Nails Warstein
Royal Explorer & Grand Archaeologian Of Sosaria
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Please vote for all options you support. The options that receive the highest number of votes should be the ones @Mesanna and the rest of the team at Broadsword should consider.
After reading the threads regarding the subject of creating a fair and balance system for rewarding players who participate at events with event items, I thought all ideas should be voted on and considered. I apologize for the amount of choices, but I wanted all possibilities to be voted on. Hopefully I didn't forget any.
Also please vote in Lineman's Poll http://stratics.com/community/threads/poll-does-the-current-em-drop-system-need-revamping.311923
TRENDING TOP FIVE
1 - Any 20 players who do some damage to the boss get a RANDOM chance to receive a drop in their pack.
2 - Stealing events should require at least GM stealing if not more.
3 - Top 10 players who damage the final boss the most get a reward dropped in their pack.
4 - Top 20 players who damage the final boss the most get a reward dropped in their pack.
5 - A vending machine players click for an item at the end of event loaded with a set amount of EM items
TRENDING BOTTOM FIVE
1 - Stealing events should not require stealing skill just the action of stealing.
2 - Any player who does an unknown arbitrary amount of damage to a GUARDIAN gets one reward DIP
3 - A player who does the most damage to 1 of 10 or 1 of 20 GUARDIANS gets one reward dropped in their pack. (DIP)
4 - Event items should be found as loot on corpse and not dropped in your backpack.
5 - The most damage done to guardians and the final should be accumulative tally towards receiving a DIP
A PERSONAL APOLOGY TO ALL THROWERS, ARCHERS & TAMERS
I cannot delete or edit this poll now. Stratics will not allow it, and will not allow more than 20 poll options. If I could I swear to GOD I would put Flutters option up AND add the following, so please post your vote for the following personally in this thread. Thank you!
- Spellweaver's word of death should be counted less towards receiving rewards
I had to do some abbreviations and shorthand due to lack of space allowed for answers.
DIP = A reward dropped in their pack
Damage = Not only melee damage and spell damage, but also HEALING, CURE, and BUFFS
*this post maybe edited for perfection*
After reading the threads regarding the subject of creating a fair and balance system for rewarding players who participate at events with event items, I thought all ideas should be voted on and considered. I apologize for the amount of choices, but I wanted all possibilities to be voted on. Hopefully I didn't forget any.
Also please vote in Lineman's Poll http://stratics.com/community/threads/poll-does-the-current-em-drop-system-need-revamping.311923
TRENDING TOP FIVE
1 - Any 20 players who do some damage to the boss get a RANDOM chance to receive a drop in their pack.
2 - Stealing events should require at least GM stealing if not more.
3 - Top 10 players who damage the final boss the most get a reward dropped in their pack.
4 - Top 20 players who damage the final boss the most get a reward dropped in their pack.
5 - A vending machine players click for an item at the end of event loaded with a set amount of EM items
TRENDING BOTTOM FIVE
1 - Stealing events should not require stealing skill just the action of stealing.
2 - Any player who does an unknown arbitrary amount of damage to a GUARDIAN gets one reward DIP
3 - A player who does the most damage to 1 of 10 or 1 of 20 GUARDIANS gets one reward dropped in their pack. (DIP)
4 - Event items should be found as loot on corpse and not dropped in your backpack.
5 - The most damage done to guardians and the final should be accumulative tally towards receiving a DIP
A PERSONAL APOLOGY TO ALL THROWERS, ARCHERS & TAMERS
I cannot delete or edit this poll now. Stratics will not allow it, and will not allow more than 20 poll options. If I could I swear to GOD I would put Flutters option up AND add the following, so please post your vote for the following personally in this thread. Thank you!
- Spellweaver's word of death should be counted less towards receiving rewards
I had to do some abbreviations and shorthand due to lack of space allowed for answers.
DIP = A reward dropped in their pack
Damage = Not only melee damage and spell damage, but also HEALING, CURE, and BUFFS
*this post maybe edited for perfection*
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