magery, and thats at 94.9.

I love vollems, great little backups to have.
 
L

longshanks

Guest
i found a nice spot for a red to accomplish this. not sure if this is legal or not so i won't post it. though i dont understand how it could be illegal as i'm not hurting anyone or the economy.

i think gettting the magery upto gm before the melee skills max's the pet out faster though.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
The best way is to make sure you are in a guild, go to your attic or some other private place, all kill one on the other and heal like mad for two minutes, then spend the next 8 hours doing paperwork in front of your computer. It usually takes two or three sessions like that to bring magery up to GM.
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
In fel blue pets will continue to do damage to each other if you start them sparring. So you'll need to keep healing the pets to avoid any casualties.

I'd suggest just getting your vollum to attack spawn with magery. There's no need to train magery before anything else, in fact it may take longer if you break skill training up rather than try and train all it's skills at the same time. Follow the sticky pet training guide in other words, and by the time all the other skills are done, your vollum's magery should be about finished. At that point I usually just take my pets out for hunts as often as possible, so they finish off magery while they're being used. I've also taken a few pets to Moonglow cemetary in Fel and let them cast on spawn over the railings. Just watch the liches n their buddies don't incinerate your vollum initially ;)

Wenchy
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
In fel blue pets will continue to do damage to each other if you start them sparring. So you'll need to keep healing the pets to avoid any casualties.
Learn something new every day... :)
 
J

[JD]

Guest
i maxxed everything on my dread warhorse and the magery is still only at 75 :(

so slow. ugh
 

Aibal

Slightly Crazed
Stratics Veteran
Stratics Legend
In fel blue pets will continue to do damage to each other if you start them sparring. So you'll need to keep healing the pets to avoid any casualties.

I'd suggest just getting your vollum to attack spawn with magery. There's no need to train magery before anything else, in fact it may take longer if you break skill training up rather than try and train all it's skills at the same time. Follow the sticky pet training guide in other words, and by the time all the other skills are done, your vollum's magery should be about finished. At that point I usually just take my pets out for hunts as often as possible, so they finish off magery while they're being used. I've also taken a few pets to Moonglow cemetary in Fel and let them cast on spawn over the railings. Just watch the liches n their buddies don't incinerate your vollum initially ;)

Wenchy
I disagree with this approach almost completely from the standpoint of training magery. Magery is THE slowest skill to gain, especially above 90, that I have seen. I will always blue train a pets magery first to get it GM'd, it may take 2-3 8 hour days, and then finish the rest of their skills in way less than a day on an ele. All that happens with your approach is the fighting skills get GM'd, and you're stuck with a pet at 80ish magery that still takes forever to finish because their gains slow down due to high overall skill level (they seem to gain skills just like your characters do...ie. the more skill points the slower your (their) gains).

For the OP I would stone your taming on to another blue character, bond the pet to that character, and blue train it. Conversely, you could stay red and just continuously heal it as it fights another pet. Those would be the easiest/fastest solutions to me. Another option is to dig an ele up in a remote location and get another pet on it, then get the pet you want to train magery on to attack it, but make it "stay" out of melee range so it only casts for gains. That will work too, but obviously you run the risk of being attacked in Fel. No biggie, but just another issue to deal with.
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
I disagree with this approach almost completely from the standpoint of training magery. Magery is THE slowest skill to gain, especially above 90, that I have seen. I will always blue train a pets magery first to get it GM'd, it may take 2-3 8 hour days, and then finish the rest of their skills in way less than a day on an ele. All that happens with your approach is the fighting skills get GM'd, and you're stuck with a pet at 80ish magery that still takes forever to finish because their gains slow down due to high overall skill level (they seem to gain skills just like your characters do...ie. the more skill points the slower your (their) gains).
Ok, let me put it another way, because as far as I'm concerned it makes absolute sense to combine training. if you train just magery on a pet, *then* go train melee skills afterwards, and perhaps resist on top of that somewhere else... Well clearly it's going to take longer than if you trained some of the magery and resist while you were training melee skills. Of course you'll have to do more training on top, which depends on how high the pets skills were to begin with. But the more skills you can train up front alongside the melee ones, the less time you'll spend finishing it off. Breaking it up just makes the entire process take longer.

