While I agree with you I have to say people play the way they want. And no amount of pointing it out will change this. I have been called a pretentious a-hole on more than one occasion for pointing out messed up pets like this. So now I just silently judge from behind my keyboard lol. The sad part is that the pet you are showing here is one of the least messed up pets I've seen people with lately. I cringe at a lot of the pets I see people trying to sell on Atlantic for hundreds of millions of gold that are far worse than this one.Yes that is a Cu. It and all other pets need max strength unless you are doing something very specific. This was built AI/ chiv. The non max strength reduces the basic damage, AI and chiv damage.
Probably so much that a 700 strength pet with no scrolls would do more damage.
I also saw a white Cu on Atlantic with 37 fire resist. The guy wanted 25 mil for it. No scrolls the resists were at cap.
Are the Base Damage figures you’re using from an online Pet Calculator? I’m trying to understand how all of the figures are calculated and the UO-CAH Pet Damage Calculator is not giving me the type of Base Damage you reference. With their Modified Base Damage, there seems to be no change over 675 strength at 80% resist.700 Strength, 120 Tactics, 120 anatomy = 361.25% Base Damage
370 Int, 30 MR, 120 med, 120 focus = 4.25 MPS
662 Strength, 120 Tactics, 120 anatomy = 349.85% Base Damage
462 Int, 30 MR, 120 MEd, 120 Focus = 4.5 Mps
So 3% Drop in Base damage for ~6% More Mana Regeneration.
Lets look at that Mana regen. .25 more mana per second. .25 x 60 = 15 mana per minute. 15 x 10 = 150.700 Strength, 120 Tactics, 120 anatomy = 361.25% Base Damage
370 Int, 30 MR, 120 med, 120 focus = 4.25 MPS
662 Strength, 120 Tactics, 120 anatomy = 349.85% Base Damage
462 Int, 30 MR, 120 MEd, 120 Focus = 4.5 Mps
So 3% Drop in Base damage for ~6% More Mana Regeneration.
And some of those pets are Banes and Dreadmares!!!! Luckily it is difficult to mess up WWs.The sad part is that the pet you are showing here is one of the least messed up pets I've seen people with lately.
Well atleast it's Extremely Happy... lol
Pet Damage Calculator | uo-cah.comAre the Base Damage figures you’re using from an online Pet Calculator? I’m trying to understand how all of the figures are calculated and the UO-CAH Pet Damage Calculator is not giving me the type of Base Damage you reference. With their Modified Base Damage, there seems to be no change over 675 strength at 80% resist.
Thanks
And the Strength gives the vast majority of that damage and the 120s add a little. Considering the cost it is almost debatable that they are worth it.700 Strength, 120 Tactics, 120 anatomy = 361.25% Base Damage
370 Int, 30 MR, 120 med, 120 focus = 4.25 MPS
662 Strength, 120 Tactics, 120 anatomy = 349.85% Base Damage
462 Int, 30 MR, 120 MEd, 120 Focus = 4.5 Mps
So 3% Drop in Base damage for ~6% More Mana Regeneration.
Then the damage is further modified by EoO, Divine Fury, Con Wep, Bless, or Irresistibly Tasty Treats. Making the damage difference even larger between the two.700 Strength, 120 Tactics, 120 anatomy = 361.25% Base Damage
370 Int, 30 MR, 120 med, 120 focus = 4.25 MPS
662 Strength, 120 Tactics, 120 anatomy = 349.85% Base Damage
462 Int, 30 MR, 120 MEd, 120 Focus = 4.5 Mps
So 3% Drop in Base damage for ~6% More Mana Regeneration.
All I'm doing is breaking down the math So some players can understand and make a decision based on more than just. "this pet kills faster/slower"Lets look at that Mana regen. .25 more mana per second. .25 x 60 = 15 mana per minute. 15 x 10 = 150.
A significant reduction in ALL Damage to get 150 mana in 10 minutes. (pet was AI/Chiv)
I agree with you. Thanks for the numbers. I just wanted to show how small the mana regen for 90 intel is. 150 mana in 10 minutes.All I'm doing is breaking down the math So some players can understand and make a decision based on more than just. "this pet kills faster/slower"
3% Less total damage for ~ 3 more armor ignores over 10 minutes. Higher the resists and Block chance of the target, the more those 3 armor ignores will matter.
Lower the resists and block chance the less of a difference it will make.
