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Publish 81 Update?

MalagAste

Belaern d'Zhaunil
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I could name a dozen or more unfinished things that have been left to flounder for YEARS.

Things that were put in haphazardly and half done with promises of "glory" in their future left hanging and forgotten... year after year after year.... and we finally get a Producer that sound like they want to change all that.... and while I'll give her some credit on some of the things.... once again we are left with things not finished ...... half done and the same empty promises.

Factions I agree are DEAD.

Do I wish they would bring back Order and Chaos??? Only if done right. I could just see trying to attend an EM event and their being a free reign of Order/Chaos war over the top of whatever the poor EM is trying to do... what a cluster that would be.... Rather not see that happen..... but then since I quit going to EM events now guess that won't be my problem either..... though I'd hate to see another thing destroy the events.... I did rather enjoy them when I could actually follow what was going on between all the BS.

What we need is for the DEV's to stop relying on the EM's to provide entertainment since that only lasts for an hour or two each week and give us some sort of Metafiction to follow and work on like an old school invasion. Something to occupy more than a couple of hours in my week. Some reason to band together and conquer ..... Right now I'm bored to tears.

And in future when giving clickies for a holiday ..... Make sure you remember that not everyone is available at the last min to get their clicky on a HOLIDAY! Seriously not scoring any points with folk for making Holiday gifts only available to a small select few .... What sort of gift is that?

Sick and tired of the feeding of the Rares market and turning UO into a collectors game not a community..... I believe it's supposed to be an MMO... I'm not seeing much promoting that..... nor am I seeing much supporting the Virtues that UO is built around. Greed is NOT one of them.... infact it's an ANTI Virtue that I believe Magincia paid the price of and got turned into a trailerpark over. Love the concept of the pet vendors there.... but HATE how they have to be there and can't be placed on a house like other vendors..... would prefer that over the trailerpark look of New Magincia....

Like the plant your own garden hate the maintenance of it.... and don't like that you can't do it around your own home unless you live there. Not so cool for folk who don't live on the island.

But one thing I can say for sure is that you should take your time and test a publish before inflicting it upon the masses. And if it's unpopular perhaps you might want to rethink the concepts.
 

Tanivar

Crazed Zealot
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Stratics Legend
Now we have this Refinement garbage where they're just grimly, sullenly pressing ahead with this stupid idea despite 0% support from the playerbase.
Between Reforging & Refinement, armor crafting will now become a worse time consuming pain in the rear. I'm going to put Blacksmithing on a soulstone and drop it into a bank Stored Goods crate and let the dust bunnies use it for nesting material. I can use the hundred plus skill points for something else. Hopefully the Devs won't raise monster hit points another few tens of thousands of hp to 'balance' the game and allow for the 'better' armor which most are likely not going to bother with since their here to play the game for fun, not add to their work day. I'll just make my LRC 70's leather armor for my mages and thats it
 
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CovenantX

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Refinements would be fine IMO if they worked like this...

Examples:
Refine to add DCI +4% DCI cap & -2 resist cap (random type) * per refine x5 = 65% DCI cap your suit could be: 60/70/70/70/70
Refine to add Resist +1 Resist cap (random type) & -4% DCI cap per refine x5 = 25% DCI cap your suit could be : 70/75/70/70/70

*Resistances should be -2 random type, per refined item, it would make it harder to choose which one you'd want to increase... But IMO it would be better balanced.
(If they insist on adding refinements in pub 81 that is)

95% Dci cap is just too high, right now dexer 1v1 can last for quite a while, could you imagine two dexers with 95% DCI fighting each other, hitting like 12% of the time? lol....
I'm annoyed just thinking about it TBH.
 

chise2

Sage
Stratics Veteran
Stratics Legend
Scrap 81 altogether...all I see is people saying "insert idea" = waste of developer time..but yet this is what's its spent on? Making a complex system when all that was needed was damage modifications of weapons and an increased Imbuing weight to make certain items more desirable. I don't know about alot if you but excited for yet another plethora of bugs this will most likely command..well played dev team..well played!
Eh for the most part pub 81 is actually quite good. Its refinements that are the problem. If they just got rid of refinements the publish would be mostly good *at least the armor and weapons part* it would just need a few more tweaks and we would be there. Refinements are messing everything up though. And I like the general idea behind them I just hate them in their current form and think it would be best for them to drop them for now and then MAYBE bring them up in a future publish.
 

