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Puzzle board explantion

UO Relic

Seasoned Veteran
Stratics Veteran
Stratics Legend
Ok maybe once I get there this might make more sense to me but I would swear that http://www.uoguide.com/Puzzle_Board is written by someone who understands english like he is from another planet. :twak:

Can we get an explanation that might make sense to someone from this side of the galaxy

examples:
A blue bar consists of 2 green and 2 red pegs (but can be built of 4 blue pegs).
Two blue pegs consist of 1 red and 1 green peg (but can also be built of 2 blue pegs).

> whats the point of having blue pegs, if a green and red make a blue but thats besides the point im sure the screen will make a bit more sense than his explanation.
But looking at the solution keys at bottom can someone explain what type of messages you recieve to understand what colors and how many should be where?? If i only have *8 chances at a solution but have 2 boxes with 4 rows in each box with between 1 and 4 dots combinations per row per box and 3 different color dots to work with thats seems like an absurd amount of possible combinations to solve in *8 moves.
* - Yes I understand the 8 is a variable number just used it since that was displayed in his example.
 

UO Relic

Seasoned Veteran
Stratics Veteran
Stratics Legend
Wish Tina Small had written the walk thru for the puzzle boxes, very concise easy to understand walk thru for Tel Mur :heart:
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
examples:
A blue bar consists of 2 green and 2 red pegs (but can be built of 4 blue pegs).
Two blue pegs consist of 1 red and 1 green peg (but can also be built of 2 blue pegs).

> whats the point of having blue pegs, if a green and red make a blue but thats besides the point im sure the screen will make a bit more sense than his explanation.
Tell ya what... next time I'm down working with the puzzle box, I'll take screenshots of each step so that you can see what happens. The reason for putting it like that is that it's required knowledge for solving some of the puzzles...

You can build a green bar (which is the equivalent of 4 green pegs) out of either 4 green pegs, or 2 red and 2 blue. This can only be done by moving pegs UP into another row of pegs (you can move 3 greens up into a row of 1 green, 2 greens up into a row of 2 greens, or 1 green up into a row of 3 greens, OR you can move 2 red pegs up into a row of 2 blue pegs, OR 2 blue pegs up into a row of 2 red pegs... all of these will give you a green bar).

However, if you move a green bar up or down into an empty row, what you will get is two blue pegs and two red pegs.

Sure... you can just solve the puzzles using the provided solutions, but for those that want the challenge, the rules are more of a hint.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
I tried the puzzle by the "walk of death" aka the "hall of bouncing boulders" during the beta and was just starting to get the feel of it when the open beta ended and we had no shard to test with for a while. Haven't gotten around to the room of puzzle boxes. My houses are so stuffed with junk like seeds and plants and looted jewelry that I can't really squeeze in any more stuff that I'll just throw in a box because I don't want to rearrange all of it to decorate. So I have little motivation to do puzzles that give deco rewards until I do some serious housecleaning.

You also really don't want me writing guides for doing timed puzzles. You wouldn't finish reading them before the timer ran out and something bad happened or you'd be locked out for a day or something like that.

Now if you want someone who probably understands them very well, you might want to pester Crysta and Maplestone. But beware, they dole out clues and hints in small doses and only if you demonstrate you're actually TRYING to do something.

;)
 

JC the Builder

Crazed Zealot
Stratics Veteran
Stratics Legend
Campaign Benefactor
This is the guide I found a few weeks back on UOPowergamers:

Some of the scenario takes place in Fel! Could it be? Any Catskills folks down with doing this sometimes?

From DuNoir on the Stratics tamer forum:

"Yes, yes I know that everyone already has the publish and that it'll be turned on tonight, but I couldn't wait. I made a newbie character on Sonoma and followed gates around until I found one of these mysterious new towers that the Nystul the mage was talking about.

First off, there seems to be a single NPC inside Castle British that tells you how many towers are still standing (they are Exodus' towers and they must all be destroyed). When you enter Castle British through the main gates, take a left at your first juncture and continue south until you see a big glowing tower with spikes and gems protruding from it (it's quite hard to miss it There should be an NPC out front that will tell you how many towers are remaining if you speak the trigger "news" to him/her.

The placement of the towers seems to be completely random, between both facets. In other words, roaming the lands might help you find a tower somewhere Then again, it almost might help you find some of the new gargoyles that are spawning in 2D now.

The towers themselves look like gigantic versions of the power generators, with a sparkling column that would remind most people of the "star room" effect that people put in their houses (basically a black background with interspersed diamonds, sapphires, etc.). There is a control panel on the front that you may double-click, bringing up the puzzle window... (*cues ominous clap of thunder*)

I wish I had screenshots of the puzzle window, but I don't *sighs* ... Anyway, it consists of 4 sections and the best way that I can describe it is to split the display up into a sort of table with rows and columns. The first row has 3 columns. From left to right they are: puzzle controls, puzzle, finished puzzle. There is only one column in the second "row" that has information and other controls for the puzzle. I will try and explain each section of the puzzle as best I can, but it's kinda weird... A puzzle looks vaguely like the following-


|---------------------------|
|< o > |------| |- -| |
|< o > |- -| | - | |
|< o > | | | | |
|< o > |------| |------| |
|---------------------------|



I left off the second row of controls because the first row is more important to illustrate, in my opinion. The litte rows of "< o >" represent the 3 buttons for the puzzle controls. The next set of lines and bars represent the puzzle you are solving, and the last set of lines are bars shows what you should be left with when you are done solving the puzzle.

