Thanks got it working.
I don't suppose there is anyway to run with Pinko's without the old style graphic look backpacks, crates, chests, corpses and other containers with grids etc and just have a plain clean lined grid box as per the default is there?
I know they are not 'legacy' as the legacy stuff doesn't have the inbuilt grids and you can still switch from the grid to the 'real' legacy look. I seriously just prefer the grids without all the olde world packaging.
If not maybe a toggle at some point to just have all containers open as the default but with the Pinko functionality of loot all and sort etc.
But back to the original post, I see the backpack on the pet bar in Pinko's so that goes someway to opening a pet pack which is much less fiddly than all the clicking so that's great.
The real drag in the EC is finding a corpse in the middle of a pile of corpses, especially as the last killed always seems to be buried under the pile, and cntr shift bringing up the corpse bars is the biggest pain having to dble click to open then right click to remove each 'bar' once you see it isn't the one you want until you get to the bottom of the pile. The following macro 'used' to open about the ten closest corpses but since I returned to game the macro no longer works on my chars and I am not sure why or if there is something I can add/change to make it work.
<UserAction type="Macro" id="58" iconId="2046" name="LOOT" repeatEnabled="false" repeatCount="2" binding="">
<UserAction type="TargetNearestObject" id="0" iconId="787" targetType="Current" />
<UserAction type="UseTargetedObject" id="0" iconId="646" targetType="Current" />
<UserAction type="TargetNextObject" id="0" iconId="776" targetType="Current" />
<UserAction type="UseTargetedObject" id="0" iconId="646" targetType="Current" />
<UserAction type="TargetNextObject" id="0" iconId="776" targetType="Current" />
<UserAction type="UseTargetedObject" id="0" iconId="646" targetType="Current" />
<UserAction type="TargetNextObject" id="0" iconId="776" targetType="Current" />
<UserAction type="UseTargetedObject" id="0" iconId="646" targetType="Current" />
<UserAction type="TargetNextObject" id="0" iconId="776" targetType="Current" />
<UserAction type="UseTargetedObject" id="0" iconId="646" targetType="Current" />
<UserAction type="TargetNextObject" id="0" iconId="776" targetType="Current" />
<UserAction type="UseTargetedObject" id="0" iconId="646" targetType="Current" />
<UserAction type="TargetNextObject" id="0" iconId="776" targetType="Current" />
<UserAction type="UseTargetedObject" id="0" iconId="646" targetType="Current" />
<UserAction type="TargetNextObject" id="0" iconId="776" targetType="Current" />
<UserAction type="UseTargetedObject" id="0" iconId="646" targetType="Current" />
<UserAction type="TargetNextObject" id="0" iconId="776" targetType="Current" />
<UserAction type="UseTargetedObject" id="0" iconId="646" targetType="Current" />
<UserAction type="TargetNextObject" id="0" iconId="776" targetType="Current" />
</UserAction>
The other major major problem I am having with the EC is (in all UI's) that seems way worse than when I left is dragging stuff from container to bin, or another container, and you kind of 'slip' and then get the message 'you cannot pick that up' and the only way to correct it is to log out and log back in. It seems the item gets 'stuck' on your cursor in some way as if you try to recall after that message it says you can't recall while dragging something etc. While doing mass looting earlier today in a 1 1/2 hr session I must of logged in and out to correct this at least 9 times.
Any help appreciated.
Cheers
MissE