As I got my umpteenth floured bread board today...I was pondering the speed that a new item loses value.
My thought and request to the devs is...whats wrong with regular items for rewards?
Don't get me wrong I love the new items, but let's say that in the future for a system or event (or an overhaul) you consider some regular items that people use for rewards and proportion a set amount say 25% to 75% (depending on the system) of these rewards to the regular items.
I would imagine that if I got 50 regular gems or 100 ingots or 100 arrows, instead of a now devalued floured bread board every time, I'd maintain more interest in this quest that you devs spent so much time programming for my enjoyment. If the difficulty is higher you could even use commodity deeds of something. That would be neat if we could get a commodity of 200 horned leather for a more difficult quest. Make it stuff that people use much of. I really like the termur museum curator quests for just this reason. And every time I do the puzzle board I am hoping for resources and such
This could go for any recurring system...like smith bods... at the low end intersperse some ingots of varying quanty and color with the picks and shovels. I know an outcry would be heard if you messed with any of the higher end stuff like bods that give PoF but I am pretty sure no one would mind having a 50% chance to get something else besides a pick or shovel.
And the point is it doesn't have to be special. You don't have to take valuable bug fixing time to introduce new items for rewards...you just give out some resources. You take the table/formula and if say 75% of the time you would get floured boards and kneading bowls you add into that area the chance to get say 50 ambers, or 50 of any common jewel, or commodity deed for 500 arrows, or 5 of the special gems from mining, or 20 bales of cotton, or 100 recall scrolls, etc etc. You can add so many things in to the system quickly and give such a variety that will increase interest and maintain that in the system. It doesn't have to be a brand new item...just a different item...something the toon could use...or at least sell. Load it up with 40 to 100 different rewards so no one has it figured out in 20 minutes and posted on a forum with all the results.
It must kill you to spend all that time programming death trap halls and puzzle boards to see no one doing it and rewards filling trash cans (or worse being hoarded and adding to server load in hopes they hit a spring cleanup) everywhere. I know many will say that if you brought back the 3.0 SoT's that it would increase their interest, but I am not suggesting high end items that scream come figure out an exploit for me, just some variety.
My thought and request to the devs is...whats wrong with regular items for rewards?
Don't get me wrong I love the new items, but let's say that in the future for a system or event (or an overhaul) you consider some regular items that people use for rewards and proportion a set amount say 25% to 75% (depending on the system) of these rewards to the regular items.
I would imagine that if I got 50 regular gems or 100 ingots or 100 arrows, instead of a now devalued floured bread board every time, I'd maintain more interest in this quest that you devs spent so much time programming for my enjoyment. If the difficulty is higher you could even use commodity deeds of something. That would be neat if we could get a commodity of 200 horned leather for a more difficult quest. Make it stuff that people use much of. I really like the termur museum curator quests for just this reason. And every time I do the puzzle board I am hoping for resources and such
This could go for any recurring system...like smith bods... at the low end intersperse some ingots of varying quanty and color with the picks and shovels. I know an outcry would be heard if you messed with any of the higher end stuff like bods that give PoF but I am pretty sure no one would mind having a 50% chance to get something else besides a pick or shovel.
And the point is it doesn't have to be special. You don't have to take valuable bug fixing time to introduce new items for rewards...you just give out some resources. You take the table/formula and if say 75% of the time you would get floured boards and kneading bowls you add into that area the chance to get say 50 ambers, or 50 of any common jewel, or commodity deed for 500 arrows, or 5 of the special gems from mining, or 20 bales of cotton, or 100 recall scrolls, etc etc. You can add so many things in to the system quickly and give such a variety that will increase interest and maintain that in the system. It doesn't have to be a brand new item...just a different item...something the toon could use...or at least sell. Load it up with 40 to 100 different rewards so no one has it figured out in 20 minutes and posted on a forum with all the results.
It must kill you to spend all that time programming death trap halls and puzzle boards to see no one doing it and rewards filling trash cans (or worse being hoarded and adding to server load in hopes they hit a spring cleanup) everywhere. I know many will say that if you brought back the 3.0 SoT's that it would increase their interest, but I am not suggesting high end items that scream come figure out an exploit for me, just some variety.