Puzzle controls : consists of a 4 rows of 3 buttons, corresponding to the 4 rows of the puzzle. The middle button is a selector for the corresponding puzzle row, and the button to the left will move the selected row up, while the button to the right will move the selected row down.

Puzzle window : consists of set of dots and bars in up to 3 different colors (red, green and blue) that must be manipulated to look like the pattern in the finished puzzle window. This next bit may sound pretty stupid and/or confusing until you actually look at the puzzle for yourself, but then again, these puzzles were quite confusing...

Ok, you have a set number of moves to finish each puzzle in, and each tower may have more than one puzzle in it. The single control "box" in the second row contains 3 buttons for working with the puzzle ("Apply", "Cancel" and "Logout") as well as 2 important pieces of information: "Crystals Locked:" and "Command Functions:" (I think those are both right). Anyway, "Crystals Locked:" stands for how many puzzle are left in the tower, because for every puzzle you solve, a power crystal appears in your pack, and every puzzle in a given tower must be solved before it will be destroyed. "Command Functions:" gives you a numerical representation of the number of moves you've used, opposed to the number of moves you're allowed for the given puzzle (like 5/6 means that you've used 5 moves out of the 6 allotted for that puzzle). When you have finished a puzzle in the given number of moves click "Apply" to destroy that current puzzle and get your crystal. Click "Cancel" to refresh the current puzzle if you've gone over your moves, or don't like how you're solving it at the moment. Click "Logout" to stop working with the puzzle completely. As far as I was able to see, these towers don't hurt you when you solve the puzzle (although you might be able to get shocked if you try and apply an incorrect puzzle, but that would just be stupid to do, so I didn't try it

The puzzles themselves consist of dots and bars, like I said, arranged in 4 rows. So... you could have 1 red dot in the first row, 1 green bar in the second row, nothing in the third row and a blue bar in the fourth row. Some of the ways that you can manipulate these puzzle still is bizarre to me, but I'll try my best Now... some things that I found out that seem to be correct:

1) 1 bar = 4 dots, which means that you technically have between 0 and 4 dots on any given line

2) Pushing the "up" button for the row, "adds" that row to the previous one

3) Pushing the "down" button for the row, "subtracts" that row from the next
one (absolute value), with the result going into the next row.

4) Adding a bar to any other value (less than a bar), will swap those 2 lines. For example, if I move a red bar in row 2 up into a pair of bluw dots on row 1, then the red bar would now be on row 1 and the dots would be on row 2.

5) Adding a bar to another bar does not change positions of the elements, but it does change the color of the bar that would have been added to. For example, I have a red bar on row 1 and a blue bar on row 4. If I add the red bar to the blue bar (by moving up- yes, the puzzle wraps around itself), then the blue bar will turn green.

6) Adding elements of a different color will always produce a set of dots that has the dominant color of the 2 sets added. So if I added 2 red dots to 1 blue dot, I would get 3 red dots.

7) Subtracting elements always produces a result in the field you're going to, regardless of the values of the dots. For example, if you move a bar down into 2 dots, you will have 2 dots left over (where the other 2 dots were). Additionally, if you move a bar down into a bar, you willl be left with nothing in either row.

8) You may only move elements up or down into empty space if they are a multiple of 2. So you could move 2 dots up or down (splitting the dots into 2 rows with 1 dot each) or 1 bar up or down (splitting the bar into 2 rows with 2 dots each), but no other combination will work.

9) You may not add a smaller amount of dots to a bar, because the bar already represents a full row. So even though you can "add" a bar to a smaller set of dots (swapping the 2 rows), you cannot add a smaller set of dots to a bar.

10) Adding 2 sets of dots that will equal more than 4 will always produce a bar in the "receiving" row, with the remainder being placed in the row you started from. For example, if you add 2 dots to 3 dots, you will have a bar in the row that originally had 3 dots, and a single dot in the row that originally had 2 dots.

You kind of get a feel for colors while playing with the puzzles, but I'm still trying to get a feel for how the colors interact with each other, because sometimes it doesn't seem to make sense. I hope that this information can help those of you that are interested, and I will add more as I find out more."
http://www.uopowergamers.com/a-nov01.shtml
 

Sarsmi

Grand Poobah
Stratics Veteran
Stratics Legend
Oh I just love puzzles, I used to do the khaldun puzzle chests obsessively. I'm totally going to save these for a rainy day when the room is less crowded and I have lots of time to figure them out. Ahhh, my UO list of stuff to do is so long right now!
 
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