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Poll: Would you like PvM added to Arenas?

Would you like PvM added to Arenas


  • Total voters
    103
  • Poll closed .

Nails Warstein

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When I first saw the first ever live ustream.com event with the developers, I was excited to learn about this new feature called Arenas being added to the game. I believed it was going to be a much bigger deal that it turned out to be. Of course I always thought that its most popular feature would be PvP, yet I hoped it would have PvM as well.

If they ever do add PvM to Arenas, would it be possible to make it work like the Britannia Zoo in Moonglow? For each level of difficulty of monster, you get so many points for defeating it. As you clear a level of difficulty, you get access to the next level, so on and so forth. Points awarded increase per level. Eventually you can gain access to renamed types of champion bosses that would possibly require help from other players who have access at that level. Until eventually when you defeat the most difficult arena boss, you can become the Champion of the Arena, special title choice.

Points earned can be spent like Spring Cleaning points to buy similar new items you might find at available at the Britannia Library, Museum, or Zoo. Maybe even new artifacts similar to the new Shame + Wrong Dungeon loot, but have titles like a Gladiators Armor piece, a Bard's Lute, a unique Magic Wand, so on and so forth. PvM would just be for points, not gold, but perhaps cost some gold to participate each time.

The idea is just to improve upon a current feature in the game that might attract a wider group of players to use it. Arenas seem to be a dud at this point, and I am hopeful it can be improved.

Bonus:

Why not add an arena to every town you can gain loyalty in? If you did, perhaps maybe players loyal to certain towns can compete against players loyal to different towns. The towns with the better PvP players, and even PvM players can gain prestige for their town in the form of lower NPC vendor prices, but only loyal players can benefit. Increased NPC quest givers, the town can expand, have more decorations, and perhaps more elaborate benefits to players loyal to that town.
 

SoulWeaver

King of The Bearded Ladies
Stratics Veteran
Stratics Legend
I clicked no by mistake!! Change it to a yes please some mod:(
 

Deception

Sage
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Stratics Legend
When I first saw the first ever live ustream.com event with the developers, I was excited to learn about this new feature called Arenas being added to the game. I believed it was going to be a much bigger deal that it turned out to be. Of course I always thought that its most popular feature would be PvP, yet I hoped it would have PvM as well.

If they ever do add PvM to Arenas, would it be possible to make it work like the Britannia Zoo in Moonglow? For each level of difficulty of monster, you get so many points for defeating it. As you clear a level of difficulty, you get access to the next level, so on and so forth. Points awarded increase per level. Eventually you can gain access to renamed types of champion bosses that would possibly require help from other players who have access at that level. Until eventually when you defeat the most difficult arena boss, you can become the Champion of the Arena, special title choice.

Points earned can be spent like Spring Cleaning points to buy similar new items you might find at available at the Britannia Library, Museum, or Zoo. Maybe even new artifacts similar to the new Shame + Wrong Dungeon loot, but have titles like a Gladiators Armor piece, a Bard's Lute, a unique Magic Wand, so on and so forth. PvM would just be for points, not gold, but perhaps cost some gold to participate each time.

The idea is just to improve upon a current feature in the game that might attract a wider group of players to use it. Arenas seem to be a dud at this point, and I am hopeful it can be improved.

Bonus:

Why not add an arena to every town you can gain loyalty in? If you did, perhaps maybe players loyal to certain towns can compete against players loyal to different towns. The towns with the better PvP players, and even PvM players can gain prestige for their town in the form of lower NPC vendor prices, but only loyal players can benefit. Increased NPC quest givers, the town can expand, have more decorations, and perhaps more elaborate benefits to players loyal to that town.

I love every word in this post.
 
L

lupushor

Guest
I have no idea who would vote no for this or why. Maybe they would care to present their arguments? I see nothing wrong with this proposal.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
As PvM arena I imagine something like an endless fight. Begins with few weak monsters then they grow harder and harder until you (or the whole party) die. Then you get a reward based on the level you reach :p
 
S

Sevin0oo0

Guest
I think that would be a really cool addition. Being able to pick your mob would make a great testing area to try your toughness against. Isn't that kinda what Devs do? Click the menu, spawn a critter. No loot, poofs if you die/leave.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Sounds good. Only exception I might add is what loot they would carry. If they carried highly desirable loot you might see people hogging the arena grinding it non-stop.
 

