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[Feedback] Publish 76 comes to test center

Storm

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Here are the publish notes for publish 76 comming to TC1. Enjoy!
Publish 76.0.0



Gardening System

  • Vanilla has been added to the Gardening System
  • Vanilla seeds can be found on Exodus mobs inside Exodus Dungeon
  • Vanilla plants will produce vanilla and additional vanilla seeds
  • Vanilla plants cannot be crosspollinated with other plants
  • It is possible to get mutant colored vanilla plants using conventional gardening techniques
Covetous Dungeon Revamp

Level One – Still a great place to farm feathers but added a few suprises.
Level Two – Contains the Void Pool
  • Covetous Level 2 represents a new style of PvM for Ultima Online. Instead of farming monsters for treasure, the players’ task is to defend the Void Pool from Cora’s minions. Cora will invade the dungeon with endless waves of monsters. Each wave is tougher than the last. The monsters do not drop loot, and instead players score points for making kills or assisting in making kills.
Level Three – Cora and her Minions
  • When she was denied advanced knowledge of mana by the Codex of Infinite Wisdom, the sorceress Cora became enraged. In her pique, she poured all of her enormous energy into a magical spell and focused it onto the Codex. Despite the sheer power of the Codex, she wrested a few pages from its binding.
  • The magical blast also bored a hole through the Void Between Places, anchored by a section of stone from the Codex’s podium. Cora and the pages from the Codex were pushed through the hole in space.
  • The far end of the hole erupted into the middle of Dungeon Covetous. Injured, and with her own ability to channel mana damaged, Cora retreated deeper into the dungeon. Over time, she recovered, and now sends minions enhanced by magic to attempt to capture more pages of knowledge from within the Void Pool.
  • Use of travel spells near the Void Pool in Covetous is impossible because of the twist in space, so Cora must gate her minions into the dungeon from a distance.

Void Pool Points

Once you have gained enough void pool points visit Vela the Sorceress in Minoc, outside the Old Miners Supply building.

New Artifacts found in Covetous

Armor

  • Savage Chieftain’s Headdress
    • Intelligence Bonus 8
    • Mana Regeneration 2
    • Reflect Physical Damage 15%
    • Lower Mana Cost 10%
    • Physical Resist 10%
    • Fire Resist 9%
    • Poison Resist 10%
    • Energy Resist 25%
  • Crown of Insight
    • Intelligence Bonus 8
    • Mana Increase 15
    • Mana Regeneration 2
    • Defense Chance Increase 5%
    • Lower Mana Cost 8%
    • Physical Resist 9%
    • Fire Resist 3%
    • Cold Resist 6%
    • Poison Resist 3%
    • Energy Resist 17%
  • Headdress of Evil
    • Hit Point Regeneration 2
    • Stamina Regeneration 3
    • Damage Increase 25%
    • Physical Resist 18%
    • Fire Resist 3%
    • Cold Resist 7%
    • Poison Resist 17%
    • Energy Resist 6%
  • Hephaestus
    • Self Repair 5
    • Reflect Physical Damage 15%
    • Defense Chance Increase 15%
    • Faster Casting 1
    • Lower Mana Cost 8%
    • Physical Resist 15%
    • Fire Resist 1%
  • Inferno Tunic
    • Self Repair 5
    • Night Sight
    • Reflect Physical Damage 15%
    • Physical Resist 24%
    • Fire Resist 34%
    • Cold Resist 4%
    • Poison Resist 1%
    • Energy Resist 2%
    • mage Armor
  • Bracelet of Protection
    • Hit Point Increase 5
    • Hit Point Regeneration 10
    • Defense Chance Increase 5%
  • Champion’s Breastplate
    • Hit Point Increase 10
    • Reflect Physical Damage 15%
    • Hit Chance Increase 5%
    • Defense Chance Increase 5%
    • Physical Resist 35%
    • Fire Resist 3%
    • Cold Resist 2%
    • Poison Resist 3%
    • Energy Resist 5%
    • Lower Requirements 10%
  • Queen’s Gloves
    • Strength Bonus 8
    • Hit Point Increase 5
    • Stamina Regeneration 1
    • Luck 140
    • Damage Increase 20%
    • Physical Resist 18%
    • Fire Resist 3%
    • Cold Resist 1%
    • Poison Resist 20%
    • Energy Resist 3%
  • Void Walk
    • Durability +100%
    • Stamina Increase 8
    • Stamina Regeneration 3
    • Hit Chance Increase 20%
    • Physical Resist 8%
    • Fire Resist 4%
    • Cold Resist 4%
    • Poison Resist 36%
    • Energy Resist 2%
Weapons

