Because you simply can't market a nearly 13 year old game that hasn't seen a valid, significant overhaul that would enable it to compete with new, flashy games.why doesnt uo advertise it would bring players, it would have to.
Indeed there are. And to naysayers who keep repeating 'graphics aren't everything'... they ARE a way to get people interested. I could convince my boyfriend to try WoW and Runes of Magic, but UO was 'that ugly game you play' and he wanted no part of it. A lot of people feel the same. Heck, even DOFUS had a significant graphics overhaul.Because it would be a waste of money.
There are hundreds free to play games there with graphics simiar or better than UO.
And most players don't see the advanatage of having a house to pay monthly when sims 3 offers that for no monthly fee.
You do not nedessarily need graphic superiority.Indeed there are. And to naysayers who keep repeating 'graphics aren't everything'... they ARE a way to get people interested. I could convince my boyfriend to try WoW and Runes of Magic, but UO was 'that ugly game you play' and he wanted no part of it. A lot of people feel the same. Heck, even DOFUS had a significant graphics overhaul.
In order to compete, you need something that is going to be visually enticing. It's almost akin to dating someone. Do you go up to the ugliest person to ask them out? No, you go for the most attractive. It's only later that you find out more about their personality.
No, but they are 'cute' graphics, and far 'crisper' looking than UO's. In addition, Farmville is a free social Facebook game. Ultima is a game with a paid monthly subscription. That's why Farmville is highly popular, because they marketed a social game you can play in minutes, not only for free but using the largest social networking site to make it popular, and get your friends involved. The model used for them is entirely different.You do not nedessarily need graphic superiority.
I doubt farmville got big by graphics, but you need something special to get customers.
UO did not play to its strengths over the years, but then most games do not (EVE I think is the big exception). Company greed and the integrity of a game do not mix well.
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*nods*You do not nedessarily need graphic superiority.
I doubt farmville got big by graphics, but you need something special to get customers.
UO did not play to its strengths over the years, but then most games do not (EVE I think is the big exception). Company greed and the integrity of a game do not mix well.
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That because UO's always seems to half ass make their way through the copy of other systems and rush it to make it garbage. If we didn't go through producers and staff every year or move every 2 years in between said changes they might not have been so bad. I find it remarkable the game has made it as long as it has. If it was not for player housing this game would be dead.*nods*You do not nedessarily need graphic superiority.
I doubt farmville got big by graphics, but you need something special to get customers.
UO did not play to its strengths over the years, but then most games do not (EVE I think is the big exception). Company greed and the integrity of a game do not mix well.
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When UO began to assimilate aspects of other games, it lost what made it truly unique.
I think a lot of people in the industry tend to agree with what you said in the last sentence. Housing was one of the greatest implementations. Giving players ownership of a patch of the online world. Customisation enhanced that, involving player creativity.That because UO's always seems to half ass make their way through the copy of other systems and rush it to make it garbage. If we didn't go through producers and staff every year or move every 2 years in between said changes they might not have been so bad. I find it remarkable the game has made it as long as it has. If it was not for player housing this game would be dead.*nods*You do not nedessarily need graphic superiority.
I doubt farmville got big by graphics, but you need something special to get customers.
UO did not play to its strengths over the years, but then most games do not (EVE I think is the big exception). Company greed and the integrity of a game do not mix well.
![]()
When UO began to assimilate aspects of other games, it lost what made it truly unique.
I have to agree, F2P is the way to go, please let this be made so.UO needs to adapt a free basic account set up with an expanded purchasable items/features shop, as well as an account option.
It would up player base VASTLY, as well as game income.
Doubt it? Read this:
http://www.techdirt.com/articles/20100331/1631278819.shtml
UO is losing players. A well conceived free account set up would propel UO forward another 10 years easy.
If he were around still...Draconi can show us the way!
I keep saying this and keep being told this can't possibly work for UO.I have to agree, F2P is the way to go, please let this be made so.UO needs to adapt a free basic account set up with an expanded purchasable items/features shop, as well as an account option.
It would up player base VASTLY, as well as game income.
Doubt it? Read this:
http://www.techdirt.com/articles/20100331/1631278819.shtml
UO is losing players. A well conceived free account set up would propel UO forward another 10 years easy.
