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Poisoning and Curing

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
As it stands now there is a multitude of ways to cure poison. These being

Magery - Cure spell
Magery - Arch Cure
Mysticism - Cleansing Winds
Chivalry - Cleanse by Fire
Heal/Anat - Bandages
Orange Petals - up to level 4
Vampiric Embrace - up to level 4
Spirit Speak - Ability to heal through poison
Bushido - Confidence - The ability to regen hp between ticks
Alchemy - Greater Cure Potions

All these skills check versus the 5 poison types (except SS and Bushido). Those being

Lesser Poison
Poison
Greater Poison
Deadly Poison
Lethal Poison

Now my view on this in PvP. The skill of the poison skill, magery and maybe even the skill of Ninjitsu should be considered in the difficulty in curing. In PvP overall poisoning is just to easy to cure and is just a minor disrupt to heal.

Your thoughts?
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
I think you have to change gcure first. They did change it some, if you keep poisoning someone with deadly poison (with a blade, from my pvp experience, at least) and the person uses cure pots too often in a short period of time sometimes the cure does not work. Not sure if you've encountered this?

I think the no delay on gcures could be changed somehow though. Maybe say a 4-5 second delay since gheal has a 10 second delay. And also, maybe the alchemy skill could reduce the gcure timer when at 100, to keep those PvMers who use alch happy?

Oh, one more thing about ninjitsu -- ninjitsu allows free greater poison shrukien(sp) from belt, no? To me, a fully equipped stealther ninja, with egg bombs, is totally set as far as a template goes.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
I'm almost sure pedals only protect against 1-3. But yeah... poisoning needs some luvs
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
I think you have to change gcure first. They did change it some, if you keep poisoning someone with deadly poison (with a blade, from my pvp experience, at least) and the person uses cure pots too often in a short period of time sometimes the cure does not work. Not sure if you've encountered this?

I think the no delay on gcures could be changed somehow though. Maybe say a 4-5 second delay since gheal has a 10 second delay. And also, maybe the alchemy skill could reduce the gcure timer when at 100, to keep those PvMers who use alch happy?

Oh, one more thing about ninjitsu -- ninjitsu allows free greater poison shrukien(sp) from belt, no? To me, a fully equipped stealther ninja, with egg bombs, is totally set as far as a template goes.

It seemed to me poison was harder to cure prior to publish 46. I do remember having to chain a bunch of pots to cure lethal. But now, being either poisoned or doing the poisoning it seems one pot will do.

I just think that a skill vs skill should be calculated as far as PvP. This includes Magery poison btw too. I think the whole scope of it as it applies to PvP should be looked at and hopefully not effect PvM aspects so to avoid any problems of play styles.
 

Cear Dallben Dragon

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
pvp wise you can really just get rid of all of those methods besides greater cure potions.
given the difficulty of training id agree poison needs more bed time.
 

Cear Dallben Dragon

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
It seemed to me poison was harder to cure prior to publish 46. I do remember having to chain a bunch of pots to cure lethal. But now, being either poisoned or doing the poisoning it seems one pot will do.

I just think that a skill vs skill should be calculated as far as PvP. This includes Magery poison btw too. I think the whole scope of it as it applies to PvP should be looked at and hopefully not effect PvM aspects so to avoid any problems of play styles.
was 46 the publish that added the tactics changes to weapon specials?
cause thats when i noticed it.
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
was 46 the publish that added the tactics changes to weapon specials?
cause thats when i noticed it.
Yes Publish 46 as well as Publish 43 can be referred to as PvP Publishes. However not all changes made to the game are put in the release notes due to oversites or out right omissions.

So I can't nail down the exact time. You notice though that there was a change. Not needing to chain cure pots and it has been ages since I seen or heard anyone using orange petals when they were so common before publish 46.
 