  • Blight of the Tundra
    • Hit Dispel 50%
    • Stamina Regeneration 10
    • Swing Speed Increase 30%
    • Damage Increase 50%
    • Cold Resist 15%
    • Cold Damage 100%
    • Weapon Damage 15-19
    • Weapon Speed 4.25s
  • Mace of the Fanatic
    • Hit Stamina Leech 50%
    • Swing Speed Increase 75%
    • Damage Increase 50%
    • Physical Damage 100%
    • Weapon Damage 14-16
    • Weapon Speed 3.5s
  • Plaguebringer
    • Hit Poison Area 100%
    • Dexterity Bonus 5
    • Hit Chance Increase 15%
    • Swing Speed Increase 20%
    • Damage Increase 50%
    • Physical Damage 100%
    • Weapon Damage 12-13
    • Weapon Speed 2.5s
  • Thundrous Roar
    • Hit Lightning 50%
    • Hit Chance Increase 15%
    • Defense Chance Increase 15%
    • Faster Casting 1
    • Swing Speed Increase 30%
    • Damage Increase 50%
    • Physical Damage 100%
    • Weapon Damage 15-17
    • Weapon Speed 3.25s
    • Two Handed Weapon
  • Fayaxion’s Bane
    • Dragon Slayer
    • Luck 140
    • Swing Speed Increase 30%
    • Damage Increase 50%
    • Fire Resist 20%
    • Use Best Weapon Skill
    • Physical Damage 100%
    • Weapon Damage 17-18
    • Weapon Speed 4.5s
  • Reptile’s Kiss
    • Random Slayer
    • Hit Poison Area 100%
    • Hit Chance Increase 15%
    • Damage Increase 50%
    • Poison Resist 15%
    • Physical Damage 100%
    • Weapon Damage 10-12
    • Weapon Speed 2s
  • Breathless Sickle
    • Hit Life Leech 100%
    • Hit Harm 40%
    • Spell Damage Increase 15%
    • Swing Speed Increase 20%
    • Damage Increase 50%
    • Physical Damage 100%
    • Weapon Damage 13-15
    • Weapon Speed 3s
  • Bedlam’s Mortar
    • Hit Lighting 40%
    • Hit Lower Defense 50%
    • Strength Bonus 10
    • Damage Increase 75%
    • Physical Damage 100%
    • Weapon Damage 16-17
    • Weapon Speed 4s

Decay Point Change

  • Factions, Virtue, and City Loyality points will not decay if you log in daily anytime after maintenance.
  • Except to the rule is faction points will decay if they are over a hundred regardless if you log in or not.
Pirates and Merchants in Tokuno

  • We have added Pirates and Merchant ships to Tokuno waters

Bug Fixes


  • Certain peculiar seeds will no longer be unidentified when removing them from a seed box
  • The Alchemist in Ter Mur should now sell glass blowing tools
  • The crystal portal will take the speaker to the Ilshenar Gypsy Bank when the words “Ilshenar Mint” are spoken
  • Hail Storm can no longer be cast thru walls
  • Hail Storm will now have diminishiung returns like the other area effect spells in the game
  • All Bard Mastery Party abilities are now subject to a beneficial action check
  • The Crystal Lotus question has been fixed
  • Display cases can now be dyed with the furniture dye tub when in deed form
  • Plant pigments that are the same hue will automatically stack in your backpack
  • The 10th Anniversary Sculputure can now be turned with the deco tool without any issues
  • Faction points that were not scaled correctly have been addressed

Classic client 7.0.25


Classic Client Patcher Update.


  • Cliloc Changes

Enhanced Client 4.0.25

  • Cliloc Changes
 

Barok

Grand Inquisitor
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Void Pool rewards: While technically I can log in/out with any of my characters and transfer stuff around, from an RP standpoint I don't understand why I should have to rely on my warrior to get crafting rewards. My crafter should be able to get his own crafting rewards, but I don't see my crafter going in to Covetous. The devs have been screwing with crafters in this fashion for a while now. The whetstone from Shame is another example. The whetstone is for crafters but you need a warrior to get it.
 

FrejaSP

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Void Pool rewards: While technically I can log in/out with any of my characters and transfer stuff around, from an RP standpoint I don't understand why I should have to rely on my warrior to get crafting rewards. My crafter should be able to get his own crafting rewards, but I don't see my crafter going in to Covetous. The devs have been screwing with crafters in this fashion for a while now. The whetstone from Shame is another example. The whetstone is for crafters but you need a warrior to get it.
I think it's it's about time, crafters again get out the wildness and get their resources. I feel it was a mistake to remove most spawn on overland, so crafters did not need any fighting skills. I also feel it's wrong, that a crafter need several crafting skills on same char so there are no room for fighting skills. I would like to split the cap for fighting and for crafting skills.
 

Berethrain

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The whetstone is for crafters but you need a warrior to get it.
You've needed a warrior etc to get resources from the Abyss for imbuing. Miners used to roll around with a combat skill in felucca to help defend themselves while gathering ore.

This isn't a new concept, it's been around since the beginning of the game.
 

Petra Fyde

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Hunter to Crafter is (and in my opinion should be) a symbiotic relationship.
In fact, I'd be perfectly happy if all magic armour & weapons monster loot was removed and the only way to get armour was to craft it using smithing/tailoring/carpentry/re-forging/imbuing.
 

Barok

Grand Inquisitor
Stratics Veteran
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Hunter to Crafter is (and in my opinion should be) a symbiotic relationship.
In fact, I'd be perfectly happy if all magic armour & weapons monster loot was removed and the only way to get armour was to craft it using smithing/tailoring/carpentry/re-forging/imbuing.
Then you need to start knocking some sense into the hunters so they stop asking ridiculous prices for resources. The whetstone for example is usually 2mil or more. That's just plain stupid.
 

Petra Fyde

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Then you need to start knocking some sense into the hunters so they stop asking ridiculous prices for resources. The whetstone for example is usually 2mil or more. That's just plain stupid.
Have you tried getting one? In your opinion, given that you first have to get the Shame crystals, not every Shame Guardian drops the required component and all three have to be killed to collect all the resources to make one - what would you consider a fair price?
 

Obsidian

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Have you tried getting one? In your opinion, given that you first have to get the Shame crystals, not every Shame Guardian drops the required component and all three have to be killed to collect all the resources to make one - what would you consider a fair price?
There is a 100% ingredient drop rate on the level renown bosses in Felucca's Shame.
 
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