chise2

Sage
Stratics Veteran
Stratics Legend
Between Reforging & Refinement, armor crafting will now become a worse time consuming pain in the rear. I'm going to put Blacksmithing on a soulstone and drop it into a bank Stored Goods crate and let the dust bunnies use it for nesting material. I can use the hundred plus skill points for something else. Hopefully the Devs won't raise monster hit points another few tens of thousands of hp to 'balance' the game and allow for the 'better' armor which most are likely not going to bother with since their here to play the game for fun, not add to their work day. I'll just make my LRC 70's leather armor for my mages and thats it
I think with the changes to metal armor it will be worth it to keep blacksmith :) they just really ned to drop refinements...If they did that it would be great.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Stamina loss is really the only aspect of this publish that I have an issue with...
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Stamina loss is really the only aspect of this publish that I have an issue with...
From reports, it appears as though the Stamina loss in the current version of the Publish is equivalent to current Stamina loss: Non-meddable armors merely reduce or completely obviate the Stamina loss, as in do so from current levels. Thereby fulfilling the promise of boosting non-medable armors without nerfing current suits....They do, however, appears to have nerfed Divine Fury and Hit Stamina Leach.

If someone has a clarification or contradiction of this information please say so now.

-Galen's player
 

Lore Denin (GL)

Sage
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Stratics Legend
From reports, it appears as though the Stamina loss in the current version of the Publish is equivalent to current Stamina loss: Non-meddable armors merely reduce or completely obviate the Stamina loss, as in do so from current levels. Thereby fulfilling the promise of boosting non-medable armors without nerfing current suits....They do, however, appears to have nerfed Divine Fury and Hit Stamina Leach.

If someone has a clarification or contradiction of this information please say so now.

-Galen's player
That seems to be correct from the testing I've done. If a template uses medable armor and relies on stamina leech on a weapon, and divine fury to maintain stamina, it will be hard to maintain... Simply changing to non med heavier armor types seems to more then make up for the less effective leech.

Divine Fury on the other hand seems be more negative given the consequences.... you get hit more often and lose more life and in the long run you lose more stamina then you actually gain from casting the spell (even at 120 chiv).

I suggested a few times after testing to lower the DCI consequences if they are going to lower the stamina increase but until people start using it in game, and realize Divine Fury is causing them more stamina loss because how little it is returning and how much more often they are being hit, they won't understand what I am talking about.

The pvm suit I was using was med with about 40 DCI [ring, shield, robe and mana phase orb]. If I used a plate suit, I didn't require divine fury for stamina or leech on weapon but if I did use it I ended up being hit more often to the point I needed to use it repeatedly to maintain stamina... which ended up costing me mana and stamina over the course of the fight.... hence better to not even start using it. I generally like to keep my life high to avoid the big stamina loss you recieve at lower health levels and because I usually play in factions and have to watch out for stealth attackers waiting for an opprotunity to take me out if my health drops low.

I was fighting shame level 2-4 level monsters [Golems, water ele's, flame ele's, wind ele's, poison ele's, etc]

Hope this is helpful,

-Lore's Player
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
That seems to be correct from the testing I've done. If a template uses medable armor and relies on stamina leech on a weapon, and divine fury to maintain stamina, it will be hard to maintain... Simply changing to non med heavier armor types seems to more then make up for the less effective leech.

Divine Fury on the other hand seems be more negative given the consequences.... you get hit more often and lose more life and in the long run you lose more stamina then you actually gain from casting the spell (even at 120 chiv).

I suggested a few times after testing to lower the DCI consequences if they are going to lower the stamina increase but until people start using it in game, and realize Divine Fury is causing them more stamina loss because how little it is returning and how much more often they are being hit, they won't understand what I am talking about.