Draconi can show us the way!
I think f2p would work REALLY well for UO. Because if people play UO a large portion of them WILL get into it, and will pay for extras, and I can see tons of opportunity for modularization of the game on many fronts.I keep saying this and keep being told this can't possibly work for UO.
This modern online world is spinning very quickly. You either keep up with it, or fall by the wayside.
If some of the "old" industry names and visionaries out there are jumping in on the action, there must be something in it. FTP "social networking" games are where the money seems to be at.
Graphics are only important for games you cant play for free. The reason facebook games are so popular is because they are a) free b) on a site people go to everyday anyway (and can access anywhere without installing a program) and c) designed to give people a seemingly casual (but in truth demanding) routine to enjoy.Unless there's a HUGE push to (again) update the graphical nature of the game, we're going to have to be content with the fact that UO is now a niche game and not a powerhouse in the MMOG world.
They've long since announced that players will have - from the get-go - their own private starship that serves as player-housing. While they haven't really released too much information on it, since they did use the word "housing" I'm going to assume you can indeed decorate the place as fits your tastes.Back to what I said in the first paragraph though. It's highly surprising other developers haven't taken the housing model concept in UO and worked it into more games. As well as the PvP input from UO developers for Star Wars: The Old Republic, don't be entirely surprised to see some form of housing or player controlled custom spaces.
If it's going to have longevity for the investment by EA/BioWare, then it needs something that brings players back. Custom housing and "ownership" of a piece of an online "real estate".
See, if I were a lead designer on UO, I would immediately push for one of two things:
Either 1) A javascript web-client for UO that connected to a customized server just for free-to-play. Use the old 2D engine. Integrate with Facebook and the Japanese and Chinese social networks. Add micro-transactions. Simplify gameplay to T2A era mechanics. Use only a single main Britannia map. Enhance the "sticky" systems like housing, gardening, and crafting.
Or 2) Give it a 3D treatment like Iris. The game is mostly written as modular and self contained scripts - they could be plugged into any server environment if they used middleware (by converting to Python, Lua, etc).
Profit.
(Oh, and that's just for "new things." Obviously I'd like to see all the bugs fixed! Oh, if I only had a genie and my wishes...)
I really like this guy.See, if I were a lead designer on UO, I would immediately push for one of two things:
Either 1) A javascript web-client for UO that connected to a customized server just for free-to-play. Use the old 2D engine. Integrate with Facebook and the Japanese and Chinese social networks. Add micro-transactions. Simplify gameplay to T2A era mechanics. Use only a single main Britannia map. Enhance the "sticky" systems like housing, gardening, and crafting.
Or 2) Give it a 3D treatment like Iris. The game is mostly written as modular and self contained scripts - they could be plugged into any server environment if they used middleware (by converting to Python, Lua, etc).
Profit.
(Oh, and that's just for "new things." Obviously I'd like to see all the bugs fixed! Oh, if I only had a genie and my wishes...)
That's great, but WE are telling you that you cannot advertise an old game that has no new perks, bells or whistles.UO is a good game. I pay for it, and so do you. If they want more paying customers they have to let them know the game exists. This is called advertising.
Yeah, most of us did while he was here. And he's hot (just saying).I really like this guy.
Not everyone thinks you're Kevin Costner. Just because you build it, doesn't mean They will come..Actually working on an F2P right now, and it's a lot of fun to build an MMO from the ground up knowing that you'll be attracting a hundreds of thousands of players pretty much from the get-go simply because of the revenue model.
Forces a lot of interesting design decisions though, especially with handling the "newbie hose."
But if he doesn't build it, he'll never know.Not everyone thinks you're Kevin Costner. Just because you build it, doesn't mean They will come..
Keep in mind Iris was developed by like 2 or 3 people in their spare time as a hobby. Imagine what you could have with some actual investment and a team of people....
Or 2) Give it a 3D treatment like Iris.
I would hope a 3d treatment would be a LOT better quality than Iris. I mean it's an interesting concept, but the execution in many areas that I have seen REALLY need some work (i.e. one screenshot showing a potted plant had the 2d artwork in an X pattern which just looked dumb, and one video I watched, the animation was painfull to watch).
