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Please include a resist spells buff in the combat balance changes

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Dear Team:

Please include a resist spells buff in the combat balance changes. People have asked for this for awhile. The are many possibilities for such a buff Two I can think of right off-hand are a small damage reduction from direct damage spells, and having a chance to entirely resist debuff spells rather than merely having their duration cut, to a much greater extent than is the case now.

Resist spells is a skill with a long tradition in UO, and increasingly folks wonder, if the board traffic and conversations are any judge, if the skill is worth having. There's been some momentum gathering for the argument that the skills now entirely worthless. To the degree that that's true, it's a shame.

-Galen's player
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
I've been told by many to drop it and get a trapped box, but I'm to stubborn to get with the times!
 

Storm

UO Forum Moderator
Alumni
Stratics Veteran
Stratics Legend
Awards
1
if a person gets paralyzed and then takes damage it frees them even if its damage from a tinker trapped chest made with minimum skill
 

Ludes

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
I guess I'm still confused.. I can see how the box would be a great help.. I been fighting Titans lately and they paralyze..

But how would that make it unnecessary to have Resist Spells?
 
S

Sevin0oo0

Guest
plus w/ the trapped box, you lose agro when you take that damage, and Then have to go into combat mode, grab a life bar, double click, blah blah.
If I remember right, that agro loss was added because of crybaby pvp'rs wasn't it? because I can't remember 1 single person complaining about it in PVM
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
Dear Team:

There's been some momentum gathering for the argument that the skills now entirely worthless. To the degree that that's true, it's a shame.

-Galen's player
your talking PvP, coz in PvM i use 120 resist spells on my chars. Come to think about it, resist spells is so good its one of the more costly 120 power scrolls and one of the most sought after.

So how come it commands such a high price for the 120 if its so worthless?. Now the chiv skill is worthless and the 120 power scroll and can be gotten for under 100k.
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
Re: XBox!

Getting XBoxed(360?) is as ridiculous as a TrapBox being the way out.

I've been gone a while and can't remember whether or not the Devs made it so XFields leave an open Tile in the center for a possible escape.. Is it in?
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
Re:

Well Resist Spells is one of those Skills that in some situations is worth NOTHING, and in others it can make all the difference. As it is, the latter doesn't happen too often. Making it reduce some Direct Damage would make sense(40% SDI). At least regarding Resist in PVP.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Re:

Well Resist Spells is one of those Skills that in some situations is worth NOTHING, and in others it can make all the difference. As it is, the latter doesn't happen too often. Making it reduce some Direct Damage would make sense(40% SDI). At least regarding Resist in PVP.
Yeah I thought about that too....Reducing damage so we can better cope with 40% SDI.

In an ideal world, of course, there would be both: complete resisting of spells it can resist now and a minor direct spell damage shielding.

Time to restore a once-mighty skill.

-Galen's player
 
C

Capn Kranky

Guest
Oh jeez ... YES! If it cannot be restored to what it once was, then this is definitely a good method. But it needs love as well as the other stuff.

+1 vote count
 

Mook Chessy

Certifiable
Stratics Veteran
Stratics Legend
How about @ 120 resist means I don't have my elemental resists all drop 10 when cursed!

5 for a total of 20 points seems more then fair!

The OP is 100% on point, this skill needs love! I was poisoned 5 times in a row yesterday, why have 120?
 
T

Tinsil

Guest
Resist is good where it's at.. As others have said, there's a reason the 120 resist scroll is sought after.

As it is now, certain templates can get away without using resist, which is great, but the majority of PVPers still have it. This is perfectly fine, as no skill should be "mandatory" for all templates.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Resist is good where it's at.. As others have said, there's a reason the 120 resist scroll is sought after.

As it is now, certain templates can get away without using resist, which is great, but the majority of PVPers still have it. This is perfectly fine, as no skill should be "mandatory" for all templates.
Even in PvM I find it under-rated and miss it when I don't have it on a character.

But 120 skill points is an awful lot to spend on a skill that no longer provides the benefits it once did.

