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Pirateships suddenly not taking damage??

SashaSeeks

Seasoned Veteran
Stratics Veteran
Stratics Legend
We started hunting pirates last night. Was no problem to disable their ship and then capture the pirate. Think we did 3 or 4 last night. Tonight we did the first and second one with no problem. We averaged I think 50 cannon balls each ship give or take... We left pirate hunting to go to EM Event, left the event due to lag and decided to go back to pirate hunting. Since that time we have tried to disable two different pirate ships and were unable to damage them, even put a nick in their ship after 200 cannon shots.

Is anyone else experienceing this problem? We are on Pacific shard. And want to get back to pirate hunting, but don't want to needlessly waste our hours worth of ammo if it is a glitch in game, or the event threw it off. I did not read anywhere that the pirate ships get progressively harder the more you capture....

Any info would be a help!!!!
Thanx
 

SashaSeeks

Seasoned Veteran
Stratics Veteran
Stratics Legend
Let me also add in, that our ship and cannons were in pristine condition, so that was not the problem. Also as far as I can tell there is no way to tell if you are doing damage to the pirate ship other then seeing the damage. We did notice however that if you use grapeshot that you get a little tiny message on your screen about how much damage done to parent. What ever parent is, I am assuming it is the pirate. As all other deck hands (orcs) were already killed. We tried the grape shot only because the heavy cannon balls were not doing any damage.
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
The group I went out with tonight ran into exactly the same issue.

We were able to to sucesfully capture a few pirates and then we weren't able to damage anymore ships. We killed their crews just fine, but the ships were immortal. :(

A massive waste of resources trying to have fun.

The 'damage to parent' is a debug message on the pirate ship cannons when you damage them. THAT we were able to do just fine.


Something telling us if our cannon shots actually hit would be nice, aside from the boat graphics that should change that is...
 

SashaSeeks

Seasoned Veteran
Stratics Veteran
Stratics Legend
Are you on Pacific shard also or a different one? It is good to know that the "parent damage" is damage to cannons. Why do they not simply just say damage to cannon so we know what the heck it means lol. And I agree, it would be nice to know if you are damaging the ship, instead of just seeing a hole in the ship. As it may take awhile to put the hole there. The other thing I did notice is that the pirate ships did not seem to be firing back at us. Which they had previously done.

Thanks for the response!
 

Otis Firefly

Slightly Crazed
Stratics Veteran
Stratics Legend
having this same issue tonight on Napa, 3 ships in a row! and we were only able to destroy the cannons on the ship and thats it, no actual dmg, just missing cannons!, we then decided to kill the pirate and just go around the boat and see if we could dmg it.nothing visable could be seen for dmg, but im also noticing that they are not firing cannons on you either
 

SashaSeeks

Seasoned Veteran
Stratics Veteran
Stratics Legend
Looks like a bug across shards then. Sounds the same as what we ran into. Will post in the bug list at top of page. Thanx for info everyone!
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
I had posted the same problem few days ago...
I had to kill the pirate without chance to aboard it...

However my thoughts was the fact that I passed through a server line during the battle and this could have made the pirate boat indestructable...
 

SashaSeeks

Seasoned Veteran
Stratics Veteran
Stratics Legend
We did not run into any server lines at the time. Had problems with two pirate ships in a row, had to give up on them due to running out of supplies. The first one we thought was a fluke. (Pirates name was Black Mouth Calvin) LOL. After getting nowhere with the second one, we knew something was wrong. We want to continue pirate hunting but, not too interested in waisting so much time and resources unless someone tells us it is fixed!!!!!
 

Gheed

Certifiable
Stratics Veteran
Stratics Legend
We had the same problem too. Oddly enough the orcs had killed our crafter. We just left him dead. We couldn't damage a single ship since. We ressed him and could normally damage the very next ship. We kept everyone alive and had no problems with any other ships the rest of the night. May be a coincidence but it seemed to work for us.
 

lucitus

UOEC Modder
Stratics Veteran
Stratics Legend
I havent tried 3 in a row but have killed 4, with one we also had the problem that there is no damage done but then we sailed around the boat and began to shot it from the other side and it got destroyed.

