C
chanshaw
Guest
So here it is. This is not a shot at the Dev team at all, just gathering the general opinion of the players.
That is because Rift has a 3D client that is marketable.Look at the game rift, it just shipped a few days ago and already has 400k active accounts. And a lot of that is due to it being a completely polished game.
That is because Rift has a 3D client that is marketable.
UO doesnt. Reverting back to KR client graphics isnt going to change anything. The KR client didnt bring in a million new active accounts 4 years ago, and it will not do so again today.
Copying and pasting buildings and newbie quests from New Haven to Occolo (huh???) or whatever is not going to change things.
Ask yourself what would REALLY make a difference? Two things... either a new 3D client and/or F2P.
How can you, when they haven't decided themselves yet really what 'their direction' is?My biggest objection at the moment? I can't honestly tell you I know really what their direction is.
The rift is polished because its just a clone of WOW lol, get over it. No other game is like UO.I agree completely. And two major things about Rift (other than it's polished) is the graphics are good, but not too much. and gameplay is fluent, nothings seems outdated or out of place. and controlling your character is easy.
If UO went free to play, had fluent controls and an updated graphics... man, I think we would have a great chance. We would be the only real sandbox AND we would be in the current age of gaming.
If EA wants to have a fighting chance they need to start working on it now. With Garriott saying his next big game will be a new UO type game, it's time to compete with him now, or risk losing loyal fanbase to the man who started UO.
The rift is polished because its just a clone of WOW lol, get over it. No other game is like UO.
P.S. Rift will lose its hype in 6 months, like every other WOW clone.
haha glad I could help!Nothing to add besides I didn't know rift was live already. Thanks for the heads up.
Just look at any screen shots for Titans Quest, and that game was released in 2006.I know I'm stupid and have no understanding of coding, but can you really have fabulous graphics and all our 'stuff' and still have a game that will run on an affordable pc?
As far as the graphics, it's 100% dependent on the artists. You can have two identical-looking clients with extremely different performance. Taking a 2D UO artist and having him work on 3D models is a recipe for disaster. Taking some of those darn talented Mythic artists and having them redo everything is going to give you excellent results.Of these new games that are so great, how many have the same number of dynamic objects that need to be tracked and identified? Where else can you have a house and something in the region of 4k possessions per account?
I know I'm stupid and have no understanding of coding, but can you really have fabulous graphics and all our 'stuff' and still have a game that will run on an affordable pc?
As far as the graphics, it's 100% dependent on the artists. You can have two identical-looking clients with extremely different performance. Taking a 2D UO artist and having him work on 3D models is a recipe for disaster. Taking some of those darn talented Mythic artists and having them redo everything is going to give you excellent results.
UO, being isometric has a HUGE advantage over a first person 3D game. You don't have to render everything you can see for a quarter mile in every direction and change perspectives.
yes, but does that game have as much 'stuff' in it as UO. Does ANY game have the variety and quantity of items that UO does?Just look at any screen shots for Titans Quest, and that game was released in 2006.
Tracking our 'stuff' is more of a problem regarding your internet connection and CPU. While the artwork is stored on our computers, information about our stuff is stored on the servers - things like location, if it's dyed, how many uses left, etc. and that's why in the past it could be really bad when wandering into an area like Luna that was heavy with vendors and houses. They've really improved some of the networking code in the last 5 years, but it can still be tough on your computer and internet connection if you move into a location with a lot of stuff. Now on a decent computer with a decent internet connection, you might just get a slight stutter instead of things really slowing down when going somewhere like Luna.Of these new games that are so great, how many have the same number of dynamic objects that need to be tracked and identified? Where else can you have a house and something in the region of 4k possessions per account?
I know I'm stupid and have no understanding of coding, but can you really have fabulous graphics and all our 'stuff' and still have a game that will run on an affordable pc?
I don't think any game has the variety of quantity of 'stuff' as UO.yes, but does that game have as much 'stuff' in it as UO. Does ANY game have the variety and quantity of items that UO does?
That is something I want to know more about with this art update. There was a thread on Stratics that showed how some of this could be overcome, especially with the clarity and sharpness (or lack of sharpness).The next was that the lack of clarity was akin to being short sighted without your glasses. This lead to eyestrain headaches.
The third was that this fuzzy terrain lead to seasickness when moving through it.
That makes me wonder if it's new artwork or they enhanced the KR art.So there's a couple of things about the same, just higher resolution world art:
1) It would all have to be hand painted, and although our artists are capable, we're talking about hand painting thousands of pieces of artwork. The scope is huge- especially given the fact that the art team is tasked up to our eyeballs on any given day.
2) The Legacy client doesn't have a means of scaling tileart assets. Meaning that the resolution you create the art at is how it shows up in the world. So if you doubled the resolution of a cactus, in game you get a cactus that's twice as big!
One thing that we've learned from UOKR world art creation is that we have to make 3D art from a 2D art perspective. This isn't as easy as this sounds. You see, modern game artists are used to doing things to scale with the world environment. For example, if they wanted to make a brick wall, you would want to make sure that the bricks in the texture are sized correctly in relationship to the player. This is because in more modern 3D games, not scaling things properly makes them look ... well, stupid. But when you are creating 2D art, you paint them so that the texture can be interpreted correctly, not so that it's necessarily to scale. There's also the disconnect between things looking correct in 3D, and once they've been rendered out in the UO perspective, they look odd due to UO's military orthographic perspective. So the result is that you end up having to make some things look "wrong" in 3D so that they look "right" in an orthographic perspective.