-Galen's player
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
Mana Drain/Vamp.. Curse(Stats).. Paralyze. Sleep. Oath.. Multiple AI spamming Poison, Drain and Para in PvM.. Lots of things really. Ideally it should be expensive just for Champ Spawns.

But there are lots of expensive things that are completely worthless, at least on several occassions.

Your CombatSkill 120PS is WORTHLESS every time you miss 3 in a row really.. ;Pp I honestly have no idea where I'm going with this, in particular.

But I do agree that Resist needs :heart:..
 
T

Tinsil

Guest
Ok maybe resist needs love for PVM outside of champ spawns, that's possible.

The problem with that is resist in PVP right now is at a very happy medium, it's not REQUIRED but yet it has a definite and awesome use for those who do.

So, how do you buff it for PVM but not make it mandatory and too powerful for all PVP templates?
 

Ludes

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Mana Drain/Vamp.. Curse(Stats).. Paralyze. Sleep. Oath.. Multiple AI spamming Poison, Drain and Para in PvM.. Lots of things really. Ideally it should be expensive just for Champ Spawns.

But there are lots of expensive things that are completely worthless, at least on several occassions.

Your CombatSkill 120PS is WORTHLESS every time you miss 3 in a row really.. ;Pp I honestly have no idea where I'm going with this, in particular.

But I do agree that Resist needs :heart:..
I have to agrree i scratch my head when I see my capped out Paladin "Swish" several times in a row..

And he even wears hit chance increase jewelry and major swing speed increase.

Seems like a Big Blue Demon would be a little harder to miss.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
Mana Drain/Vamp.. Curse(Stats).. Paralyze. Sleep. Oath.. Multiple AI spamming Poison, Drain and Para in PvM.. Lots of things really. Ideally it should be expensive just for Champ Spawns.

But there are lots of expensive things that are completely worthless, at least on several occassions.

Your CombatSkill 120PS is WORTHLESS every time you miss 3 in a row really.. ;Pp I honestly have no idea where I'm going with this, in particular.

But I do agree that Resist needs :heart:..
Or at least new calculations and new effects for failing or succeeding on a resist check. Just for example take evil omen's effectiveness on a successful check vs. a failed check instead of it just working 100% of the time. I would say on a successful check the damage increase would still work, but the -50% to resisting spells skill would be ineffective. Just stuff like that.
 
C

Cloak&Dagger

Guest
Ok maybe resist needs love for PVM outside of champ spawns, that's possible.

The problem with that is resist in PVP right now is at a very happy medium, it's not REQUIRED but yet it has a definite and awesome use for those who do.

So, how do you buff it for PVM but not make it mandatory and too powerful for all PVP templates?
Making it a requirement would be the equivalent of increasing all spells and curses power to a point where current methods are no longer of any use. Any increase to Resisting Spells would not make it a requirement, only more appealing.

How does one define what is and what is not mandatory? Is it by how many other players assume its worth? Therefor everything only has a perceived worth and no real worth, since we are relying on others opinions instead of our own. Aside from that, there is no such thing as "mandatory" only what we presume would be either a) the most enjoyable or b) the most powerful. The two are not one in the same despite the voices here on Stratics.
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
Re:

Ugh. Tinsil.. Look.. No, in fact I'll not even try... rolleyes:
 
T

Tinsil

Guest
I know there's a trend here to think anything from a long time ago is great, but it's not true, especially not in the case of resist.

Resist is very powerful already, and will be even more needed once poisoning is buffed.
 
C

Cloak&Dagger

Guest
I know there's a trend here to think anything from a long time ago is great, but it's not true, especially not in the case of resist.

Resist is very powerful already, and will be even more needed once poisoning is buffed.
I don't follow that trend....I was personally not on the side of "lets make it how it once was" but a necro+any other template will make resist instantly useless assuming they know how to play the game. Evil omen negates 50% of the skill, and at that level it is pointless to have on. And with apple timers getting higher with this test publish, well there you go, evil omen, apple, evil omen *resist at 60 for 45 seconds*

I like the apple timer, but everything has flaws that need addressing, Resist vs evil omen is one, blood oath is another. There are other issues but they are not within the scope of this thread.
 