So, a quick web search reveals close to 100 shops selling the baderunner blu ray and thousands with the DVD. This is whatmy people call call advertising.That's great, but WE are telling you that you cannot advertise an old game that has no new perks, bells or whistles.
Do you see Warner Brothers still advertising BLADERUNNER on Blu Ray? No. It sits there on the shelves if people choose to pick it up. They advertised it when it first came out, it did well and they moved onto discussing the next big release.
Now, when they cleaned up the movie drastically, made a 'Final Cut' version, and added TONS of content, the Blu Ray was heavily advertised. Like, all over. It was a big deal. Well, at some point they stopped advertising it and went on to the next project. At some future point they may have something better than Blu Ray, or a new version of BLADERUNNER, and at that point they could advertise again. But now? No.
You can't market something old. You can't market something that looks like UO does currently, in CC or EC. You just can't. It isn't realistic. You need to start at looking at new ways to get your product noticed. D&D did a GREAT job at hyping their change to F2P at various news outlets. UO just needs an angle that they can corner.
Right now, they have: a 13 year old game, OLD graphics that would be embarrassing to showcase on a retail box, and no new things to promote. Realistically, Sturdy, you just can't do that.
'Being sold' and 'the company is investing in advertising' is two TOTALLY different things.So, a quick web search reveals close to 100 shops selling the baderunner blu ray and thousands with the DVD. This is whatmy people call call advertising.
Back catalogs do not exist unless advertised. Define advertise internet! "Ok Sturdy, will do!" "A public promotion of some product or service." Thanks internet! You rock!!![]()
- Very nice to hear, Draconi. So, wild guess... but, if you are in Austin with Portalarium I'd love to buy you a beer and maybe take a tour of the big eco log cabin on the lakeActually working on an F2P right now, and it's a lot of fun to build an MMO from the ground up knowing that you'll be attracting a hundreds of thousands of players pretty much from the get-go simply because of the revenue model.
Forces a lot of interesting design decisions though, especially with handling the "newbie hose."
Me too!!I really like this guy.See, if I were a lead designer on UO, I would immediately push for one of two things:
Either 1) A javascript web-client for UO that connected to a customized server just for free-to-play. Use the old 2D engine. Integrate with Facebook and the Japanese and Chinese social networks. Add micro-transactions. Simplify gameplay to T2A era mechanics. Use only a single main Britannia map. Enhance the "sticky" systems like housing, gardening, and crafting.
Or 2) Give it a 3D treatment like Iris. The game is mostly written as modular and self contained scripts - they could be plugged into any server environment if they used middleware (by converting to Python, Lua, etc).
Profit.
(Oh, and that's just for "new things." Obviously I'd like to see all the bugs fixed! Oh, if I only had a genie and my wishes...)
Tell that to nDoors Interactive, for the past 2 years they've not only made enough money to pay their developers, and maintain rather good GM Support, they've made enough money that for the game Anniversary they have ran in game contests with real world prizes. Grand Prize last year.. New Toyota Scion. This year New Chevy Camaro.I keep saying this and keep being told this can't possibly work for UO.
This modern online world is spinning very quickly. You either keep up with it, or fall by the wayside.
If some of the "old" industry names and visionaries out there are jumping in on the action, there must be something in it. FTP "social networking" games are where the money seems to be at.
A game that has certain items exclusively available in the item store (or other out of game means) is not free to play.Tell that to nDoors Interactive, for the past 2 years they've not only made enough money to pay their developers, and maintain rather good GM Support, they've made enough money that for the game Anniversary they have ran in game contests with real world prizes. Grand Prize last year.. New Toyota Scion. This year New Chevy Camaro.
I'm of course talking about Atlantica Online, their entire income for the game comes from an Item Store.
UO Could do this, it would mean revamping all Artifact drops to be extremely rare in comparison to now, and put these items on an Item Store, Removing 120 Scrolls completely and double scroll binding requirements, and adding 120's to an Item Store, and creating special limited use buff items to be available only from the Item Store, and adding all Runics to an Item Store. Personally I'd add non-blessed copies of all the Vet Rewards usable by anyone as well but that's just me, and I'd add Bulk Resources....
Few thoughts on thing that doing this would do, Bring back TONS of old players, to start, kill off the Items for $$$ market outside the UO Store.