The other thing is, by the time my pets are finished I didn't spend anything on bandages, I wasn't sat bored stiff waiting for each stage to finish, I had fun and made a very healthy profit. So you can keep pet parking training if you like, but I'll never agree that it's more efficient ;)

Wenchy
 

Aibal

Slightly Crazed
Stratics Veteran
Stratics Legend
We'll agree to disagree. Efficiency to me is the speed with which I get a pet fully trained. I don't use bandages, and the profit is (generally) in the sale of the pet on my end. Looting mobs for gold is an exceptionally slow and boring way to make gold for me, tyvm.;)
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
We'll agree to disagree. Efficiency to me is the speed with which I get a pet fully trained. I don't use bandages, and the profit is (generally) in the sale of the pet on my end. Looting mobs for gold is an exceptionally slow and boring way to make gold for me, tyvm.;)
Heh, well it is faster to train skills all together to begin with rather than split the job into umpteen chunks :D That said, I honestly don't care what methods folk use, only that other tamers see the options and choose what works for them. Untrained pets are more than capable of working champ spawns and earning their owners millions before they're skilled up, when I say profit I don't mean 50k or so ;)

Wenchy
 
L

longshanks

Guest
thanks for the posts.

let me explain where im at.

first im red and the pet in question is a vollum. my understanding is due to the insta bond that pet cannot be transferred to a blue char. so i took the standpoint i had to train this on a red.

anyways, given the fact that i have an all gm'd dreadmare with 91.3 magery, i set the course to raise the magery first, prior to raising the melee skills.

in a perfect world (in my mind at least) i would have wanted magery to be the first skill to gm and have the rest follow. unfortunately med and eval rise as well and naturally med was the first to gm followed by eval.

i decided the best way to due this training was to have two vollums fight each other from over a fence. before anyone accuses me this was not done afk. i had to be there to cast the heals on each pet quite often. i would not know of any mother's helpers to assist in this as i do not roll that way.

so god bless the nfl because this training was done on my laptop while watching the breathtaking finish to the jets/texans game.

so at this point, which is about a week in and being done mostly at nite im gm in the eval, med and resist. the resist gm'd on both pets through the normal cost of casting. Magery on each pet is 96.3 and 97.3 respectively. Magery goes slow regardless due to the fact that these pets exhaust there mana supply and there's limited upper level spells cast.

Question: does a pet's magery raise at the upper levels only on the higher level spells, same as a characters?

i had a guild mate come by saturday and disco both pets. This dropped both of there magery into the low 60's. Frankly I noted no acceleration in skill gains as a result of disco. I wonder if this is an old wives tale. (comments are welcome)

The pets skill gains did hit walls at various points same as a regular characters.

I'm probably at this point a good couple of hours still to gm magery.

than the plan is to have them fight each other on my roof with me vetting the pets at 120 vet to finish out there melee skills.

I dont know if this way is necessarily faster than wenchkins way. However due to the scope of this characters play being a red, i felt it imperative to have a gm magery pet.

whats not to be disputed that raising the pets skills with conventional fighting will leave you with an all gm accept magery pet. the dreadmare is like this and i plan on putting him on a shadow ele to try to raise the magery.

the other way would be to rez kill him 100 times to lower his skills and than gm out magery and the other mage skills before retraining up his melee. I dont know of anyone who ever did the nor is it worth it.

comments appreciated.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
Actually there is a faster way to train magery on a pet than any of those that have been discussed here yet, and I think it works anywhere. You need the magery of the pet to be above I think around 80 (high enough for them to cast mass dispel). What you do is cast ev's and then sic the pet on it. They get lots of gains when they dispel the ev. It is still slow and painful, but it is the fastest way to train magery. This is the method I use to retrain pet magery after a death.

As for discording pets. That works to train just about all of the skills except for magery. I don't bother discording pets when I am training magery, but I will do it whenever possible when training all the other skills, including healing on cu sidhe which is the other very difficult skill to train on pets. It doesn't lower the healing skill, but it lowers anatomy which raises the difficulty of healing and improves gains.
 

Aibal

Slightly Crazed
Stratics Veteran
Stratics Legend
Agree on not using disco to train magery. It knocks back the meditation as well, and effectively makes it harder for the pet to regenerate mana to cast. This results in slower magery gains in my experience.

I hadn't tried the ev thing, I may try that to check it out.

Wenchy, not fighting with you, I simply am more interested in training/selling fast rather than taking time doing champ spawns. I deal in high end pets that I farm to sell, generally as I look for better pets for myself. I just think "piece" training IS faster since the magery aspect is a pain to raise. Different methods to the same endpoint.
 

NuSair

Crazed Zealot
Stratics Veteran
Stratics Legend
The new bard songs increase their mana regen rate....

just saying.
 
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