As a long term dexer, I am trying to get my head around mages and struggling more than a bit. I want a mage template that will be optimised for pvp, currently built around Magery plus either Mysticism or Necro.
Anyway..the ? I have are:
1. FCR - how high? FCR4 I can fit in easily, FCR6 will mean dropping something, DCI, Hits or EP. Is FCR6 essential for PvP...sadly I suspect it may be...
2. Resists - since Curse takes you to 60 across the board, high high should I try and take Fire and Poison to Corpse-proof me? 75 leaves me no worse off than Curse and is achieveable, 85 for full proofing is much harder.
3. How essential is DCI 70? I can fit that in for the archers I guess.
4. Minimum total MR you would consider? Currently I'm sitting at 21 but 18 (!) of that is from Med and Focus (the latter for Mysticism obviously). Switching for Necro would require some modifications with more MR I think.
5. Spells! Damn spells..there are too many! What are the core spells I need to have macroed? Curse, Poison, Para, Spell Plague, Explo, EB, Flamestrike, M Arrow/Last Target, GHeal and poss Heal, ArchCure, Mind Blast, Mana Drain, Cleansing Winds, Teleport, Recall, Invis self are all there now. Fields are available through on-screen icons (since their use implies a static conflict). Apart from Necro spells...am I missing anything essential?
6. Lastly, I've had a good long look at the new Magic Reflection and in combo with Reactive Armour, I think the pluses outweigh the penalties. Anyone else come to this conclusion and if not, why? If I do go down this route, Inscription looks like a real bonus but it has to be run in conjunction with Resist Spells for full benefit.
That's enough for now. Any and all advice gratefully received! And Happy New Year to all.;p
Anyway..the ? I have are:
1. FCR - how high? FCR4 I can fit in easily, FCR6 will mean dropping something, DCI, Hits or EP. Is FCR6 essential for PvP...sadly I suspect it may be...
2. Resists - since Curse takes you to 60 across the board, high high should I try and take Fire and Poison to Corpse-proof me? 75 leaves me no worse off than Curse and is achieveable, 85 for full proofing is much harder.
3. How essential is DCI 70? I can fit that in for the archers I guess.
4. Minimum total MR you would consider? Currently I'm sitting at 21 but 18 (!) of that is from Med and Focus (the latter for Mysticism obviously). Switching for Necro would require some modifications with more MR I think.
5. Spells! Damn spells..there are too many! What are the core spells I need to have macroed? Curse, Poison, Para, Spell Plague, Explo, EB, Flamestrike, M Arrow/Last Target, GHeal and poss Heal, ArchCure, Mind Blast, Mana Drain, Cleansing Winds, Teleport, Recall, Invis self are all there now. Fields are available through on-screen icons (since their use implies a static conflict). Apart from Necro spells...am I missing anything essential?
6. Lastly, I've had a good long look at the new Magic Reflection and in combo with Reactive Armour, I think the pluses outweigh the penalties. Anyone else come to this conclusion and if not, why? If I do go down this route, Inscription looks like a real bonus but it has to be run in conjunction with Resist Spells for full benefit.
That's enough for now. Any and all advice gratefully received! And Happy New Year to all.;p