When PvPers go about killing randoms on Siege, do they do so in a sportsmanship/RP format?
My perhaps narrow take of 3 stages, Examples:
1) Do they just storm in off screen as soon as they see your blue name, obliterate you, (Maybe even throw in some insults, "git gud skrub"), steal your best stuff and move on?
2) Do they storm in off screen, say something merit-able, kill you in a sportsmanship manner (give you a chance if you are actually as helpless as you appear because maybe you're starting out), ultimately slay you, then res you, say congrats on the good fight, give you at least some of your stuff back and move on?
3) Do they walk up and proceed to go all In-Character RP, tease you a bit and add some RP reasoning for their aggression, proceed to attack you in an RP fashion with their PvP friendlies RPing on the sidelines? Finally, Res you, give you your stuff back (or even just some stuff), and everyone goes their way?
If it's 2 or 3, then it's worth the time. If it's 1, then it's non-existant Player sportsmanship that's not for me. Ultima Online makes it possible to be an *******, but there's many ways to play a game that enables you to kill people, take some of their stuff, and everyone still has a fun, exciting experience.
Indeed, these are unwritten rules, but when lots of people choose Option 1, that's when all the other types of Character styles are driven away. Hence the world of problems with making an open free-for-all MMO these days, too many immature *******s who dig their own grave (Well, every ones grave as the MMO suffers) because they literally can't comprehend the long term effects of their unscrupulous rampant actions.
Long Ramble
I'm going to have to google for some Studies into this, because it's clear to me that the Maturity of a playerbase is not the only requisite for a healthy playerbase. You need people that basically aren't nutters; who lack empathy, and exhibit
narcissistic tendencies etcetera. Their moral compass surely won't interest them in options 2 and 3...
Perhaps this is a flawed conclusion, but I'm sceptical their is actually more 2's and 3's than 1's. Only because, if there often is and has been, chances are Ultima Online "would still be on Pub16" to this very day.
... I'm now thinking that maybe I am forcing a portion of the PvP playerbase to play the game how I think they should play (Or adjusting their style of player), and technically I am (well, wishing for it, can't ever actually enforce). But it's a sacrifice I would take if it means the Shard thrives, every character type and personality co-exists, rather then the Shard dies. There were times in the past when PvMers had to exhibit self control, for example; not just charge into any old Mob spawn which was already occupied by another PvMer. It's respect, you don't just start attacking "rare" or important spawns without at least asking the PvMer who's already working it - you wait and take your turn.
Simple manners and maturity, apparently "impossible" self-control for some. I digress.