So i think you are no stupid people and because i havent tried it, i only ask as possible solution have you tried it to shot against another side of the pirates ship?
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
yep, I tried to fire in all side: front, left, right and back, but is not taking damage anymore...

The worst thing still the fact that you cannot see a number or text who say the current state....
 

SashaSeeks

Seasoned Veteran
Stratics Veteran
Stratics Legend
Yep, tried firing on all sides of the ship. No one on our crew had died at all during any pirate hunting. We were all alive and healthy. We have always been able to kill all of the crew on the pirate ship with no problem, the pirate we keep alive to turn into Bigsby. We have been doing our pirate hunting one right after another, because that is when we have our people together. We have been using a crew of 3 people, we are all in the same guild but not partied. Fri night was no problem, one right after another. Sat night we captured one or two pirates, then could no longer damage pirate ships- we gave up after attempting the last two that took no damage as we went thru all of our very time consuming supplies, and really don't want to waste anymore if we can't damage the ship.
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
This was on Great Lakes, late last night.

While the pirate was alive we could do no damage to the boat. Once we managed to kill a pirate with arrows and spells, we could then damage the boat and board.

We WERE able to successfully attack regular orc ships as normal, and their boat took damage.

The pirate ships are pretty much confined to the Jhelom subserver, I don't think they go anywhere near a server line...

It would have been nice if the pirate ships had even been a focus during the beta...
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
I'm on europa and in my battle we pass through a server line... however doesn't worth the pirate hunting until this is fixed... and the reward raised a bit...
 

SashaSeeks

Seasoned Veteran
Stratics Veteran
Stratics Legend
Oh another thing I forgot to mention, in uoguide.com it says that when a pirate is captured alive and turned in to Bigsby, that the reward will be split between those that participated. So far that has not happened, only our captain with the boat and the quest has recieved the reward, even though we were in our captain's presence the whole time. Uoguide does not mention if we need to be "partied". And of course we were not as we are all members of same guild.
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
You have to be partied with the Captain of the ship the whole time. From before (s)he gets the quest till after the pirate is turned in. Then you will all get a cut of the 10K (whoopie, 10K for 45 mins + prep time) and a special reward.

Special rewards are either 1 piece of the 8-part orc ship plans, or one of four types of magical cannon ball.
 
L

LordDextonious

Guest
Same thing, tonight on Pacific... Seriously wasted 2 hours of my life trying to enjoy the "expansion" or "booster". What the hell does that mean anyways, "booster". Do they need the money first?? THEN they can find the time to actually make it work?? jesus christ, what an embarrassment this would be for me if I were involved.
 
F

Falcon of Atlantic

Guest
I've had this problem a couple times aswell. I've had ONE reset and start taking damage though.
 

SashaSeeks

Seasoned Veteran
Stratics Veteran
Stratics Legend
Can we get some answers from the Devs Please!! We really are looking forward to going back to pirate hunting. But it is not worth it until it is fixed, with the amount of time and resources it takes!!! It would be good to at least hear a peep out of someone...
 

Scarst

Lore Master
Stratics Veteran
Stratics Legend
Let me also add in, that our ship and cannons were in pristine condition, so that was not the problem. Also as far as I can tell there is no way to tell if you are doing damage to the pirate ship other then seeing the damage. We did notice however that if you use grapeshot that you get a little tiny message on your screen about how much damage done to parent. What ever parent is, I am assuming it is the pirate. As all other deck hands (orcs) were already killed. We tried the grape shot only because the heavy cannon balls were not doing any damage.
I had the same thing happen a few days ago, and posted about it also not in as much detail though.

Since then I was on another persons ship and we caught a pirate without a problem.
 
T

Trebr Drab

Guest
Are there any differences in the damageable ships and those you can't?

Location, coastal waters? Could they simply be repairing their ships during the battle? If the ship is later taken in open waters, this could account for lower resources in the hold, too.

What about the side of the ship you are attacking? Any differences there?

