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PVP tamer at the Gate

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Guest

Guest
You're not on very much.

I can name atleast 5+ PvP tamers on LS.

when VIP was here I could name 8+.

And I'm seeing more & more.

It used to be just you.
 
A

Al Thorin

Guest
Gate fighting on a tamer takes no skill, even 5% of luck would be more than enough to get kills while hidding behind the safety of the guards.
 
5

5% Luck

Guest
Leaveing out the fact the the guards only help blue....

Reds are rampant and feel most tamer/PvM templates are best left in tram. This i am sick of and we are coming out Of The GATE!
 
G

Guest

Guest
If you're sick of being talked down to by PvPers try your hand at actually PvPing.

Atleast then we'll respect you for fighting for yourself.
 
U

uo_kaladin

Guest
"Leaveing out the fact the the guards only help blue....

Reds are rampant and feel most tamer/PvM templates are best left in tram. This i am sick of and we are coming out Of The GATE!"




There is no blue or red "team." Red players are "murderers." That idea of red players just being red is a new concept to UO which isn't consistent with the true spirit of UO. The virtues dominate the game. Players who "kill" other players are "red" for a reason and should be referred as the "murderers" which they are. Thus, guards will only help those cititzens who are truly virtuous and don't go against the laws of civilization. Without the enforcement of law there would be chaos.
 
G

Good_Ole_Lefty

Guest
It takes no mana, no skill to say all kill. Back in UO:R there was an out cry to balance dexers. Back then special moves were related to skill and certain weapons. No buttons needed to be pressed. It was all random. The mage community pointed out that it took no skill and no mana to perform these moves and they were right. Thus the changes were made and introduced in AOS release.

These same principles have to be put into place for Tamers. Limited commands by a set time limit or stat. Certain provisions need to be put into place to counter. Say a paralyze spell makes you incapable of giving commands while the spell is in effect. Balance changes. Rune beetles should be limited on types of attacks etc..
 
A

Al Thorin

Guest
<blockquote><hr>

Leaveing out the fact the the guards only help blue....

Reds are rampant and feel most tamer/PvM templates are best left in tram. This i am sick of and we are coming out Of The GATE!

[/ QUOTE ]
That's fine, all the power to you. Though, a peice of unsolicited advice?
Actually exit the gate.
 
A

Al Thorin

Guest
<blockquote><hr>

There is no blue or red "team." Red players are "murderers." That idea of red players just being red is a new concept to UO which isn't consistent with the true spirit of UO. The virtues dominate the game. Players who "kill" other players are "red" for a reason and should be referred as the "murderers" which they are. Thus, guards will only help those cititzens who are truly virtuous and don't go against the laws of civilization. Without the enforcement of law there would be chaos.

[/ QUOTE ]
....
I believe you may be a little lost in time. Statloss was removed quite some time ago, at which point the old concept of murderers started to convert into a simple red vs blue, then into a general free for all.

Any blue fighting around a guardzone is far from virtuous.
 
A

Al Thorin

Guest
<blockquote><hr>

You're not on very much.

I can name atleast 5+ PvP tamers on LS.

when VIP was here I could name 8+.

And I'm seeing more &amp; more.

It used to be just you.

[/ QUOTE ]
5?! Hot damn it's a plauge!

I've actually been on a couple times this week, and still only seen 1. Maybe I'll spot some more as I play more.
 
G

Guest

Guest
<blockquote><hr>

The virtues dominate the game.

[/ QUOTE ]

Is that why our virtue system remains unfinished?
 
U

uo_kaladin

Guest
<blockquote><hr>

<blockquote><hr>

There is no blue or red "team." Red players are "murderers." That idea of red players just being red is a new concept to UO which isn't consistent with the true spirit of UO. The virtues dominate the game. Players who "kill" other players are "red" for a reason and should be referred as the "murderers" which they are. Thus, guards will only help those cititzens who are truly virtuous and don't go against the laws of civilization. Without the enforcement of law there would be chaos.

[/ QUOTE ]
....
I believe you may be a little lost in time. Statloss was removed quite some time ago, at which point the old concept of murderers started to convert into a simple red vs blue, then into a general free for all.

Any blue fighting around a guardzone is far from virtuous.

[/ QUOTE ]

The concept of Statloss is neither here nor there.
 
G

Guest

Guest
Did you even read what he said or did you just stop reading and reply when you hit the word "statloss"?
 
G

Guest

Guest
"Give me two Pre UOR White Wyrms will full stats and I could easy rule not only a champ spawn, but any reds."

I have one, Hades. Hades is a 7xGM WW with near max stats/resists that i tamed back within the first week that WWs became tameable. I used him to hunt all the time and he never died prior to Pet Bonding (Which is why he still exists). He easily won 1st place in Napa Valley's WW Tournament about 2-3 years ago. He's not for sale though :?P

Anyways, i used to PvP alot on my Tamer/Mage before AoS, and i didn't use 5+ Dragons at a time. After Third Dawn came out instead of riding a Nightmare i began riding a Ki-Rin, because if i got below a certain point of health the Ki-Rin would do it's Nature's Wrath on my attackers and hit them all with a Chain Lightning, potentially disrupting spells and/or killing my opponent if i had knocked the person's health down a bit. A Tamer/Mage does require more skill to play effectively, due to the fact that you're not only trying to keep yourself alive, but you're pets as well, you gotta be able to multitask well. There are very few good PvP Tamers nowadays.

