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POLL: Should Faction STAT Loss remain the same, be adjusted, or removed?

Should Faction Stat Loss be Revamped to last less then 20 minutes, be REMOVED, or Not Changed at all

  • Reduce the amount of time players are penalized so that it's less then 20 minutes.

    Votes: 17 31.5%
  • Remove Stat Loss ALL TOGETHER!

    Votes: 15 27.8%
  • Don't Mess with Stat Loss, I enjoy the 20 minutes that it currently lasts for.

    Votes: 22 40.7%

  • Total voters
    54

Dan123The123Man

Lore Master
Stratics Veteran
Stratics Legend
Again, this isn't a flame fest poll just wonderd how many out there would like something done about stat loss? Apparently theres a lot of players who enjoy playing in factions and a lot that prefer not to, and my guess is the reason the ones that prefer not to do so because of stat loss.

Sorry I didn't check to see if Poll results were visible to everyone. If not and you want to know what they are just post here and lemme know. Or if a moderator can fix it so everyone can see the Poll results then that'd be nice to. I don't know if it's visible or not to everyone else cause i can see it just fine (i guess thats cause I made the poll though)
 

Lord Frodo

Stratics Legend
Stratics Veteran
Stratics Legend
UNLEASHED
How about making Factions really Factions.
  • Stat lose if you kill a player in you own faction.
  • Faction gear can only be used for faction related events
  • No Faction gear in a Tram rule set.
  • No Faction gear at Champ Spawns.
  • Faction Gear does not work against non-Faction chars.
I can already hear the crying. Factions should be about Factions. Stop the abuse now. Factions are a joke and it is bleeding into all of UO and is used in real Factions very little.

Fix Factions where Factions is about Factions only and can not be used in the rest of UO.
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Again, this isn't a flame fest poll just wonderd how many out there would like something done about stat loss? Apparently theres a lot of players who enjoy playing in factions and a lot that prefer not to, and my guess is the reason the ones that prefer not to do so because of stat loss.

Sorry I didn't check to see if Poll results were visible to everyone. If not and you want to know what they are just post here and lemme know. Or if a moderator can fix it so everyone can see the Poll results then that'd be nice to. I don't know if it's visible or not to everyone else cause i can see it just fine (i guess thats cause I made the poll though)
Oh, you mean since you joined factions for the first time last night, now stat loss is an issue? =( First pixies now this.... cut down on the bias. Though i agree, stat loss should be altered in some sort of way.
 
O

Old Man of UO

Guest
Apparently theres a lot of players who enjoy playing in factions and a lot that prefer not to, and my guess is the reason the ones that prefer not to do so because of stat loss.
I think you are wrong about this assumption. Most of the people I play with in guild alliances do not play in factions - because they don't like PvP - for many reasons, the least of which is stat loss.
 

Dan123The123Man

Lore Master
Stratics Veteran
Stratics Legend
Sorry, forgot to include the PvE players out there that don't enjoy factions! Can I have my head back please? lol
 
O

Old Man of UO

Guest
Sorry, forgot to include the PvE players out there that don't enjoy factions! Can I have my head back please? lol
I'm just saying that changing stat loss will have no effect on, or enticement to play in Factions for the majority of UO players.
 

Dan123The123Man

Lore Master
Stratics Veteran
Stratics Legend
Oh, you mean since you joined factions for the first time last night, now stat loss is an issue? =( First pixies now this.... cut down on the bias. Though i agree, stat loss should be altered in some sort of way.
It's not like last night was the first time i've logged into UO or the first time i've joined factions... Regardless of how you feel, this is not a biased thread and i'm NOT the only one that doesn't like stat loss.. Cetric, i'm sorry to burst your bubble but the world does not revolve around "Dan123The123Man" and even he knows this :thumbup:.

In my opinion though, if you really must know how I feel about it. I don't think there should be a stat loss, period. I think it messes with the fun in the game, and when someone gets killed and has to sit out for 20 minutes I think it ruins pvp.