Is it possible there is an optimum range that people are missing on?

Are the undamageable ships moving where the others aren't?

Oh, and are you drunk? heh
 
K

Kamin

Guest
I had the same problem I was right up against a pirate ship not doing any damage. After 20 shots I moved 1 tile to the side fired 8 times and the ship showed damage, after another 6 shoots I could board it. Seems like you cannot be right up against the ship (at least on some ships) when you fire which kind of makes sense.
 

SashaSeeks

Seasoned Veteran
Stratics Veteran
Stratics Legend
Are there any differences in the damageable ships and those you can't?

Location, coastal waters? Could they simply be repairing their ships during the battle? If the ship is later taken in open waters, this could account for lower resources in the hold, too.

What about the side of the ship you are attacking? Any differences there?

Is it possible there is an optimum range that people are missing on?

Are the undamageable ships moving where the others aren't?

Oh, and are you drunk? heh
The only difference that we have noticed, is that sometimes a pirate ship will not fire back at you. I believe it was Otis Firefly that has noted the same thing. The ships that we attack appear to be the same as previous ones, same size etc. Other than that, our plan of attack had not varied. We kill off the crew till just the pirate is left. Then proceed to try to blast his ship. We have not crossed server lines, nor had we had to chase a pirate ship all over the sea. We generally find the pirates in pretty much the same area, it does not appear that location is the problem. It is simply some ships you can blast to pieces where other ones appear to be completely indestructable.
 

Scarst

Lore Master
Stratics Veteran
Stratics Legend
The only difference that we have noticed, is that sometimes a pirate ship will not fire back at you. I believe it was Otis Firefly that has noted the same thing. The ships that we attack appear to be the same as previous ones, same size etc. Other than that, our plan of attack had not varied. We kill off the crew till just the pirate is left. Then proceed to try to blast his ship. We have not crossed server lines, nor had we had to chase a pirate ship all over the sea. We generally find the pirates in pretty much the same area, it does not appear that location is the problem. It is simply some ships you can blast to pieces where other ones appear to be completely indestructable.
Yep if you're not taking Damage you're not dealing it either.
 
T

Trebr Drab

Guest
I had the same problem I was right up against a pirate ship not doing any damage. After 20 shots I moved 1 tile to the side fired 8 times and the ship showed damage, after another 6 shoots I could board it. Seems like you cannot be right up against the ship (at least on some ships) when you fire which kind of makes sense.
The only difference that we have noticed, is that sometimes a pirate ship will not fire back at you. I believe it was Otis Firefly that has noted the same thing. The ships that we attack appear to be the same as previous ones, same size etc. Other than that, our plan of attack had not varied. We kill off the crew till just the pirate is left. Then proceed to try to blast his ship. We have not crossed server lines, nor had we had to chase a pirate ship all over the sea. We generally find the pirates in pretty much the same area, it does not appear that location is the problem. It is simply some ships you can blast to pieces where other ones appear to be completely indestructable.
Yep if you're not taking Damage you're not dealing it either.
Possible connection? Keep in mind that with the "smooth sailing", maybe that pirate ship is right next to you according to UO's location, but you might see it a space away??
 

SashaSeeks

Seasoned Veteran
Stratics Veteran
Stratics Legend
Possible connection? Keep in mind that with the "smooth sailing", maybe that pirate ship is right next to you according to UO's location, but you might see it a space away??
Hum, I get what you are saying, but I don't think that is it. Reason being, you would think that you would see some kind of damage either to us or to them when you do need to adjust your ships a little. We have tried at point blank range with neither of us moving, and from a distance of a few tiles, and have tried from all sides of the ship. Left side of the pirate ship, right side, front back, and we have also tried swinging our ship around so that we were fireing with lets say, the cannons on our right side, as opposed to cannons on our left side. Had even lined up so that we were fireing from our forward cannon. Nodda.
 

Tom_Builder

Slightly Crazed
Stratics Veteran
Stratics Legend
Ok, I had this same problem but......another pirate ship came along and they started fighting each. The other pirate blew the ship up for me and I got the captian. I used up 100 cannonballs and 100 grapeshot. I did get 1 rare cannon ball as a reward.

