Aside from the vendors set up within Luna Walls, most of all other player vendors have a quite harder chance of selling.
Sure, laying out runes and advertising at banks "may" help a little but the problem is that as the game currently is, there is NOT an even field between players vendors inside of Luna and outside of Luna, IMHO.
Question is, this disparity is or not a design issue ?
That is, something the Developers should address and deal with to even out the playing field among ALL players whether they may have vendors inside or outside of Luna ?
My opinion is that yes, if it is considered that of Developers' the responsibility to have the game balanced in its aspects, since player vendors appears not to be, well, then I would imagine intervention from the designers should come to even out the playing field for all those who have vendors.
How ?
Well, anyone got good ideas ?
Sure, laying out runes and advertising at banks "may" help a little but the problem is that as the game currently is, there is NOT an even field between players vendors inside of Luna and outside of Luna, IMHO.
Question is, this disparity is or not a design issue ?
That is, something the Developers should address and deal with to even out the playing field among ALL players whether they may have vendors inside or outside of Luna ?
My opinion is that yes, if it is considered that of Developers' the responsibility to have the game balanced in its aspects, since player vendors appears not to be, well, then I would imagine intervention from the designers should come to even out the playing field for all those who have vendors.
How ?
Well, anyone got good ideas ?