My biggest issue is the 3 spells rolled into one, with a quick casting time, IE its not like arcane power, or old school blade spirts. On top of the fact its very low mana cost. CW is the biggest problem out of the entire equation, adding protection and stoneform is obnoxious, but CW is the root of the problem, the others just enchance it. It makes no sense to have the ways that make the heal less potent all be immune to it in stoneform. Especially for the fact that nothing in game can resist level 5 poison except for that, not vamp embrace, not unicorn form. There are many things that have been wrong with CW and other spells that enhance, especially if a group has more numbers, you should never die. The only reason people do is because a lot the mystics are subpar, using an imbalanced spell to let them able to not die. If you were to put a top tier mystic/weaver necro ect whatever the person wants to be vs a scribe, the mystic should win every single time.Hold up.
I am saying that 1v1 CW is could use a few minor tweaks/adjustments. In group/cross healing situations there would need to be a heavier adjustment/scaling since its effectiveness is increased almost exponentially in crossheal situations.
I think this is a reasonable statement, and if you look at most of the arguments, everyone agrees.
In 1v1 situations ONLY, its more the combination of CW and other stuff (protection, stone form, Spell bugs) that cause issue.
Also in your own posts, it does seem you feel that way as well.
Also you did ignore the picture that I painted to counter yours, which is fine.