The pvm suit I was using was med with about 40 DCI [ring, shield, robe and mana phase orb]. If I used a plate suit, I didn't require divine fury for stamina or leech on weapon but if I did use it I ended up being hit more often to the point I needed to use it repeatedly to maintain stamina... which ended up costing me mana and stamina over the course of the fight.... hence better to not even start using it. I generally like to keep my life high to avoid the big stamina loss you recieve at lower health levels and because I usually play in factions and have to watch out for stealth attackers waiting for an opprotunity to take me out if my health drops low.

I was fighting shame level 2-4 level monsters [Golems, water ele's, flame ele's, wind ele's, poison ele's, etc]

Hope this is helpful,

-Lore's Player

It is, thank you.

And really that's quite terrible of them. I could have lived with if one had to cast Divine Fury an extra time or something, but what it sounds like they've done is a nerf of existing suits, merely by a different name. Something closer to what they'd originally announced than I thought.

This is unnecessary. There would have been an incentive to wear non-meddable armor even if all that happened was the lack of Stamina damage as a result of wearing it.

The theme of this Publish has been considerable over-reaching.

-Galen's player
 

MalagAste

Belaern d'Zhaunil
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Sounds to me like it may be no longer beneficial to maintain points in Chiv..... drop eval for focus may as well pick up something like Mysticism or Magery..... rather than chiv otherwise all chiv is good for is Sacred Journey least from an Archers point of view since all the other specials offered with Chiv are fairly well worthless to an Archer with healing. If they continue to nerf all these specials what would be the point of maintaining the skills?

May just as well go back to being a plain archer with swords or something...

What use is having a skill if it's of little to no benefit? We invest quite a lot of skill points into them which we sacrifice in other area's for.... taking away the benefits of the skill just makes the skills worthless.... EoO is nice but it's starting to look less and less worthwhile.
 
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chise2

Sage
Stratics Veteran
Stratics Legend
It is, thank you.

And really that's quite terrible of them. I could have lived with if one had to cast Divine Fury an extra time or something, but what it sounds like they've done is a nerf of existing suits, merely by a different name. Something closer to what they'd originally announced than I thought.

This is unnecessary. There would have been an incentive to wear non-meddable armor even if all that happened was the lack of Stamina damage as a result of wearing it.

The theme of this Publish has been considerable over-reaching.

-Galen's player
Yeah its not near as bad as what they originally had though haha! What they originally had basically destroyed any current suits and made them useless for 99% of templates. The stamina loss in leather was just insane. That being said yeah the Divine fury nerfs are too harsh. The stamina leech ones are as well. I am all for making it so that you can't just use stamina leech alone, but if one is using stamina leech and divine fury that should be enough. I agree the stamina protection *especially when you add the extra lmc bonus* would have been enough without additional nerfs to stamina recovery.
 

WootSauce

Lore Master
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UNLEASHED
So can a dev please comment on and detail for us what Pub 81 is set to do? Your playerbase seems to have rejected a huge part of it. Leaving it as a festering scab that gets picked every few weeks doesn't seem to be working too well.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
So can a dev please comment on and detail for us what Pub 81 is set to do? Your playerbase seems to have rejected a huge part of it. Leaving it as a festering scab that gets picked every few weeks doesn't seem to be working too well.
This publish will happen 2 years to late. This should have happened instead of the entire Stygian Abyss game "scramble". Then maybe Cal's over simplification aspect of money making wouldn't take such a tole on subscriptions. :( oh well. I figure that was enough snark..
 
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puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
Factions I agree are DEAD.

MAYBE, get rid of these things period. Then when an adequate fighting system that doesn't need to be "updated" every publish comes out dev's should reinstated these things? With proper input from active (remaining) players? It would be the needed re-installment of sectioned pvp that people would actually enjoy. Or even the unnecessary part of pvp they would never have to bother with again? Because honestly what does it get you? A few more intensity points on your armor suit?
 

