Some of the scenario takes place in Fel! Could it be? Any Catskills folks down with doing this sometimes?
From DuNoir on the Stratics tamer forum:
"Yes, yes I know that everyone already has the publish and that it'll be turned on tonight, but I couldn't wait. I made a newbie character on Sonoma and followed gates around until I found one of these mysterious new towers that the Nystul the mage was talking about.
First off, there seems to be a single NPC inside Castle British that tells you how many towers are still standing (they are Exodus' towers and they must all be destroyed). When you enter Castle British through the main gates, take a left at your first juncture and continue south until you see a big glowing tower with spikes and gems protruding from it (it's quite hard to miss it There should be an NPC out front that will tell you how many towers are remaining if you speak the trigger "news" to him/her.
The placement of the towers seems to be completely random, between both facets. In other words, roaming the lands might help you find a tower somewhere Then again, it almost might help you find some of the new gargoyles that are spawning in 2D now.
The towers themselves look like gigantic versions of the power generators, with a sparkling column that would remind most people of the "star room" effect that people put in their houses (basically a black background with interspersed diamonds, sapphires, etc.). There is a control panel on the front that you may double-click, bringing up the puzzle window... (*cues ominous clap of thunder*)
I wish I had screenshots of the puzzle window, but I don't *sighs* ... Anyway, it consists of 4 sections and the best way that I can describe it is to split the display up into a sort of table with rows and columns. The first row has 3 columns. From left to right they are: puzzle controls, puzzle, finished puzzle. There is only one column in the second "row" that has information and other controls for the puzzle. I will try and explain each section of the puzzle as best I can, but it's kinda weird... A puzzle looks vaguely like the following-
|---------------------------|
|< o > |------| |- -| |
|< o > |- -| | - | |
|< o > | | | | |
|< o > |------| |------| |
|---------------------------|
I left off the second row of controls because the first row is more important to illustrate, in my opinion. The litte rows of "< o >" represent the 3 buttons for the puzzle controls. The next set of lines and bars represent the puzzle you are solving, and the last set of lines are bars shows what you should be left with when you are done solving the puzzle.
Puzzle controls : consists of a 4 rows of 3 buttons, corresponding to the 4 rows of the puzzle. The middle button is a selector for the corresponding puzzle row, and the button to the left will move the selected row up, while the button to the right will move the selected row down.
Puzzle window : consists of set of dots and bars in up to 3 different colors (red, green and blue) that must be manipulated to look like the pattern in the finished puzzle window. This next bit may sound pretty stupid and/or confusing until you actually look at the puzzle for yourself, but then again, these puzzles were quite confusing...
Ok, you have a set number of moves to finish each puzzle in, and each tower may have more than one puzzle in it. The single control "box" in the second row contains 3 buttons for working with the puzzle ("Apply", "Cancel" and "Logout") as well as 2 important pieces of information: "Crystals Locked:" and "Command Functions:" (I think those are both right). Anyway, "Crystals Locked:" stands for how many puzzle are left in the tower, because for every puzzle you solve, a power crystal appears in your pack, and every puzzle in a given tower must be solved before it will be destroyed. "Command Functions:" gives you a numerical representation of the number of moves you've used, opposed to the number of moves you're allowed for the given puzzle (like 5/6 means that you've used 5 moves out of the 6 allotted for that puzzle). When you have finished a puzzle in the given number of moves click "Apply" to destroy that current puzzle and get your crystal. Click "Cancel" to refresh the current puzzle if you've gone over your moves, or don't like how you're solving it at the moment. Click "Logout" to stop working with the puzzle completely. As far as I was able to see, these towers don't hurt you when you solve the puzzle (although you might be able to get shocked if you try and apply an incorrect puzzle, but that would just be stupid to do, so I didn't try it
The puzzles themselves consist of dots and bars, like I said, arranged in 4 rows. So... you could have 1 red dot in the first row, 1 green bar in the second row, nothing in the third row and a blue bar in the fourth row. Some of the ways that you can manipulate these puzzle still is bizarre to me, but I'll try my best Now... some things that I found out that seem to be correct:
1) 1 bar = 4 dots, which means that you technically have between 0 and 4 dots on any given line
2) Pushing the "up" button for the row, "adds" that row to the previous one
3) Pushing the "down" button for the row, "subtracts" that row from the next
one (absolute value), with the result going into the next row.
4) Adding a bar to any other value (less than a bar), will swap those 2 lines. For example, if I move a red bar in row 2 up into a pair of bluw dots on row 1, then the red bar would now be on row 1 and the dots would be on row 2.
5) Adding a bar to another bar does not change positions of the elements, but it does change the color of the bar that would have been added to. For example, I have a red bar on row 1 and a blue bar on row 4. If I add the red bar to the blue bar (by moving up- yes, the puzzle wraps around itself), then the blue bar will turn green.
6) Adding elements of a different color will always produce a set of dots that has the dominant color of the 2 sets added. So if I added 2 red dots to 1 blue dot, I would get 3 red dots.
7) Subtracting elements always produces a result in the field you're going to, regardless of the values of the dots. For example, if you move a bar down into 2 dots, you will have 2 dots left over (where the other 2 dots were). Additionally, if you move a bar down into a bar, you willl be left with nothing in either row.
8) You may only move elements up or down into empty space if they are a multiple of 2. So you could move 2 dots up or down (splitting the dots into 2 rows with 1 dot each) or 1 bar up or down (splitting the bar into 2 rows with 2 dots each), but no other combination will work.
9) You may not add a smaller amount of dots to a bar, because the bar already represents a full row. So even though you can "add" a bar to a smaller set of dots (swapping the 2 rows), you cannot add a smaller set of dots to a bar.
10) Adding 2 sets of dots that will equal more than 4 will always produce a bar in the "receiving" row, with the remainder being placed in the row you started from. For example, if you add 2 dots to 3 dots, you will have a bar in the row that originally had 3 dots, and a single dot in the row that originally had 2 dots.
You kind of get a feel for colors while playing with the puzzles, but I'm still trying to get a feel for how the colors interact with each other, because sometimes it doesn't seem to make sense. I hope that this information can help those of you that are interested, and I will add more as I find out more."