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Please critique my sampire template and suit...

  • Thread starter Seth Stormcloud
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S

Seth Stormcloud

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Hi there...I just recently decided to try my luck with creating a sampire as I think this type of warrior will fit my style of play. When I hunt it is usually by myself and the sampire character seems to be a good one for solo play. I have lurked this forum for the past couple of months reading everything I could find on sampires and I have learned a lot from the numerous posts. Now I am at the point where my skills are raised and I just created my first suit for this character. I know there are things I could have done better and this is certainly not the best suit out there but I am pretty happy with the results.

Ok a rundown of my skills and gear:

Skills:
Swords 120 (Fencing 120 on soul stone), Parrying 120, Bushido 120, Tactics 120, Necromancy 100, Spirit Speak 100 and Chivalry 65
Strength 125 (112 hp), Dex 120, Int 10

Gear: Animated Tinker Legs, Mace & Shield glasses, Crimson Cincture, Conjurer's Garb and Trinket, Quiver of Infinity, 4 Pieces of Heartwood Woodland Armor powdered and Imbued, Imbued ring and Bracelet

Resists on the suit are: 80/96/71/80/69 (made a mistake when imbuing energy thinking i could go to 18)

Mods on the suit are as follows: DI 100%, HCI 45%, DCI 40% (45% with twinkling scimi), HLD 30%, SSI 10%, Stam Inc +24, HPI +20, MI +16,
Dex +15, Strength +11, HP regen 5, Mana regen 2, Stamina regen 2

With the suit on my strength is 136 and hit points are 138, my dex is 135 and stamina is 159.

So any feedback, criticisms, thoughts and advice would be appreciated. My main objective is to be able to solo higher end creatures or at least stay alive when fighting in a group. Virtually all of my swords, tactics training up to 120 came from the painted caves fighting troglodytes. I do plan on raising Resist spells to 100 and putting it on a soul stone to swap out with Spirit speak whenever the situation may warrant.

Thanks,
Stratcat
 
C

Connor_Graham

Guest
I have lurked this forum for the past couple of months reading everything I could find on sampires and I have learned a lot from the numerous posts.
I think I speak for all of the regulars here in saying thank you for doing this. :thumbup1:


Ok a rundown of my skills and gear:

Skills:
Swords 120 (Fencing 120 on soul stone), Parrying 120, Bushido 120, Tactics 120, Necromancy 100, Spirit Speak 100 and Chivalry 65
Strength 125 (112 hp), Dex 120, Int 10
I would drop Str by 5 points to bump Dex up, then work on getting another 10 Dex. With Swords as your chosen weapon skill, you'll want the higher Dex/Stam so you can use the heavier hitting weps like the double axe or ornate axe. I would also suggest you drop Parry in favor of Anatomy which will dramatically increase your damage output.


Gear: Animated Tinker Legs, Mace & Shield glasses, Crimson Cincture, Conjurer's Garb and Trinket, Quiver of Infinity, 4 Pieces of Heartwood Woodland Armor powdered and Imbued, Imbued ring and Bracelet
You might look into dropping the Quiver of Infinity for one of the more recent cloak additions. Other than that, all in all you did pretty good. Now if we can just get the rest of the lazy posters to actually read before posting.



Yeah, yeah, yeah, I know. That's probably asking a little too much.....:gee:
 
J

[JD]

Guest
what are you using for a weapon? ive been having great success with this as my go to weapon:

double axe
  • ssi 30
  • di 38
  • hml 55
  • hsl 44
  • slayer/super slayer

i made an arachnid and demon slayer. like it a lot. trying to make a reptile one, however the RNG is fighting me. i'm trying to get a mostly cold elemental weapon for dragons. most reptilekind is cold vuln
 

Obsidian

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Nice suit. I'm going to pile on Connor's above comments.

1. Dex and stamina. Try to max this. Post curse, you want to be at 151 or above.

2. SSI. Check the SSI charts, but typically you want to be at 35 SSI to get to the next swing speed tier. You can do that with 30 from the weapon and 5 from either a Turquoise ring or the Ranger's Cloak of Augmentation.

3. DCI. This needs to be 45. If you have to trade off some HCI, I would do that since you also have HLD on the suit.

I'm interested to know why you went above 70/95/70/70/70 on the suit. It is too late to adjust an imbued auit now, but you might have been able to get more stamina or mana that way. I also like have 40 LMC on my sampire's suit to use lots of specials. That isn't necessary, but it is nice to have.

Enjoy your new build!

-OBSIDIAN-
 
C

Connor_Graham

Guest
3. DCI. This needs to be 45. If you have to trade off some HCI, I would do that since you also have HLD on the suit.
Eh, I've found that 40 DCI is workable if you know what you're doing. There really isn't that much difference, and as long as you keep your swing speed up it's all good.
 

Madrid

Slightly Crazed
Stratics Veteran
Stratics Legend
Seth Stormcloud that's virtually Identical to the template I run and I think it's the tops...

I disagree with Connor on Anatomy. I'll take Parry over Anatomy hands down...