Cogniac

Grand Inquisitor
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Stratics Legend
I believe you just invented Horde Mode.

Not that I'm saying it's a bad thing; I voted "yes," after all.

I think a Horde Mode would be quite interesting in UO. I'm not quite sure if the current PvP arenas would be the best place to stage it, though.

...As I was writing this, I realized the number of replies this is going to get saying "LOL U JUST INVENTD TRAM CHAMPS ROFL GREAT JORB LOLOLOL."
 

Hunters' Moon

Grand Inquisitor
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Stratics Legend
I have always liked this type of side quest in console rpg games. Most notable to me is the arena fights in FF7 and the monster battle side quest in Dragon Quest 8. I'd be all for seeing this type of addition to UO.
 

Nails Warstein

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Sounds good. Only exception I might add is what loot they would carry. If they carried highly desirable loot you might see people hogging the arena grinding it non-stop.
I would recommend no loot on the monsters at all, you are simply doing it for points, training, and title prestige. All Champion boss types would be renamed, and can come in different forms, but have the same difficulty as a champion boss.
 
N

Nitewalkr

Guest
I would recommend no loot on the monsters at all, you are simply doing it for points, training, and title prestige. All Champion boss types would be renamed, and can come in different forms, but have the same difficulty as a champion boss.
This

Would be nice to try out new macros and gears as well. :thumbup1:

They could also go up a level after "boss" if you had a party or so. Something harder. Combining other bosses or bosses with last level of spawn etc. So after a champ you get a reward. After this you can see if you could keep going.
 

WildWobble

Sage
Stratics Veteran
Stratics Legend
Bad idea.:arr:

#1 would result in a lineup to get into the arena!
#2 will result in fat lazy children! :whip:!!! ITS TRUE!!
#3 will result in more entitled children :mf_prop:ITS Endemic in Northamerica!
#4 if you think the gen chat was bad before with fel players going wild just wait till its full of irate trammies! :sad2:
#5 only way to achieve champion of the arena should only happen when you kill players! :rant2:

eh it is an interesting concept but i will pass its not hard to put ones skills to the test and if your haveing troubbles then find a new game jeesh shame wrong new! peerless old but not so easy as anyone can do them Champs and their spawns! good fights there! paragons treasure chest guardians ext ext theres enough in the game without adding this nonsense to the arena!
 

Obsidian

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I don't see this idea as a PvP vs PvM thing. This is all about putting the game into an "easy" mode. What happened to adventuring? What happened to journeying through the lands? If you want to fight a peerless or a champ boss, go for it. Adventure to the dungeon or champ area and dive in.

At the very least, if implemented, the system should give out no gear or artifacts. Titles would be fine, but if it is drops you seek, go get them. The monsters are out there hungry and waiting for you. :)
 

Aurelius

Babbling Loonie
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Not a bad idea, but I think I'd prefer some way of NPCs in the towns 'commissioning' players to go kill a creature type for them - like the Heartwood quests that need you to kill so many of a certain type of monster - in return for recognition by the town.

Maybe if the job is accepted, the creatures concerned spawn somewhere in the vicinity of the town, so you get a clue or directions where to go to find them?

Perhaps, if they carry through the existing town loyalties idea, they could give each town a particualrly 'opposed' dungeon, so you went there for the bounties of killing their particular enemy? I'd rather have something that makes people travel the world a little, rather than a gladiatorial style arena.
 

HD2300

Certifiable
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Very good idea, just not now, because basic Arenas took over 18 months to develop.
 
S

Sevin0oo0

Guest
could add MvM too. Fight your pet to see who the real Bad Dog is
 

Gorbs

Sage
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I voted no. What's the difference between a pvm arena and a champ spawn?
If a dev were to come out and say, "We could implement a system that does x, y, or z and it would be fairly simple to do" I might support it. My concern is that it took over ten years to get pvp arenas in a limited form implemented.
 