Cetric

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MAYBE, get rid of these things period. Then when an adequate fighting system that doesn't need to be "updated" every publish comes out dev's should reinstated these things? With proper input from active (remaining) players? It would be the needed re-installment of sectioned pvp that people would actually enjoy. Or even the unnecessary part of pvp they would never have to bother with again? Because honestly what does it get you? A few more intensity points on your armor suit?
I miss you, come pvp with me =(
 

Promathia

Social Distancing Since '97
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Just add transmogrification like in WoW.

People get to look how they want without all this fuss of (lol) balance and changes that noone wants. Im sure you could add items only a certain skill can craft in order to let you do it too, so that way each one has a way to benefit.
 

Vexxed

Certifiable
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Stratics Legend
WE WANT AN UPDATE !!


*Goes back to Calm Voice*

Seriously..... pub 81 update was supposed to be on TC last week and it's late Wednesday the following week & still nada? Can we at least get a clue as to WHEN this info might become available? I promise I'll be nice if you give us a timeline & don't stick to it. I'd at least be happy until the deadline passed. I'm basically not doing anything I want because suit building is holding me up on 3 PvP suits and 2 PvM suits. I'm kinda a "I better be doing it the best way" guy & when I know I'm not I just get annoyed & don't bother...

Anyway.... info pls ??
 

cazador

Grand Inquisitor
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They are taking the time to make sure it's 100% right god guys how about faith!! /end sarcasm


Maybe they are doing the right thing and just scrapping the whole idea..ahh wishful thinking
 

Lore Denin (GL)

Sage
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Stratics Legend
They have flat out said the refinement is moving forward with publish so I am happy for the delay and recent responses from the Dev team because it looks like they are taking a look at the DCI refinement issue. Hopefully they are discussing the player feedback as well as bouncing around their own ideas.

I'll thow in that I hope they look at passive dodge.... I've mentioned this before but maybe the concept of passive dodge isn't understood..

Passive dodge is a characters ability to purely dodge attacks when unarmed or using a weapon they are unskille at using (swordsman holding a mace that is not use best weapon) or when unarmed (disarmed). It does not give them the ability to use specials or attack unarmed or with a weapon they are unskilled in.

In theory, passive dodge should ever be as good as your skill while holding a weapon you are trained to use or as powerful as a skilled Wrestler who specializes in unarmed combat. A formula exists for passive dodge in game for mages using (Eval + Anat) and likewise melee and ranged attackers should have a way to passively dodge as well. Currently the mage formula allows for legendary dodge abilties but I'd slightly lower it to keep it in line with the theory that it shouldn't be as good defensively as a specialized wrestler.

Melee Passive Dodge = (melee weapon skill)+ tactics)/2 -(10)
This would ensure your dodge ability is never as skilled as a legendary wrestler...
Max Dodge (110)

I'd apply that concept to the current mage passive dodge:
Mage Dodge Chance: (Anat + Eval)/2 -10)
Max Dodge (110)

Last I'd make make ranged weapons dodge chance slightly less since they are trained to move and attack rather then stand and dodge
Ranged Weapon Skill Passive Dodge = (Ranged weapon skill + Tactics)/2) - (15).
Max Dodge (105)

Something like this would give most characters some passive dodge ability and limit the offensive side effects of disarm but still make passive dodge less then using weapons a character is trained and never as powerful as someone who specializes in unarmed combat (the wrestling skill).

I still believe this is the number one change needed in pvp balanced.... Current pvp among dexxers, throwers and archers revolves around disarming, dismounting and running. If there was a passive dodge, people would not need to run off everytime they got disarmed, people wouldn't animal form right away after dismount, and people would be not need to overcap DCI to 95 to survive uneven numbers (which I am starting to think is part of the reason they are trying to move in that direction).

-Lore's Player


Focused weapon and tactics users getting the best passive dodge chance while people putting less in tactics or weapon skill for other abilities stealth, chiv, bushido, ninja, etc would have less ability to dodge while unarmed (but they could use other skills like animal form, chiv heal, etc). Maybe even give a pure dexxer or using the terms in spellcasting, a focused melee character with no Bushido, Ninjitsu, Taming, Chiv, Magery, Stealth, Hiding, Mystism, Spellweaving, alchemy, poisoning, a +10 dodge bonus.