My Tamer/Mage is still viable for PvP, he has 110.0 Taming/110.0 Lore/GM Vet/GM Magery/GM Eval/GM Med/GM Resist, he uses Swords of Prosperity to compensate for no Wrest, his 1/3 Bracelet also has +13 Eval and his 1/3 Ring also has +9 Resist. I haven't intentionally used him for PvP in years.
 
G

Guest

Guest
"Back in UO:R there was an out cry to balance dexers. Back then special moves were related to skill and certain weapons. No buttons needed to be pressed. It was all random. The mage community pointed out that it took no skill and no mana to perform these moves and they were right."

Warhammers did Crushing Blow.
Long Spears did Paralyzing Blow.
Axes and Bardiche/Halberds did Concussion Blow.
Your chance to perform a Special with the right weapon was 1/5 of your Anatomy skill, if you had GM Anatomy you had 20% chance to do a special with every hit.

Macers were the Kings of Melee PvP because not only could they do Crushing Blow with a Warhammer (Which did a huge amount of damage and almost always busted Shields or Armor), but also because they busted the hell out of armor with almost all Macing Weps (Excluding Q-Staff), and they knocked the crap out of your Stamina (Especially Q-Staffs).

GM LJ Swordsmen were the Kings of Mage Slaying. Not only did they do a large amount of damage each hit with a Axe/Bardiche/Halberd (Not as much as a Crushing Blow from a Warhammer though, but close), but also because Concussion Blows back then halved the victim's INT for about 30-45 secs. Back then, with LMC/MR/+Mana non-existent, most Mages couldn't kill someone at half Mana, they practically had to Mana Dump (A now Archaic term) on someone who had even half-decent Resist to kill them. Practically the only way to kill someone who had decent Resist skill when you were at 1/2 Mana was to use the Mindblast Trick on them.

The original function of Mindblast is that it did damage based solely upon the difference of INT of the Caster and the Victim, whomever had the least INT took the damage. So if the Caster cast it on a person with higher INT than him, he would end up damaging himself. This was changed because MB was almost always spammed on Warriors, which dropped them in 2 or 3 MBs. This was changed around UO:R.
With MB changed after UO:R came out, it did damage based on the difference between the Victim's highest stat and lowest stat. So the "Mindblast Trick" was that when using it on a Warrior, you cast Strength on them, then Feeblemind, to make the difference between those stats larger, then to spam them with Mindblast, would take like 2 or 3 MBs to kill someone with it. Against other Mages you cast Cunning and Clumsy, then spammed MB.
MB was once again changed when AoS was introduced to where it's damage is based upon the caster's INT/Magery, and it was made to do Cold Elemental Damage.

Another popular thing for Mage's to do was for 2 Mages to pretty much insta kill anyone within a second by using Glacial Staffs. By saying "In Corp Del" while wielding a Glacial Staff, a person could do a Ice Strike, which would completely consume the wielder's Mana, and do 1 point of damage for every 2 Mana consumed. A single Mage using it would do 50 Damage. Which is why some Mage's would team up and invoke the Ice Strike power at the same time on the same person, doing 100 Damage, which 100 Health was the max back then. Instant Kill.
 
L

Lord Mike

Guest
Rune Beetles can dump about 10 flame strikes on you in 3 seconds thats how lol. Its just ridiculous how there is no spell delay for tamed pets. A rune beetle and a bake kitsune on you is absolutely horrible. You will be 3 screens away and still be getting DPd lol.
 
G

Guest

Guest
You talkt about Rhunebeetel spam flamstrikes?
Then remove the possiblility of speedchack scripting and give us ouer punkbuster.
Then make it impossinle that a pvp mage can olso be necro = necromage.
Necromages are to poweful when they are all in all in one template.
Why are they playing necromages?Because they want allroung template wich can kill everyone every template.
On the
Shards where i was at least 95 percentage of pks was and are necromages!!
DEVS dont you see this or dont you "want" to see this!?!
 
A

Al Thorin

Guest
You really need a more current controller, there isn't even room to have a bola macro.

Depending on the mix, you also need keys to hide, change into ninja form, or attack last.

AT LEAST a N64 controller.
 
U

uo addict

Guest
There used to be a faction tamer with a WW who camped the healers in Magincia. How anybody can get pleasure out of killing newly ressed players with a WW I don't know, but I suppose he did.
 
G

Guest

Guest
<blockquote><hr>

i go out of my way to KILL tamers when i find them in fel.

i cant remember the last time i died to a tamer while on my red..... if ever.

but then i have an unfair advantage, i play a red tamer as well on a few shards.
so i know what to do to kill them.

[/ QUOTE ]

Come to siege, make a red, you WILL be killed by a tamer. Consistently.
 
I

imported_Bluebottle

Guest
<blockquote><hr>

PVP bards were nerfed when AoS system was added. Prior to that it was perfectly viable to play a very dangerous bard template, but with the introduction of resists via armour, it's no longer possible to pose any kind of real threat on a bard.

[/ QUOTE ]

Are you intimating that a PvP bard would not even be a threat to a PvP tamer? Has anyone actually experienced this with the current game mechanics or is it all conjecture at the moment?
 
A

Al Thorin

Guest
I've fought a Peacing Archer before.

If I'm not mistaken, I may have been killed by them


Granted, there was no dismounting, but it was quite obnoxious.

I've also been at spawns with peacers. Anoying, definatly cost me kills, but I made it a point to kill them, so did the guild.
 
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