T

Tinsil

Guest
Evil Omen doesn't last that long and goes away at the first damaging spell.. Your resist won't be at half unless they're nonstop spamming evil omen.. which isn't going to work out very well at all lol.
 

virtualhabitat

Lore Keeper
Stratics Veteran
Stratics Legend
Dear Team:

Please include a resist spells buff in the combat balance changes. People have asked for this for awhile. The are many possibilities for such a buff Two I can think of right off-hand are a small damage reduction from direct damage spells, and having a chance to entirely resist debuff spells rather than merely having their duration cut, to a much greater extent than is the case now.

Resist spells is a skill with a long tradition in UO, and increasingly folks wonder, if the board traffic and conversations are any judge, if the skill is worth having. There's been some momentum gathering for the argument that the skills now entirely worthless. To the degree that that's true, it's a shame.

-Galen's player

This, please.
 
C

ChReuter

Guest
I know there's a trend here to think anything from a long time ago is great, but it's not true, especially not in the case of resist.

Resist is very powerful already, and will be even more needed once poisoning is buffed.
Yeah, no. This has nothing to do with Nostalgia as far as I can tell. At least the OP didn't mean resist should be reverted from what I gathered. I do agree though that you will hear the belief you pointed out above with many aspects of the game, but I don't agree that it's always the wrong way to go. I for one remember being annoyed countless times with the way resist used to work, I mean, it seemed like half of the duels I took part in, my opponent was saved from an early death due to a lucky resist (9 damage ebolt anyone?). I still would prefer the old design to the current one though. Now if we could have something completely new, taking the best of both systems or just totally redoing it from scratch, that I'd prefer even more.
In short, resist as it is today, while I wouldn't be comfortable without it, believe it doesn't do enough for an expenditure of 120 skill points. The old method only required 100 skill points and I never found myself thinking it needed a buff or a nerf.
 
T

Tinsil

Guest
If the person even has an idea you don't have resist you're kinda hosed 1v1.. para spam, mana vamp, fields, etc.

Resist IS powerful right now, very.. Well worth the 120 skillpoints. If it was underpowered why would it be one of the most valuable power scrolls?
 
C

Cloak&Dagger

Guest
If the person even has an idea you don't have resist you're kinda hosed 1v1.. para spam, mana vamp, fields, etc.

Resist IS powerful right now, very.. Well worth the 120 skillpoints. If it was underpowered why would it be one of the most valuable power scrolls?
More worth it in PvM than in PvP in my opinion, and that alone would make it worth a lot if enough non PvP folk wanted them. Just tossing out that its effectiveness for our discussion has nothing to do with its price.
 

Roland'

Lore Keeper
Stratics Veteran
Stratics Legend
Dear Team:

Please include a resist spells buff in the combat balance changes. People have asked for this for awhile. The are many possibilities for such a buff Two I can think of right off-hand are a small damage reduction from direct damage spells, and having a chance to entirely resist debuff spells rather than merely having their duration cut, to a much greater extent than is the case now.

Resist spells is a skill with a long tradition in UO, and increasingly folks wonder, if the board traffic and conversations are any judge, if the skill is worth having. There's been some momentum gathering for the argument that the skills now entirely worthless. To the degree that that's true, it's a shame.

-Galen's player
Funny you say this is worthless. Any good PvPer uses resist. Myself one other mage and any other temp ran around for a week solid 2 mage para spam 1 person dps. resist spells scrolls went up a couple mil after that for a while and were harder to find. No you dont have to run resist, but only untill someone who accualy knwos how to play the game figures out that you dont have it on. then you get out of cambat and go put it back on.
 

Hoffs

Gilfane Keeper of the Hall
Stratics Veteran
Stratics Legend
Just can't see any reason for a buff. Personally I think the skill is fine as it is; I hate to be without it in PvM or PvP. It serves its purpose and if you don't think that is good enough, go with another skill.

As someone who uses it most of the time, any increase in effectiveness would be good for me. But I always try to think what is good for the game, not me, and resist is not something I see any need to focus time on.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Funny you say this is worthless.
Funny that I didn't say that at all.

