A
Ah Beng
Guest
I posted this on a UO Hall thread :
Devs, fellow players, please hear me out, this I think is the best and only solution possible for this stale-mate (at least the only solution which won't drive players to quit UO) :
1) Do *NOT* remove PoF.
2) But *DO* continue to make crafters more useful and more desirable.
3) Give everyone *freedom of choice* to either PoF and keep any item forever, or to replace it with a new, equally good crafted piece (make crafters produce artifact-quality stuff easily). In other words, let's achieve a balance, a best-of-both-worlds.
4) No one should be *forced* to go one way over the other (eg. forcing item breakage, or forcing smiths out of a job). Forcing pple is what will drive players away from the game.
Long Live UO! ^_^
Atlantean Angel (Formosa)
Devs, fellow players, please hear me out, this I think is the best and only solution possible for this stale-mate (at least the only solution which won't drive players to quit UO) :
1) Do *NOT* remove PoF.
2) But *DO* continue to make crafters more useful and more desirable.
3) Give everyone *freedom of choice* to either PoF and keep any item forever, or to replace it with a new, equally good crafted piece (make crafters produce artifact-quality stuff easily). In other words, let's achieve a balance, a best-of-both-worlds.
4) No one should be *forced* to go one way over the other (eg. forcing item breakage, or forcing smiths out of a job). Forcing pple is what will drive players away from the game.
Long Live UO! ^_^
Atlantean Angel (Formosa)