I joined the (MM) guild because ****, they asked me to. I don't care if its a good or a bad guild. If someone asks me to join because they sincerely want me in then i'll give it a shot. I've joined faction guilds in the past and i've quit not because of the guild or members but because of factions really. I've actually already quit MM and gotta let someone know on ICQ about it because I enjoy being able to res up and get back into the fight. I play UO for the thrill and excitement. I don't PvP so I can get ganked, sit for 20 minutes and stare at the screen while my time is precious to me, I don't find it enjoyable at all watching everyone else kill one another while i'm sitting here twiddling my thumbs. So there ya go, i've got nothin against MM. They seem like great people and I really wish things could have worked out but unfortunately they are a faction guild and 20 minute stat loss isn't my best friend :(
 

Dan123The123Man

Lore Master
Stratics Veteran
Stratics Legend
I'm just saying that changing stat loss will have no effect on, or enticement to play in Factions for the majority of UO players.
I don't know if I would say "MAJORITY" of players. I think your right but it's hard to speak for the "MAJORITY" of the population because to be quite frank, neither of us know everyone in UO to make that judgement call. So I guess I think your half right on that lol. I mean I could say it wil affect 500 people and name off 500 random names. The point is though nobody can make that call and speak for the "Majority" of the population until we've actually seen how it affects the players after they've done something about it. Cause lets face it, not everyone reads stratics here. The poll though I thought would be fun and interesting.
 
O

Old Man of UO

Guest
I don't know if I would say "MAJORITY" of players.
I didn't intend to speak for the "MAJORITY" of UO players, but you really can't deny that the majority don't play Factions. If you think they do, then where are they?

Still, changing stat loss in Factions isn't going to "fix" Factions.
 
S

Sevin0oo0

Guest
just wonderd how many out there would like something done about stat loss?
Tell ya what, I'll vote Yes, reduce the timer, if it reduces spell length effects in PVM also. such as curse, weaken, etc - while great for PVP, it's just a go sit and time out for 2-3mins with mobs, boring and irritating.
 

claudia-fjp

Lore Master
Stratics Veteran
Stratics Legend
I've always avoided Factions after my first time on Siege back in the day BECAUSE of the 20 minute stat loss. I understand the intent behind it, preventing the recently dead from just getting a rez and rejoining the fight but I think the timer should have been about the same as the criminal flag. PAC-MAN or Mario Bros. wouldn't have been very fun if when you died you had to stop playing for 20 mins.
 

Mirt

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UNLEASHED
I think 10 minutes would be a better stat loss timer in this day and age of population. It will still let there be an end to fights but it will make it so you don't have to shard hop to try and find another for the next 20 minutes.
 

Gorbs

Sage
Stratics Veteran
Stratics Legend
I think applying a variance to the stat loss time determined by where you were fighting/died would be better. Something like the following:
Stat loss at yew gate = 1hr. Stat loss at faction base = 20 min. Stat loss at champ spawn = 10 min. Stat loss inside town = 15 min. Stat loss inside town your faction owns = 7.5 min.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Maybe decrease it a little bit? Not remove it. Want the nice armor/weapons then gotta risk being put in stat when using it. If you want pvp action without stat-loss then war some guilds.
 

Merus

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Personally I would like the point system removed from the faction artis and applied to stat loss. ( I still think there needs to be some Fel based requirement in order to remain in a faction) What I would like to see is the stat loss timer reduced by 1 minute for every 10 faction points prior to death, with a cap of 150 points. If you have 75 faction points your stat timer would be reduced by 7 minutes.... if you have 200 points your stat loss timer would be reduced by 15 minutes. I believe this provides some incentive and recognition for those who have acheived higher ranks without adding any unbalance to pvp... like rewarding higher rank players with better gear.
 

Dan123The123Man

Lore Master
Stratics Veteran
Stratics Legend
I think applying a variance to the stat loss time determined by where you were fighting/died would be better. Something like the following:
Stat loss at yew gate = 1hr. Stat loss at faction base = 20 min. Stat loss at champ spawn = 10 min. Stat loss inside town = 15 min. Stat loss inside town your faction owns = 7.5 min.
Oh good way to kill all pvp as we knwo it! lol, by basically removing pvp at fel yew gate is like killing pvp off in general. Other then teh fel yew gate you have raids here and there but fel yew is mainly composed of mostly faction guys and with so many blues we're lucky to even get a FEW reds to attack lol.
 