Anatomy is nice to have as a damage bonus where there is little danger of getting killed but when it comes to tough battles and serious danger you need to load up on defense.

If you bring the right weapons for the job at hand you can circumvent the amount of damage bonus received from Anatomy.

Against Miasma I do about 10 more points of damage with Anatomy and it's worth it because Miasma doesn't pose much of a threat.

Against Rend, Rikktor, Meraktus or Putrifer hitting for 10 more points isn't worth it and I'm going to roll with more defense & parry.

You need as much protection as possible against the hard hitting monsters imo.
 

Obsidian

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Yeah, I always thought of the sampire as a tank with long-term endurance. If you can absorb, deflect, or avoid melee damage while still swinging at max speed you should be in good shape. Then it becomes a matter of using the right weapon for the job. That's why I like (and still run) 120 parry, 45 DCI, 35 SSI total, and carry over 180+ stamina.

-OBSIDIAN-
 
C

Connor_Graham

Guest
I disagree with Connor on Anatomy. I'll take Parry over Anatomy hands down...
120 Parry gives the chance to block roughly 1 out of 30 landed hits (if my math is right). It's really not worth the points. The chance the combat calculations will reach the point where Parry comes into play is about 1 in 10-12, and then you have a 35-40% chance to block that one. I'm not trying to change your mind, just showing the facts, which speak for themselves. To the OP- is blocking 1 hit out of 30 really worth 120 points, or would you rather have additional damage added to every single hit you land?
 

Madrid

Slightly Crazed
Stratics Veteran
Stratics Legend
120 Parry gives the chance to block roughly 1 out of 30 landed hits (if my math is right). It's really not worth the points. The chance the combat calculations will reach the point where Parry comes into play is about 1 in 10-12, and then you have a 35-40% chance to block that one. I'm not trying to change your mind, just showing the facts, which speak for themselves. To the OP- is blocking 1 hit out of 30 really worth 120 points, or would you rather have additional damage added to every single hit you land?
What are you basing this 1 out 30? Where is the formula to substantiate your calculations?

Because I for one would sure like to have a look at it. And even then I want to have a Dev verify that what your are describing is true and correct.

All I can go buy is what I experience personally first hand in the game. Against Top Tier 160 monsters that are hard hitters I'll absorb huge hits without Parry.

If you park yourself in a level 1 or 2 spawn and get surrounded by MOB's: One with Parry and one without..the difference in having parry and not having parry will become very transparent.

I sure would like to see the data your basing your calculations off of and then get a Dev to authentic it. I've been playing for sometime almost exclusively a sampire and I find it hard to imagine that the benefits of parry are all in my head.

Until you can provide some data I don't put any water whatsoever into your opinions about Parry.
 

Obsidian

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I haven't looked at the calculations, but I know my sampire with 120 parry can easily survive Navrey's web without any supplemental healing. I may get hit once while webbed. My other sampire without parry can get into trouble while webbed. Other than the parry difference, the characters are basically the same (except on different shards). Certainly, no parry fits fighting certain mobs, but for Navrey in particular, I love having 120 parry.

-OBSIDIAN-
 
C

Connor_Graham

Guest
What are you basing this 1 out 30? Where is the formula to substantiate your calculations?
I already spelled out my math. Do the figures yourself if you doubt me. As I have already mentioned it may have been incorrect, but I don't believe so.

10% = 1 in 10. If roughly 1/3 of that 1 actually gets blocked, that equals 1 in 30. I can't spell it out any simpler than that.
 
S

Stupid Miner

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I already spelled out my math. Do the figures yourself if you doubt me. As I have already mentioned it may have been incorrect, but I don't believe so.

10% = 1 in 10. If roughly 1/3 of that 1 actually gets blocked, that equals 1 in 30. I can't spell it out any simpler than that.
er... parry rate at 120 is generally 30-35%
 
S

Seth Stormcloud

Guest
Hi guys, thanks for all the replies. I really appreciate all of the good advice. Sorry for the late reply...real life can be busy.

I have set my strength to go down and dex to go up and I plan on retooling one or more pieces to get even more stamina. I also put my parrying on a soulstone and added anatomy (I had 100.00 anatomy on a soulstone). I did notice a difference in the damage and I think I will raise it to 120. My plan is to swap parrying and anatomy in and out the same way others swap spirit speak out for resist spells (I just raised resist to 100 so I am going to do that too). I guess it will all depend on what I am fighting. I think having 120 anatomy on a stone at the very least will be a good idea.

My main weapon right now is a twinkling scimitar and I use it for the 6% dci but I do plan on crafting some axes for the extra damage.

In my suit I use the animated tinkers legs and that gives me 10% ssi. Any weapon I craft will have at least 25% ssi so that I hit 35% ssi. This should enable me to keep my quiver and the 5% dci that it offers.

My resists are higher than 70/90/70/70/68. This is mainly because I was anxious to get something going and I will be honest, I think I probably lack the patience to create something so precise. Although, I am now realizing how much more as far as extra or increased mods my suit could have contained so I am not ruling out improvements in the future.

Some great advice and good ideas. Thanks again,

Stratcat (on Catskills)

:thumbup1::)
 
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