I think passive dodge has been mentioned a few times, but maybe no one actually knows that something like 220 total skill in Eval and Anat gives
 

Winter

Lore Keeper
Stratics Veteran
...

Factions I agree are DEAD.

Do I wish they would bring back Order and Chaos??? Only if done right. I could just see trying to attend an EM event and their being a free reign of Order/Chaos war over the top of whatever the poor EM is trying to do... what a cluster that would be.... Rather not see that happen..... but then since I quit going to EM events now guess that won't be my problem either..... though I'd hate to see another thing destroy the events.... I did rather enjoy them when I could actually follow what was going on between all the BS...
I think Order/Chaos is the way to go, and agree that EM events is NOT the place for this unless the point of the EM even is PVP. It should be easy to put EM events in no-PVP zones, or visa-versa.

Having said that, as many times as the Developers have tried to tweak PVP and failed so awfully so many times (so, exactly why did Order/Chaos stop?), UO Players should be the designers of any new PVP updates. I've seen so many great ideas from Cetric and other active PVP'rs, why not let them come up with a system? (Okay, no focus groups either please!)

I never liked the 1v1 PVP because my ping sucks so much, but I loved the player organized guild battles with 50 or more on each side. There were no uber rewards, just lots of dying and rezzing, people helping each other and making new friends. Keep it simple - no more overpowered artifacts just good battles.
 

MalagAste

Belaern d'Zhaunil
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I think Order/Chaos is the way to go, and agree that EM events is NOT the place for this unless the point of the EM even is PVP. It should be easy to put EM events in no-PVP zones, or visa-versa.

Having said that, as many times as the Developers have tried to tweak PVP and failed so awfully so many times (so, exactly why did Order/Chaos stop?), UO Players should be the designers of any new PVP updates. I've seen so many great ideas from Cetric and other active PVP'rs, why not let them come up with a system? (Okay, no focus groups either please!)

I never liked the 1v1 PVP because my ping sucks so much, but I loved the player organized guild battles with 50 or more on each side. There were no uber rewards, just lots of dying and rezzing, people helping each other and making new friends. Keep it simple - no more overpowered artifacts just good battles.
I agree about Focus Groups that's for sure. There are so many problems with them. Such as if you don't get a true accounting of "real" players if you don't really observe their play styles. If you take the word of non-PvPers or ones who's only PvP experience is say on Siege... then you are NOT getting a true idea of PvP. And another thing about that some PvPers like to play "dirty"... They don't want you to fix the real issues they want you to continue to let them "dominate" and "cheat" in some ways.

And if they say again that there is no speed hacking or such then I'm gonna have to call "********". On GL's it's bragged about.... folk don't have any problem admitting to using cheats. In some guilds it's actually the "norm"...... and they talk about using 3rd party programs regularly in their vent and such.

What they need to do is actually hold more PvP events in Fel and OBSERVE..... See what's going on. See what needs tweaked... Really see what people are using and doing. Infact one thing they could do is put something new in champ spawns or something that people will "want" ..... and then observe REAL PvP battles that aren't "scheduled" and get a look at some of the stuff that really goes on.... look at some of the layouts of the Champ area's to see what might need help too...

Not just listen to the losers side only or the winners side only... get a real view of what PvP is.

We do need something to bring some excitement back into game. And I'm still serious about putting in some metafiction sort of invasion or something we can sink our teeth in. Once or twice a week EM events don't cut it. Despise is ruined now since the change.... Few hunt there. Calling for folk to come do the dead dungeon is like trying to get a lvl 6 Circle in Brit...
 

hen

Certifiable
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I think we will get Publish 81 today and I think it will be a blast.

Ah here comes nurse with my medication.
 

Cetric

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publish update is on uo.com, just not on stratics yet.

Everything we have complained about remains, just HLD was altered.


so yea..
 
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CovenantX

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publish update is on uo.com, just not on stratics yet.

Everything we have complained about remains, just HLD was altered.


so yea..
oh, sweet... I just checked it like 20 mins ago, and was Soooo hoping we didn't have to wait until next week.
 
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