Z
Zyon Rockler
Guest
I didn't get to think all of this through and I wanted to reply to both threads but the idea is different.
I think taming should be a more real like feel where you are working with your pet and can gain the skill taming while keeping your pet controlled.
Maybe they could add more types of actions where we feed the pet as one action, talk to the pet as another action or pat the pet.
So, rather than just being able to feed the pet to stop it from going wild you could try a variety of things that might work to bring its' happiness level back up.
As the happiness level stays, in a high position, the pet could begin to gain in bonding points and as it is gaining in skill or in stats it could also gain in bonding points. This would allow for the pet to become unbonded before going wild.
Also, add Aging and Wisdom. The Aging could increase its' stats and The Wisdom could increase its' skill gain. For example: A pet is tamed that has 100 strength. So, as a pet gets older, say every month or every 3 months, the cap is raised, slowly so that the pet can reach a much stronger level.
Wisdom could be where the pet reaches a cap in skill, we'll say, 120 Tactics, now every time there is a gain of .1 it will not count until the next .1 gain is checked and will then add a .1. The Wisdom will increase with the age so it will cap again, perhaps in increments of 5 for every 3 to 6 months. This way, for a pet to gain, will take years and older pets will be much more valuable than newly tamed pets.
So, all pets or tameables would be redone for this system to be implemented and capped within a 10 year period would be realized. So, as not to be overpowered but planned out for the future.
I think taming should be a more real like feel where you are working with your pet and can gain the skill taming while keeping your pet controlled.
Maybe they could add more types of actions where we feed the pet as one action, talk to the pet as another action or pat the pet.
So, rather than just being able to feed the pet to stop it from going wild you could try a variety of things that might work to bring its' happiness level back up.
As the happiness level stays, in a high position, the pet could begin to gain in bonding points and as it is gaining in skill or in stats it could also gain in bonding points. This would allow for the pet to become unbonded before going wild.
Also, add Aging and Wisdom. The Aging could increase its' stats and The Wisdom could increase its' skill gain. For example: A pet is tamed that has 100 strength. So, as a pet gets older, say every month or every 3 months, the cap is raised, slowly so that the pet can reach a much stronger level.
Wisdom could be where the pet reaches a cap in skill, we'll say, 120 Tactics, now every time there is a gain of .1 it will not count until the next .1 gain is checked and will then add a .1. The Wisdom will increase with the age so it will cap again, perhaps in increments of 5 for every 3 to 6 months. This way, for a pet to gain, will take years and older pets will be much more valuable than newly tamed pets.
So, all pets or tameables would be redone for this system to be implemented and capped within a 10 year period would be realized. So, as not to be overpowered but planned out for the future.