Nails Warstein

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Bad idea.:arr:
#1 would result in a lineup to get into the arena!
Right, and this is a huge problem now, cause its wildly popular? Solution, I've been to a staging area for an event on Drachenfels that already had 8 unused arenas in one single unknown underground area. Looked exactly like the arena we currently use. I wondered what was this for? Besides I already suggested every major town gets an arena.
 

Nails Warstein

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Not a bad idea, but I think I'd prefer some way of NPCs in the towns 'commissioning' players to go kill a creature type for them - like the Heartwood quests that need you to kill so many of a certain type of monster - in return for recognition by the town.

Maybe if the job is accepted, the creatures concerned spawn somewhere in the vicinity of the town, so you get a clue or directions where to go to find them?

Perhaps, if they carry through the existing town loyalties idea, they could give each town a particualrly 'opposed' dungeon, so you went there for the bounties of killing their particular enemy? I'd rather have something that makes people travel the world a little, rather than a gladiatorial style arena.
I also like this idea. I recommend the game does both. Yes we can have it all. It would be great if they could incorporate a murder mystery into this scenario that would require forensics to examine the crime scene, anatomy to determine cause of death, arms lore to discern the weapon used or taste ID for poison used, tracking to follow the suspect to witnesses that can be interrogated with evaluate intelligence, and use the clues to find the area you have to use detect hidden to reveal the suspect, then choose to arrest or kill them. Wouldn't need all of the skills to solve the crime, but each skill would provide a clue to make it easier to find the suspect.
 

Hunters' Moon

Grand Inquisitor
Stratics Veteran
Stratics Legend
Bad idea.:arr:

#1 would result in a lineup to get into the arena!
#2 will result in fat lazy children! :whip:!!! ITS TRUE!!
#3 will result in more entitled children :mf_prop:ITS Endemic in Northamerica!
#4 if you think the gen chat was bad before with fel players going wild just wait till its full of irate trammies! :sad2:
#5 only way to achieve champion of the arena should only happen when you kill players! :rant2:

eh it is an interesting concept but i will pass its not hard to put ones skills to the test and if your haveing troubbles then find a new game jeesh shame wrong new! peerless old but not so easy as anyone can do them Champs and their spawns! good fights there! paragons treasure chest guardians ext ext theres enough in the game without adding this nonsense to the arena!
The Dev's could make the arena an instanced area. This way,there would be no line to have to wait it. Recall in,click a house sign or other type item and you'd be teleported into the arena.
 

Viquire

Crazed Zealot
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Stratics Legend
It is an interesting idea. I am not sure why you would want to take on bosses in an arena rather than confront them in their respective lairs, except maybe for bragging rights.

Towards that end I would say no loot on corpses fought in an arena. Points for victory and rewards available for points in a system similar to the current clean up rewards. I would also either make one two and three man tiers and add a score multiplier for time to victory instead of allowing for additional char at higher levels. Work all levels in multiple formats.

I have not tried arenas on a live shard. Something on my list of "ta dos".
 

Hunters' Moon

Grand Inquisitor
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I agree that the mobs should not have any loot. Points only. Maybe set up a points system that is like the library collection.
 

Nails Warstein

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506 Views and only 65 votes? I'm hoping to get some more feedback on this topic before Stratics migration puts everything on hold. Perhaps I'll re-post this in the new forum location.
 

CovenantX

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I agree that the mobs should not have any loot. Points only. Maybe set up a points system that is like the library collection.
Doom may have a system like this after it's been revisited? (maybe get rid of the no-loot rule)

It definitely sounds like an interesting idea.

I've never been a fan of the "random" drop rate for artifacts (even though my luck is fantastic at getting them), A turn-in system would be better overall IMO, It would have more of a long-term benefit rather than instant arties to some, and other's spend hours,days,weeks or longer to get a random drop.
 

Viper09

Grand Poobah
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506 Views and only 65 votes? I'm hoping to get some more feedback on this topic before Stratics migration puts everything on hold. Perhaps I'll re-post this in the new forum location.
A single person can be counted multiple times for views. However a single person can only vote once.
 