QueenZen

Always Present
Stratics Veteran
Stratics Legend
It has been a long time since any of my characters were in factions. But I had characters in factions for quite some long time. I always felt 20 mins. was TOO long,
like we all have nothing better to do but sit out a 20 min. timer ? 10 would be fine !!
That TIMER so annoyed me, I left factions for good !
Just sayin' 20 mins. just seemed too long !
 

Dan123The123Man

Lore Master
Stratics Veteran
Stratics Legend
yeah i mean when u think about it, i dont know how these people (adults) with jobs, families and limited amount of time they have play knowing that they get 3 chances an hour. You can die at most 3 times an hour or well with stat being for 20 mins u've gotta be pretty damn good at avoiding ganks, or ur gonna be really bored staring at the screen while your friends have (fun?).
 

QueenZen

Always Present
Stratics Veteran
Stratics Legend
Yep, I can still remember the great horde invasion on Chesapeake, of Shadowlords,
invading by land and by sea, into the THEN very airy CoM factionbase in Magincia.

We lost all 8 of our sigls, and there I was with my enemy, dorking around on the island,
talking and watchin the stupid clock cuz we both had nothing to DO for 20 whole fricken mins. ! I was CoM. There were so many of us back then all fighting and sooner or later about all of us and them too, in stat loss twiddlin our toes watchin the clock.

BORING !
Fighting in a game, should have FLUIDITY to it, not 20 mins of stat loss.

10 mins wouldn't have been so horrid, but 20......sheesh !

Got better things to do with my TIME,
than clock watch in a game !
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
Stat Loss should be adjusted to a scaled time/rank. If the person that put you in stat is rank 1 it's just a few minutes if the person is at max rank it should be the full 20 or possibly longer.
 

Don't Tread on Me

Lore Keeper
Stratics Veteran
Stratics Legend
Campaign Supporter
Stat Loss should be adjusted to a scaled time/rank. If the person that put you in stat is rank 1 it's just a few minutes if the person is at max rank it should be the full 20 or possibly longer.
Or maybe the other way around. If you're lvl 10 and I'm lvl 1 and I put you in stat, u should be sitting on your bum for 30 mins out of shame and dispair. but if you put me in stat, maybe 5 mins or something because the lvl 10 SHOULD (thearetically at least) beat the lvl 1 guy every time. hmmmmm
 

Saint of Killers

Sage
Stratics Veteran
Stratics Legend
Hey, a thread where I can't just jump on/blast Dan! Merv is another story though. You'd swear that he actually pvps will all of his replies in pvp threads.

I've always thought stat loss should be 10 minutes, not 20. I doubt the devs will ever give a crap though.
 

TheDrAJ

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Increase the time and make killing a non faction player a permanent stat loss.
 

Raptor85

Certifiable
Stratics Veteran
Stratics Legend
Option D, fix it so it works properly before messing with it...it's 100% unfair that when i kill an opposing faction member in the abyss a dozen times I get 0 points and they get no stat loss...but one death of mine out by my castle I'm in stat w/ points lost.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
Or maybe the other way around. If you're lvl 10 and I'm lvl 1 and I put you in stat, u should be sitting on your bum for 30 mins out of shame and dispair. but if you put me in stat, maybe 5 mins or something because the lvl 10 SHOULD (thearetically at least) beat the lvl 1 guy every time. hmmmmm
Why would achieving a greater rank give you a smaller reward?
 

o2bavr6

Slightly Crazed
Stratics Veteran
Stratics Legend
Personally I don't play factions just because of stat loss. I pay to play this game, not to sit and wait 20 minutes before I can play again. There are enough things in this game that are a time sink as it is.. stat loss should not be one of them. This is just my opinion.
 

kelmo

Old and in the way
Professional
Alumni
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Dread Lord
I understand Cogniac, but when polls are used with good intentions and are well thought out they can be useful information gathering tools... some are just tools. *shrugs*
 

Dan123The123Man

Lore Master
Stratics Veteran
Stratics Legend
I think Stat loss should be extended to cover Faction arties. If you just got "owned by a noob", do you really deserve to immediately wear everything again?
good idea, infact thats a great idea... That way those who join factions for PVP and don't use the faction artifacts won't be as penalized as people who join and use artifacts. That's how it should be imo. If nto remove the stat loss all together.
 