120 Magery 120 intel a bless makes 700 str turn into 790 str! For a decent amount of time.Then the damage is further modified by EoO, Divine Fury, Con Wep, Bless, or Irresistibly Tasty Treats. Making the damage difference even larger between the two.
If 700 str is 100 damage * 1.10*1.86*1.087 (Bonus from the stat increase)Then the damage is further modified by EoO, Divine Fury, Con Wep, Bless, or Irresistibly Tasty Treats. Making the damage difference even larger between the two.
For those that don't know what an Irresistibly Tasty Treat is...
View attachment 108088
Yeah I did some long drawn out math that showed that against a creature with 50% chance to hit with 70's in resists the 662 Pet should do more damage by the end of a 10 minute fight, but it was ~.5% So completely irrelevant.I agree with you. Thanks for the numbers. I just wanted to show how small the mana regen for 90 intel is. 150 mana in 10 minutes.
Intel is cheap but set str to max, then set intel to max.
120 Magery 120 intel a bless makes 700 str turn into 790 str! For a decent amount of time.
What calculators did you use? Plz provide a link.700 Strength, 120 Tactics, 120 anatomy = 361.25% Base Damage
370 Int, 30 MR, 120 med, 120 focus = 4.25 MPS
662 Strength, 120 Tactics, 120 anatomy = 349.85% Base Damage
462 Int, 30 MR, 120 MEd, 120 Focus = 4.5 Mps
So 3% Drop in Base damage for ~6% More Mana Regeneration.
Who did you verify with? Is the pet damage different than the player damage calc? Care to post the formula you used?Our calculator is accurate with regards to pet damage. We tested and verified extensively.
I'm not sure how you are coming to 436.36% with our calculator. 24-33 with 700/120/120 will show a modified base damage of 110-152, which would be a 361.25% damage bonus (or 461.25% total damage):According to UO-CAH.COM 700STR/120Tact/120Anat = 436.36% with a base damage of 24-33 5 slot pet. Where did they get there Calc from?
Great. Plus Bard buffs apply to pets as well, and a 4x120 Inspire gives +58% DI and +15% Bonus Damage Modifier. At what point does Pack Instinct buff enter the damage calculation? Going to test out a 5x Wolf Spider pack soon with "As One" running on the Disco/Tamer and my full Bard/Mage running Inspire/Invigorate to buff and heal them. See how fast they can tear down a discoed General.For clarity, I have enabled the display of all the bonuses being applied to the damage total on the calculator and even added a Damage Increase field as well if you want to test player damage with +DI items.
You're three years behind on that one.Going to test out a 5x Wolf Spider pack soon with "As One" running on the Disco/Tamer and my full Bard/Mage running Inspire/Invigorate to buff and heal them. See how fast they can tear down a discoed General.
I kept my spiders. Took a while to find them all and make 5 stable spaces.You're three years behind on that one.
Here.Related question:
What are the ideal stats for a Chiv/AI CU?
I have a fresh one and i dont want to screw it up
Also, is there an order that I should build a new CU?
Thanks!!!!Here.
Max base damage per second and put AI , chiv, and scrolls on in the last round.
Lol, yeah. I usually build pets for a specific purpose, and haven't had a reason to utilize Pack Instinct pets in a long time (not since 2 Fire Steeds rocked). Generals have very low Resists (whatever Resist the armor on their paperdoll gives them), so Pack Instinct pets should work well on them. Plus they more recently made "As One" to be more sustainable.You're three years behind on that one.
Yeah, why i plan on using two chars with them. My Disco/Tamer will be running "As One" with the 5 Wolf Spiders to split the damage between them, and running Discord on the General. Then my Bard/Mage will be running "Inspire" (+22% HCI/+58% DI/+15% Bonus Damage Modifier) and "Invigorate" (+14 STR/+26 HP, 22 point heal every 4 secs) to buff and heal all 5 Wolf Spiders. Going to be interesting seeing the kind of damage they pump out.A Player on LS is using 2 Blood Foxes. Not sure how well he does.
I was going to put in a Frost spider but their str is and damage is very low.
I use the spiders on my toon that I bring in when there is not much other spawn. The Dragons in Brit like to eat them. When I bring him in on a Mage general, he usually gets a book. The spiders can kill ranks below captain on their own without healing or maybe 1 needs healing a few times. They kill the humans and spawn faster than other pets that I see.