Tom
 

SashaSeeks

Seasoned Veteran
Stratics Veteran
Stratics Legend
Ok, I had this same problem but......another pirate ship came along and they started fighting each. The other pirate blew the ship up for me and I got the captian. I used up 100 cannonballs and 100 grapeshot. I did get 1 rare cannon ball as a reward.

Tom
Hum... One pirate attacking the other pirate? That is not something I had concidered. Didn't think they would attack each other. Now that I think of it there was another pirate ship near by. We could often see both pirate ships in our itty bitty little radar map, so maybe they were at war with each other, and when we got between them, they would not allow us to attack the ship cuz they were already battleing each other? In that case we could all just drag two pirates next to each other, wait till they are all dead and cappture the pirates. LOL
 

zamot

Seasoned Veteran
Stratics Veteran
Stratics Legend
you do not have to be in a party at the time the captain recieves the quest. You must only be in the party during the attack and capture.
 

Nyses

Lore Keeper
Stratics Veteran
Stratics Legend
The only difference that we have noticed, is that sometimes a pirate ship will not fire back at you. I believe it was Otis Firefly that has noted the same thing. The ships that we attack appear to be the same as previous ones, same size etc. Other than that, our plan of attack had not varied. We kill off the crew till just the pirate is left. Then proceed to try to blast his ship. We have not crossed server lines, nor had we had to chase a pirate ship all over the sea. We generally find the pirates in pretty much the same area, it does not appear that location is the problem. It is simply some ships you can blast to pieces where other ones appear to be completely indestructable.
Yep if you're not taking Damage you're not dealing it either.
I just had this happen to me on Pacific. :( After I had killed the crew and only the Pirate was left, I went thru about 50 Heavy Grapeshot, never taking damade from, or dealing damage to the ship, but all the cannons were destroyed. I had to just leave it. :(

Oh well, I guess I better be sure I am taking damage to my ship first, lol
 

SashaSeeks

Seasoned Veteran
Stratics Veteran
Stratics Legend
Yes! IT SEEMS WE MUST BE TAKING DAMAGE OR ELSE IT'S NOT GONNA WORK! Tonight we are finally back to pirate hunting now. But we do make sure we are taking damage before proceeding on with the battle. Otherwise, you are wasting time, and supplies, and it gets highly frustrating. The first three to four pirates we ran into tonight, would not take damage, so off we went in search of one that would. About the time we were coming to the conclusion that every pirate ship on Pac was broken... we FINALLY found one that we could damage and take damage from! From that point on we were able to capture 4 pirates in a row before having to call it quits. (But that is only due to work in the morning) Even more frustrating... LOL game starts working and then we have to leave. Oh well, tomorrow will find us back out on the high seas again.
 
P

Paldrion

Guest
I had about the same issue today. I had a pirate ship take no damage until I used 50 cannon balls on it. Then finally, it took damage and could be boarded.

:sad3:

Correction: After that I had another one that took no damage even after about 75 cannon balls.

:sad3:
 
K

Kamin

Guest
On GL today, I Had the same issue on the traveling pirate and Merchant could not damage 3 out of 3 gave up after 40 shots on each and nothing. This was with a heavy cannon that was just placed.
 
P

Paldrion

Guest
I wonder if this is what they meant by "...no longer be able to scuttle a ship in Trammel..." in the last publish. Maybe they are trying to get us all to go to Felucca. It is not nice to give us something, then take it away. Maybe they should let us do the current pirate quests in Trammel and also offer something extra in Felucca. I think they should have the "Pirate King" ship in Felucca only. This ship could have all the same attributes as the orc ship plus be faster plus have an extra hold giving you twice as many objects you can store. Maybe the "pirate king" ship should have a place to put a flag or banner that could be customized or colored. Maybe the "pirate king" ship should be manned by all pirates instead of the weakling orcs. Maybe an extra item that could be gained on quests should be the Jolly Roger flag, just like what was in the "original" Pirate idea.

:D
 
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