Sounds good. I was just looking for the maximum spell damage and weapon damage with the amount of points I can use. But you're right, 10 SDI for 100 skill points seems a bit much unless I'm PvPing to get over the 15 cap.
So which template is going to put out the most damage? Archer-Mage or Necro/Spellweaving-Mage?
I guess I just really like the idea of still being able to do damage when I'm out of mana with a weapon skill, but with Necro it sounds like I'll rarely be out of mana.
Spellweaving is nice to be honest with you, albeit not as good as it used to be. However, something to consider is that it is a real mana hog in terms of the spells and how much MP it takes to cast them.
As long as your template is setup correctly, in terms of PvM, you would get more bang for your buck as an archer mage.
Most people might disagree just in thinking about oh oh, you have necro etc., but you can do a lot more with an archer mage setup than as a necro/spellweaving setup.
Why is this? Because I can just equip a ton of arrows into weight reduction quivers, grab some slayers and good mana leech weapons and go have a field party.
You will have zero mana issues to really worry about, while a continuous spellcasting necro/weaver can feasibly have a lot of issues.
Additionally, you will be able to hunt a lot more, than a lot less. Meaning, you will have a greater breadth on what you can hunt than say a necro/weaver.
Sure, a necro/weaver can be a great PvM'er. The issues are you need a very good suit, it is more dangerous soloing as a mage...consequently you need to have slayer spellbooks. Unless...you only like fighting one or two different mobs.
An archer/mage, you can continuously keep your distance from a mob and not let them close in on you. Even fleet of foot mobs! A good collection of spell-channeling bows might be difficult for you to come up with depending what server you are on.
That said, if you liked the mage damage-type setup more, I would just go with a mage template and drop necro. Necro and spirit speak really only have their advantages at spawns. If you don't do spawns then I wouldn't bother with it.
Just keep in mind you will have to decide whether you want to execute weapon specials or not. Will need 90 tactics to do that. Keep in mind anatomy has much less of an overall damage output than tactics. 150 to 170% for GM and legendary tactics versus 55 and 65% for 100 and 120 legendary anatomy.