A
anna anomalous
Guest
simply breaking down the current racial abilities, it's not hard to see the disadvantages humans face compared to gargoyles and even elves in a PvP setting.
when considering the buffs, other than personal choice, why would anyone choose a human race for PvP?
humans:
ability to allow the player to carry more
jack of all trades: humans have 20 basic skill in all skills
ability to get more resources from farming
elves:
passive detect
mana increase
75 energy resist cap
higher chance to get special resources from farming
gargoyles:
basic mysticism knowledge (30 skill)
50% hit chance cap instead of 45%
2 static MR which stacks with other MR
berserk ability
ability to fly without using a follower slot
other benefits to gargoyles:
one handed throwing weapons that can be given the same buffs as an archery weapon. for example, any throwing weapon can have 25% defense/hit chance, making it easier for gargoyles to reach chance caps while still being able to use potions and deal two handed weapon damage while equipping a one-hander.
with this said, should humans and even elves receive some sort of buff to their racial abilities to counter act these clear PvP advantages given to gargoyles?
uo was always about customization and person choice, why are we being pigeon holed into choosing one race for it's advantages over the others?
(i use gargoyles in pvp settings, but it's clear the human race could use a little love)
when considering the buffs, other than personal choice, why would anyone choose a human race for PvP?
humans:
ability to allow the player to carry more
jack of all trades: humans have 20 basic skill in all skills
ability to get more resources from farming
elves:
passive detect
mana increase
75 energy resist cap
higher chance to get special resources from farming
gargoyles:
basic mysticism knowledge (30 skill)
50% hit chance cap instead of 45%
2 static MR which stacks with other MR
berserk ability
ability to fly without using a follower slot
other benefits to gargoyles:
one handed throwing weapons that can be given the same buffs as an archery weapon. for example, any throwing weapon can have 25% defense/hit chance, making it easier for gargoyles to reach chance caps while still being able to use potions and deal two handed weapon damage while equipping a one-hander.
with this said, should humans and even elves receive some sort of buff to their racial abilities to counter act these clear PvP advantages given to gargoyles?
uo was always about customization and person choice, why are we being pigeon holed into choosing one race for it's advantages over the others?
(i use gargoyles in pvp settings, but it's clear the human race could use a little love)