That is mostly handled by the server and the game's net code.....not the client. You run by a house and see the tiles and vendors. Not until you step on the threshold does the client request the rest of the data to display the entire house with all it's decorations and storage. Same with the storage. The client doesnt need to know what's in the box until he goes to open the box, so, until then, he just sees the box.yes, but does that game have as much 'stuff' in it as UO. Does ANY game have the variety and quantity of items that UO does?
Valid statement Petra.Of these new games that are so great, how many have the same number of dynamic objects that need to be tracked and identified? Where else can you have a house and something in the region of 4k possessions per account?
I know I'm stupid and have no understanding of coding, but can you really have fabulous graphics and all our 'stuff' and still have a game that will run on an affordable pc?
Well, I'm still wondering why Cal doesn't make better use of mmorpg.com. A LOT of older games still get coverage, even if its simply to announce a new publish. DAoC and WAR even use it.Valid statement Petra.
Honestly its really tuff to integrate new players into the game if you are only focused on digital distribution and word of mouth. While both methods are great forms of marketing, no business can soley depend on using a couple of marketing methods and be successful.
If there is a budget for marketing I would quickly vote for that first - this is my reason for not voting at all.
New Players are and always will be the lifeblood of any game on any platform.
Putting the video diary on Curse.com was a good start. Curse.com even left it in their headline stories for several days.Well, I'm still wondering why Cal doesn't make better use of mmorpg.com. A LOT of older games still get coverage, even if its simply to announce a new publish. DAoC and WAR even use it.
... so why isn't Cal taking UO there for news?
It is a good start, but Cal's been with us a while. He's had the time to do this.Putting the video diary on Curse.com was a good start. Curse.com even left it in their headline stories for several days.
I still think they should have waited to do anything major like Curse.com until they had video of the new artwork up.
Well, I'm still wondering why Cal doesn't make better use of mmorpg.com. A LOT of older games still get coverage, even if its simply to announce a new publish. DAoC and WAR even use it.
... so why isn't Cal taking UO there for news?
No problem, I think they did notice because there are exactlly 3 votes for "New Content", they are the only people who think we want thisThank you chansaw for doing this poll, I hope the devs pay it good mind and do similar ones in the near future for their decisions about what to do with UO.
I voted for systems to be redesigned because I would love to see them redo factions, and not just adding more to what already exists but actually a do-over on them.
However, that doesn't mean I wouldn't also like to see the other stuff addressed, specifically bugs fixed and stopping cheaters.
I would take that spot over my 18x18. If I have to dump some of my unused junk to move in so be it. But then again I don't see it even remotely as serious and offensive as you appear to do, lol!Ok and finally because I haven't seen anyone else post about this I'm going to have to...
GET A CLUE devs! Cripes ok the max plot on Magincia is a 15x15??????????? WHAT THE HECK ARE YOU THINKING! Why in the heck do you expect ANYONE to take a 15x15 over their current 18x18 or larger plot???????? WHAT would you gain? a special plot on an island?????? BIG WHOOP. What am I supposed to do with all my crap in my 18x18 that of course isn't going to fit in a 15x15?????? Hello that's Barely max storage.... (*&)*(&)(*&)(*&()*&)(&()..... WTF??? Can you be anymore clueless?????
There needs to be one client, period. Having to divide very limited bug fixing between two clients is not helping UO at all.- 3D Client Features Added to the 2D Client.
If I were a gold reseller/house seller/etc., I would kiss you many times for this. Being able to have a house on every shard in say Luna, on just one account would be a wonderful thing for the gold resellers and those types. It would save them a lot of money. If there were more players, it would also make it very easy for the house resellers to tie up a lot of large houses with fewer accounts.- Housing System Overhaul.
Allow folks the ability to have ONE HOUSE per account PER SHARD. I do not see anything wrong with people having a house on Catskills and a house on Atlantic.
Don't take this the wrong way, Woodsman, but after reading numerous posts of yours I swear you sound like someone affiliated with the UO team.You may not remember what it was like to share a small house with a few other people or live out of a bankbox, but it was bad.
Join date Feb 2011.Don't take this the wrong way, Woodsman, but after reading numerous posts of yours I swear you sound like someone affiliated with the UO team.You may not remember what it was like to share a small house with a few other people or live out of a bankbox, but it was bad.
Don't take this the wrong way, Woodsman, but after reading numerous posts of yours I swear you sound like someone affiliated with the UO team.
10-15 posts a day is not a big deal. I used to post a lot more on at times on my old account, of which I have no intention of reviving.Join date Feb 2011.
350 posts in a month... your doing a good job. The former CM of WAR got panned for only making 15 posts in 7 months, and he was on a full time salary.
I know this is a bit off topic for this thread, but I really want to comment on this. I'd like to know what you "get" about it? In my opinion, if a product isn't serviceable, is broken, or just becomes a problem for a company, than said product should be discontinued... Now don't get me wrong, the last thing I want is for siege to go the way of the dodo. I'm about to restart on siege and give it my full attention, and would be terribly upset to have it stripped from me. I just don't agree with people who say that they understand why siege is given no, and will be given little to no attention. If it's a product that is offered, it shouldn't be offered in a beat up and borderline broken state. At the very least, if the shard is to be kept online, the players deserve to have one good size overhaul, fixing all that can be fixed and then and only then have the shard placed in a state where no future work aside from bug fixes will be offered.I vote for fix siege, but I get why they don't, and won't.