S

Sevin0oo0

Guest
I've never felt much for stat loss, nor it's effects for Pets either, just annoying and grinding. I just think there should be an equal 'risk' in trade for wearing those arties. Feel brave fightin' a 'girl'? Now she can say Fear This! and snatch up that man card. I've just not seen the risk aspect as associated w/ PVP and Fel as it relates to Factions. I don't PVP, never have, never will, and even I started to join Factions a few years back.
 

Picus at the office

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To all of those that talk about faction items falling off in spawns(tram ones I suspect), faction people no being able to attack non faction players or the amazing permi-stat would we see the same in reverse? Would I finally see the day when you types can't attack me, dirty up my spawns or join my harrowers?
 

Promathia

Social Distancing Since '97
Premium
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Stratics Legend
UNLEASHED
It's not like last night was the first time i've logged into UO or the first time i've joined factions... Regardless of how you feel, this is not a biased thread and i'm NOT the only one that doesn't like stat loss.. Cetric, i'm sorry to burst your bubble but the world does not revolve around "Dan123The123Man" and even he knows this :thumbup:.

In my opinion though, if you really must know how I feel about it. I don't think there should be a stat loss, period. I think it messes with the fun in the game, and when someone gets killed and has to sit out for 20 minutes I think it ruins pvp.

I joined the (MM) guild because ****, they asked me to. I don't care if its a good or a bad guild. If someone asks me to join because they sincerely want me in then i'll give it a shot. I've joined faction guilds in the past and i've quit not because of the guild or members but because of factions really. I've actually already quit MM and gotta let someone know on ICQ about it because I enjoy being able to res up and get back into the fight. I play UO for the thrill and excitement. I don't PvP so I can get ganked, sit for 20 minutes and stare at the screen while my time is precious to me, I don't find it enjoyable at all watching everyone else kill one another while i'm sitting here twiddling my thumbs. So there ya go, i've got nothin against MM. They seem like great people and I really wish things could have worked out but unfortunately they are a faction guild and 20 minute stat loss isn't my best friend :(
Oh wow, your wrexsoul? lol


Listen, Stat loss is fine. The only problem you had that night was 1. No Mic 2. No Map. So the majority of your deaths were from not being with the group or not saying you needed heals (especially since the bar bug hadnt been fixed yet).
 

Dan123The123Man

Lore Master
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Stratics Legend
Oh wow, your wrexsoul? lol


Listen, Stat loss is fine. The only problem you had that night was 1. No Mic 2. No Map. So the majority of your deaths were from not being with the group or not saying you needed heals (especially since the bar bug hadnt been fixed yet).
yeah lol, did Bluebie talk to you though about this template I wanted to join with? I wanna keep wrexsoul as a fel yew gate non faction template cause its just not a raiding kind of template... This one im working on now though I think will shine in raids, especially holding choke points and the island or pushing the bridge in despise. I told Bluebie what template it was in ICQ.
 

Cetric

Grand Poobah
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UNLEASHED
yeah lol, did Bluebie talk to you though about this template I wanted to join with? I wanna keep wrexsoul as a fel yew gate non faction template cause its just not a raiding kind of template... This one im working on now though I think will shine in raids, especially holding choke points and the island or pushing the bridge in despise. I told Bluebie what template it was in ICQ.
Solus.. i've got this temp see, its pretty neat, and i wanna raid with you guys with it. :loser:

Thats a real moostastic guy right there.

;):)


Just kidding, welcome to a different aspect of pvp Wrexsoul. I should stop making enemies one of these days....
 

Promathia

Social Distancing Since '97
Premium
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UNLEASHED
yeah lol, did Bluebie talk to you though about this template I wanted to join with? I wanna keep wrexsoul as a fel yew gate non faction template cause its just not a raiding kind of template... This one im working on now though I think will shine in raids, especially holding choke points and the island or pushing the bridge in despise. I told Bluebie what template it was in ICQ.
Lol yea she did. Just hit Blitz or Bluebie up when your ready.