V

Vaelix

Guest
As it stands now there is a multitude of ways to cure poison. These being

Magery - Cure spell
Magery - Arch Cure
Mysticism - Cleansing Winds
Chivalry - Cleanse by Fire
Heal/Anat - Bandages
Orange Petals - up to level 4
Vampiric Embrace - up to level 4
Spirit Speak - Ability to heal through poison
Bushido - Confidence - The ability to regen hp between ticks
Alchemy - Greater Cure Potions

All these skills check versus the 5 poison types (except SS and Bushido). Those being

Lesser Poison
Poison
Greater Poison
Deadly Poison
Lethal Poison

Now my view on this in PvP. The skill of the poison skill, magery and maybe even the skill of Ninjitsu should be considered in the difficulty in curing. In PvP overall poisoning is just to easy to cure and is just a minor disrupt to heal.

Your thoughts?
The problem with the Poisoning skill is the same as with necromancy.. As in

With Apples / Cure Pots.. ect ect, You can handle fighting against it.

Without Apples / Cures.. ect, They are Vastly overpowered.

Its rather hard to balance the skill as to not make it completely insane.
 

hawkeye_pike

Babbling Loonie
Stratics Veteran
Stratics Legend
Add potion chugging scripts, and poisoning has become a rather useless skill.
 
B

bjornef

Guest
you want to be the best fighter or some?

go red human use a paralyser and see what you can do agaist a mage
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
It seemed to me poison was harder to cure prior to publish 46. I do remember having to chain a bunch of pots to cure lethal. But now, being either poisoned or doing the poisoning it seems one pot will do.

I just think that a skill vs skill should be calculated as far as PvP. This includes Magery poison btw too. I think the whole scope of it as it applies to PvP should be looked at and hopefully not effect PvM aspects so to avoid any problems of play styles.

okay -- ill try to rig test and see what it's like now, maybe they changed again then, it's been awhile since i used my nox dexxer, pretty much dismantled him haha, play mystic mage now :). but, having ninja + poison work like magery + poison might be a cool idea ... the A Skill + B Skil == 200 deal. i'm not too sure about the pvm alch culture so would have to wait for someone else to weigh in there, I just know the few who are pvm always voice their opinions loudly hehe.
 
B

bjornef

Guest
well i have died my share in fel for sure even kild some heheheheheheheh:gun:
 
B

bjornef

Guest
i just forgot i can only go to fel now with my main char wonder why lol:link:
 

Boba

Journeyman
Stratics Veteran
Stratics Legend
As it stands now there is a multitude of ways to cure poison. These being

Magery - Cure spell
Magery - Arch Cure
Mysticism - Cleansing Winds
Chivalry - Cleanse by Fire
Heal/Anat - Bandages
Orange Petals - up to level 4
Vampiric Embrace - up to level 4
Spirit Speak - Ability to heal through poison
Bushido - Confidence - The ability to regen hp between ticks
Alchemy - Greater Cure Potions

All these skills check versus the 5 poison types (except SS and Bushido). Those being

Lesser Poison
Poison
Greater Poison
Deadly Poison
Lethal Poison

Now my view on this in PvP. The skill of the poison skill, magery and maybe even the skill of Ninjitsu should be considered in the difficulty in curing. In PvP overall poisoning is just to easy to cure and is just a minor disrupt to heal.

Your thoughts?

I only agree with this if they change it to where you get one charge per poison potion. As it stands now, someone would have to chug 13 greater cures(delayed) to counter your one poison potion. A mage would have to manage to not get disrupted(extremely difficult especially if the dexxer has hit fireball/arrow on their weap) in order to stay unpoisoned. The only thing stopping said dexxer from chaining lethal strikes is a low mana base, which isn't much of a problem anymore with imbuing.
 

Aurelius

Babbling Loonie
Stratics Veteran
Stratics Legend
While I tend to agree with the point being made, for completeness I'd remind folks that as well as
All these skills check versus the 5 poison types (except SS and Bushido). Those being

Lesser Poison
Poison
Greater Poison
Deadly Poison
Lethal Poison
There are also darkglow and parasitic, which have their (albeit limited) uses too.
 
E

Edmond_Dantes

Guest
Maybe if they just made poison like 5-15% harder to cure depending on your skill level of poisoning?

I think that would be fine on both sides.
 

AzSel

Lore Keeper
Stratics Veteran
Stratics Legend
Could put a timer on the poison to be cured.

