This thing is very, very touchy. You can add as few as 35 skill points and have it change some templates in an extremely empoweringly way. This isn't even a thing where taking a vote from the playerbase makes sense since lots of players don't understand other people's templates.
What I'd enjoy seeing is having skills divided up into 2 categories, crafting and fighting, and have seperate skillcaps applied to each, with the crafting skills that give a bonus to the fighting skills counting toward both caps. That way, I could take my lumberjack out chopping would and get to enjoy people coming along to try to kill me, like way back when before there was any skill cap at all. My lumberjack would also be my main PVP guy, so it's like, come and get me? heh.
Or, even simpler, make the crafting skills that don't have a fighting benefit for that char's skillset simply not count toward the skillcap, if you really wanted to dumb it down. Edit: Like, a full blown combat archer template could also carry lumberjacking with no penalty, stuff like that. In either setup, you should be able to build an archer with 720 skill points, and not have unapplicable crafting skills such as lumberjacking apply to the fighting side of it.