Z

Zyon Rockler

Guest
This should not even be a question.

We have been asking for arenas since before WoW came out and before there were Champions.

We would stand around in a semi-circle or in a line and watch 2 people PvP to the death.

It was the same for the spawn. You would see someone killing something and just watch.

This was created before the simple idea became to use a structure to house this activity, the arena.

But the arena is much more of an idea. The whole reason we asked for it was to enhance the feeling you got, to embelish, add gore and excitement, a reason, more profit.

Instead we ended up with really big structures that really don't have much meaning.

I know many, many years ago we talked about arenas. Basically a throw down area where people could not run away, there's a huge history of them and of course mainly in PvP because players cannot spawn things.

One of the main reasons to enter an arena, is to beat the best player or to become them by trial and error. To do this, one might need to defeat his opponent thousands of times.

That's why a character copy should be created, so that anyone who enters an arena can be challenged in a PvM fashion. As they move up in rank, the more desirable it would be to fight them.

There could be some type of connection to the Town Cryer that says, Someone has beaten so and so in the arena. Some type of update that keeps people interested.

It could even carry over into Factions, where the Com leader could be beaten by the TB leader.

So, you could use existing systems to promote current arena fights or ranks.

The same with pet fights, where your pet may not lose skill as a penalty or even a spawn would be created to fight. For example: My dread mare, Midnight, could be picked to fight off of a list.

I think spawns should be off of some type of leveling but there would have to be some type of reward, a title, perhaps arena suits that kind of goes back to PvP because you could have basic gear that could be used in some fights, where others would just be opened to any gear.

But I would like to see, actually, a PvM system that would allow spawns to become scaled in a type of imbued fashion where they may even acquire longer tails, spikes, different types of poisons and of course different specials, where as they become more powerful and tactful as well as stronger and smarter.
 

Nails Warstein

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Now were up and live on the new site, was hoping I could get some more votes on this poll.
 

Meatbread

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As it stands, the Arena system is mostly meaningless. The mainstream PVP community appears to have largely ignored it, and you just know the "champ" is probably some guy with 15 accounts fighting himself 50 times in a row. Sure, make it a PVM thing.
 

Nails Warstein

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more votes please
 

O'Brien

Thought Police
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I agree with the post below. Arenas with PvM don't really fit into the game world, IMO, in case anyone else is still interested in any kind of RP immersion. And yes, I know there are plenty of things in the game that "don't fit," but that still doesn't mean we should abandon all interest in maintaining a somewhat consistent virtual world.

Monsters are a very real problem in the everyday life of UO fictional characters. They take it seriously and wouldn't be interested in this form of entertainment, even if they could pull it off. In fact, many would find it inhumane and unvirtuous.


Not a bad idea, but I think I'd prefer some way of NPCs in the towns 'commissioning' players to go kill a creature type for them - like the Heartwood quests that need you to kill so many of a certain type of monster - in return for recognition by the town.

Maybe if the job is accepted, the creatures concerned spawn somewhere in the vicinity of the town, so you get a clue or directions where to go to find them?

Perhaps, if they carry through the existing town loyalties idea, they could give each town a particualrly 'opposed' dungeon, so you went there for the bounties of killing their particular enemy? I'd rather have something that makes people travel the world a little, rather than a gladiatorial style arena.
 

weins201

Certifiable
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Stratics Legend
SERIOUSLY one of the worst ideas I have EVER heard?

If you want to fight monsters go out in the world all around you and fight them. Harder monsters go to Doom, Do a Spawn (Ish or fel), Want something awesome spring a Harrower, Charabdis, Underworld, Narvery, Medusa, the list goes ON and ON and now you want to fight them in an arena?

Your idea is just another place for a sampire to sit and farm some kinda of lame award.

There are area already in the game that need WWAAYY more developer time than to cater to crap like this.

Learn the game, go out explore the world, challange yourself to fin harder things to do.

Want a true challange go earn EVERY reward for the Moon Zoo Quest???

:gee:
 

Boba

Journeyman
Stratics Veteran
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I vote no. Your proposal is just a disguised request for more peerless/champ systems and more items, only you want to hi-jack the arena's from the pvp'rs.