Like lesser needs 0 seconds before it can be cured.
Regular needs 2 seconds
Greater needs 3
Deadly needs 4
Lethal needs 5 seconds before you can atempt to cure it? (at least with potions)

*shrugs*
 
C

Connor_Graham

Guest
I'm almost sure pedals only protect against 1-3. But yeah... poisoning needs some luvs
I'm pretty sure it's up to level 4, but then isn't there supposed to be 6 levels or is level 6 PvM only?
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Could put a timer on the poison to be cured.

Like lesser needs 0 seconds before it can be cured.
Regular needs 2 seconds
Greater needs 3
Deadly needs 4
Lethal needs 5 seconds before you can atempt to cure it? (at least with potions)

*shrugs*
This is old topics. Imo poisoning is underpowered with gcure overpowered with out.
Your suggestion will make poisoning skill ultra spammable ultra powerful mortal strike that also damages the victim. Poison is effectively mortal attack as of rightnow btw. Its ultra spammable nature is controlled by ultra spammable gcure chug.

My take on rebalancing poison is still same as i proposed many years ago. Which is the second poison lands it will instantly do a dmg tick. This means even if gcure pot is chained infectious strike is still effectively an attack that has a bonus dmg. At lethal level its a formidable attack. Otherwise they will have to allow healing thru poison again like 10 years ago.
 
S

Stupid Miner

Guest
A noxxer can always poison more than the enemy can cure.
Poison renders bandage healing completely powerless, and other forms of healing painfully tricky.
... it takes 5 mana to use.
 

AzSel

Lore Keeper
Stratics Veteran
Stratics Legend
I like the idea of making the poison do a damage tick right away.
 

hawkeye_pike

Babbling Loonie
Stratics Veteran
Stratics Legend
A noxxer can always poison more than the enemy can cure.
Poison renders bandage healing completely powerless, and other forms of healing painfully tricky.
... it takes 5 mana to use.
Wrong. If you want to poison as often as your enemy's script chugs can cure, it takes 10 mana (due to the double mana cost if you use a special move again in a short time). An average dexxer may have 30-60 mana, so the amount of infectuous strikes he can inflict is very limited, while the enemy can chug as many greater cures as he likes without any limit.

The assassin will run out of mana long before the victim will run out of cures.

P.S.: Of course you could alleviate this disadvantage a bit by looking for ways to lower your mana cost and increase the mana regeneration rate. But then again, someone who has a cure script wouldn't even have to worry about that, since chugging potions requires no mana, nothing.
 
G

Gelf

Guest
I'm pretty sure it's up to level 4, but then isn't there supposed to be 6 levels or is level 6 PvM only?
orange petals only work for 1-3. there r only 5 levels of poison. the tinker trap poison, however has long been considered stronger than the lvl 5 its supposed to be.

decreasing poison cure chances would be a prob in pvm, givin the the large number of mobs that use it. personally i think they should combine poisoning with alchemy, just like glassblowing

would like to see it scaled in vamp form. for ex 100/100 necro/SS up to lvl 3,110/110 up to lvl 4 and 120/120 up to lvl 5(real skill only)
 
A

A Rev

Guest
Poisoning is severely underpowered!

Even the cure spell can negate 100points of skill.

Pots have completely ruined the poison skill.

Even if you chain it the smart player, using bandies will just time the pot a split second before it turns 4 on the uoassist top bar so his bandie heals instead of cures.

LP ticks too slow for it to be even moderatly effective. I still keep it on a char just because i know when a person has been dropped and dry looted...most are easy poison kills.

Well, that is, if they dont have magery/chiv/bush/mysticism.
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
Maybe if they just made poison like 5-15% harder to cure depending on your skill level of poisoning?

I think that would be fine on both sides.

You hit the nail on the head.

On the Magery side of things I found this formula as far as the cure spell. However I do not know if it still applies with the various Publish changes so it may not be valid, but it is interesting.

you succeed in curing is decided with the following formula:
% Chance to cure: (Magery * 0,75) + (110 - (Poison level * 33))
 
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