Trust me, Stat isnt bad, you just have to get used to it. There SHOULD be penalties for dying, but as long as your fighting smart or with your team, even if your in stat you ll be fine.


Oh and Cetric, you couldn't be any more annoying on Clark. *shakes fist*
 

weins201

Certifiable
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Stratics Legend
Faction fighting at yew gate LMFAO, factions have no busines at yew gate, yew gate is a pathetic example of PvP.

Factions are / were designed to give PvP a side to fight on and a reason to hold towns for money / profit to your faction. Therefore if you got into a fight over your sigal and you killed a char he basically was out of the fight for 20min, not just run to a corner get resed and back at it. Also prevented ghosts from running to a back area nad getting ressed behind enemy lines.

But alas the economy of Uo died years ago and holding a town means nothing, but still being in factions and using the faction arties are now a bonus, so if you are raiding a spawn and killed by another faction you and your gear are out for 20 min giving players a time to finish theri well defended or raided spawn. The should go back to having your booted from the spawn are and not alloed to go back for a certain time also.

Again faction fighting and Pvp at yew gate are a pathetic example of PvP. Learn about what factions really are about and why these ideas were implemented. Faction Stat loss should remain as it is and possibly made stronger as mentionned by not allowiing you to wear your faction arties either.
 

Cetric

Grand Poobah
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Stratics Legend
UNLEASHED
Lets just say that with all these faction threads, factions needs a complete make over... not a revamp, not a perk here or there, but a makeover. The idea behind factions is a great one and used in MANY games, just the design here is poor. There are many, many great ideas out there for system changes with this, and a faction makeover could be the thing uo needs to revitalize pvp.
 

Lord Frodo

Stratics Legend
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To all of those that talk about faction items falling off in spawns(tram ones I suspect), faction people no being able to attack non faction players or the amazing permi-stat would we see the same in reverse? Would I finally see the day when you types can't attack me, dirty up my spawns or join my harrowers?
When were SPAWNS and HARROWERS put into FACTIONS? Factions are about towns and your base camp. Quit abusing faction equimpent and go defend your towns and base like it was ment to be.
 

Don't Tread on Me

Lore Keeper
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When were SPAWNS and HARROWERS put into FACTIONS? Factions are about towns and your base camp. Quit abusing faction equimpent and go defend your towns and base like it was ment to be.
factions is about fighting. popping a harry is the best way for a fight. same with sitting in dsp with the coon up. i very rarely see faction guilds running spawns for the rewards. mine dont even spawn at all.

why sit in a town??? no one will fight there cause no reason. also, blues continually mess up faction fights in guard zones for some stupid reason. no reason to be in town.
 

Dan123The123Man

Lore Master
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Stratics Legend
IMO factions should be the new order/chaos. This would weed out the trammel people who join only for arties? And because order/chaos is pretty much DEAD as is, this would make some interesting fights.

Completelly off topic and all but I sure miss color wars that we used to have years ago on (shard i can't mention for whatever reason)
 

Picus at the office

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When were SPAWNS and HARROWERS put into FACTIONS? Factions are about towns and your base camp. Quit abusing faction equimpent and go defend your towns and base like it was ment to be.
Like others have said spawns are the single best way to start a fight and it might be that a faction player shows up to enter that fight. Who on earth is going to bother defending a town or a base, that was boring as all heck 7 years ago when there was 400% more players. No one needs a horse anymore nor do people need town vendors, some lesser faction players might want to control Yew so they can place guards as a extra crutch. You expect me to join factions and hug some base with the hope that you might come to fight?
 

Raptor85

Certifiable
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Like others have said spawns are the single best way to start a fight and it might be that a faction player shows up to enter that fight. Who on earth is going to bother defending a town or a base, that was boring as all heck 7 years ago when there was 400% more players. No one needs a horse anymore nor do people need town vendors, some lesser faction players might want to control Yew so they can place guards as a extra crutch. You expect me to join factions and hug some base with the hope that you might come to fight?
no, but don't expect something silly like non-faction people being restricted from attacking you...in FEL...at a spawn.....I seem to remember them creating an entire facet for that....you know...where you can only be attacked by those you're at war with....
 
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