There are multiple reasons why the arena's are not being used(poor coding, lack of features to name a few), and if any dev time is to be spent on them, it better be to basically overhaul the entire system with regards to pvp and dueling. You would figure after rushing buggy and broken content into the game hundreds of times over that you would eventually learn the ramifications, but here we are again -- another feature of UO with unlimited potential goes unused..
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
If they ever do add PvM to Arenas, would it be possible to make it work like the Britannia Zoo in Moonglow? For each level of difficulty of monster, you get so many points for defeating it. As you clear a level of difficulty, you get access to the next level, so on and so forth. Points awarded increase per level. Eventually you can gain access to renamed types of champion bosses that would possibly require help from other players who have access at that level. Until eventually when you defeat the most difficult arena boss, you can become the Champion of the Arena, special title choice.
Hm. I like the idea of arena titles. But at the same time I kind of wonder which direction they would go, horde or peerless. Also, they'd have to make sure the monsters wouldn't target those in attendance if the participants decided to invis or something (not target for damage, but just target, kind of like how people used to exploit The Gauntlet by putting a horse outside the room).

Would they go Dark Guardian Room, with scaling poison, or would they go Shimmering Effusion? Most importantly, would people want to watch rather than participate in what could be an otherwise open peerless? And--not to say the arenas are being used right now in overabundance or anything, but, would the PvM incentives crowd the arenas and prevent those who want to PvP from having their stage?

I think the rewards from such an idea would have to be limited to a title at the end, without any kind of loot table. Just fame, karma, and a possible title. As long as you don't get loot from the mobs I think it could work.

As an aside, the GMs on Chesapeake used to spawn monsters for us to kill at Jhelom Pits as I recall, or, well it was a special event, at least, many years ago. It would be cool--would have been cool--if they did something with Jhelom Pits instead of what they did. Wouldn't it be nice if the cities had a purpose? Instead they placed the arenas kind of randomly.

Points earned can be spent like Spring Cleaning points to buy similar new items you might find at available at the Britannia Library, Museum, or Zoo. Maybe even new artifacts similar to the new Shame + Wrong Dungeon loot, but have titles like a Gladiators Armor piece, a Bard's Lute, a unique Magic Wand, so on and so forth. PvM would just be for points, not gold, but perhaps cost some gold to participate each time.
I don't like the idea of giving artifacts or other incentives. A title is a cool idea, though.

Why not add an arena to every town you can gain loyalty in?
Again, Jhelom. But I disagree with an arena in every town. First I'd want to see the ones that exist get used, let alone have the devs work on a half dozen plus more that won't really be used either. I'm all for town upgrades, but each town should be unique in some way. That would be my goal, to make each town viable somehow...which probably will never happen except maybe on Atlantic or Great Lakes.
 

Nails Warstein

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Anymore votes or opinions on this?
 

Meatbread

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Last time I checked, which was a while ago, the "champ" of the Atlantic arena was some guy who never does any actual PVP and jokes about it. Highest title he has is 'well known gladiator'. I imagine there are titles above this, but nobody cares/fights enough to unlock them.
 

GalenKnighthawke

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I'm not really sure this is an arena so much as a combination of Community Collections and Champ Spawns. Not a terrible idea to be sure but not really an arena in the sense of a competition or a gladiatorial contest.

Ironically I would surely be opposed to such a PvM competition if that's what it was. PvM should be about overcoming objective obstacles, not about competing with other players. To compete successfully with other players all you have to do is insure that everyone else in the competition with you sucks worse than you do. You don't have to actually be good, just the least worst. In PvM you actually have to accomplish something other than being the top of a trash pile where the size or competition of the actual pile doesn't matter.

As to the idea as described, if not as labeled? Umm....I don't know. I think I'd rather have similar content added to a dungeon or something. Or just put the Fel-only Champs (such as the Harrower, the Primeval Lich, and the Abyssal Infernal) in Trammel or othter Tram-rules facets, along with their respective rewards.

Or maybe put a new Peerless in an old dungeon, and have that count as the "revamp" for that dungeon.

-Galen's player
 
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