Here, though, is something I did say.

Even in PvM I find it under-rated and miss it when I don't have it on a character.

But 120 skill points is an awful lot to spend on a skill that no longer provides the benefits it once did.
Now in the original post, I said this:

There's been some momentum gathering for the argument that the skills now entirely worthless.
Which is, quite clearly, in no way me saying that the skill is worthless.

At no point in this thread or anyplace else did I say I think the skill is worthless.

So yeah. Either you didn't actually read the post or you decided to misrepresent me. I don't care which, but I do care when my positions are misrepresented. If you are not going to read my posts, do not respond to them either.

-Galen's player
 

Roland'

Lore Keeper
Stratics Veteran
Stratics Legend
Funny that I didn't say that at all.

Here, though, is something I did say.



Now in the original post, I said this:



Which is, quite clearly, in no way me saying that the skill is worthless.

At no point in this thread or anyplace else did I say I think the skill is worthless.

So yeah. Either you didn't actually read the post or you decided to misrepresent me. I don't care which, but I do care when my positions are misrepresented. If you are not going to read my posts, do not respond to them either.

-Galen's player
Wow you only looked at the first 6 words in my post and claim im not reading what you have to say?

You are looking to much into stuff, no one is out to get you.

Also, you wrote, "Resist spells is a skill with a long tradition in UO, and increasingly folks wonder, if the board traffic and conversations are any judge, if the skill is >WORTH< having."
Maybe thats why i choose to use the word "worthless" in my post.

Also only a fool would tell others on the internet to "not" read there post and then again tell them "not" to reply to them. Like anyone gives a **** about what your telling them.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Wow you only looked at the first 6 words in my post and claim im not reading what you have to say?

You are looking to much into stuff, no one is out to get you.

Also, you wrote, "Resist spells is a skill with a long tradition in UO, and increasingly folks wonder, if the board traffic and conversations are any judge, if the skill is >WORTH< having."
Maybe thats why i choose to use the word "worthless" in my post.

Also only a fool would tell others on the internet to "not" read there post and then again tell them "not" to reply to them. Like anyone gives a **** about what your telling them.
I got as far as I needed to in your post; to the point where you misrepresented what I'd said.

And, obviously, you give a [insert whatever swear word you used that Stratics bleeped out] about what I say or you would not have bothered to respond at all, let alone taken the extra time to misrepresent me.

-Galen's player
 
I

Iced_28

Guest
Lets be real here, if we want resist to be more powerful, it also has to be MUCH harder to obtain. Nothing can be trained to Legendary faster than 120 Resist. It takes 2 hours on noob island. I did it on a BRAND NEW character with no other real skills whatsoever.

Worthless skill, easily obtained. I don't see the current way of things as a problem.

Gains need to be far slower for a more powerful effect with resist to be balanced IMO.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Just can't see any reason for a buff. Personally I think the skill is fine as it is; I hate to be without it in PvM or PvP. It serves its purpose and if you don't think that is good enough, go with another skill.

As someone who uses it most of the time, any increase in effectiveness would be good for me. But I always try to think what is good for the game, not me, and resist is not something I see any need to focus time on.
Contrary to what you may have read elsewhere in this thread, I do indeed use the skill and find it to be worthwhile.

It is difficult to argue, however, that Resist Spells as a skill has maintained the stature it once had.

*shrugs*

If they don't change it, I'll still use it, surely.

-Galen's player
 
T

Tinsil

Guest
Okay if you guys admit it's effective and such, why does it need buffed?
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Okay if you guys admit it's effective and such, why does it need buffed?
Too easy to doubt how effective it is; unlike the case with, say, Parry, you need to construct an argument for Resist Spells. What it does and how much it helps isn't immediately obvious.

Also too easy to duplicate with simple items, such as a trapped pouch, or enchanted apples (much less so for the latter after the combat balance changes go through, though). Lucky casting of the Bushido Evasion spell can also easily duplicate, or exceed, the resist spells skill.

-Galen's player
 
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