Z
Zyon Rockler
Guest
This post seems very critical and opinionated. Just because the idea is not right on doesn't mean it's not heading in the right direction. It takes everyone's ideas to make something possible. Our ideas inspire other ideas, similar to creation itself.
We've had the idea for years in UO to bring people together. I remember 1 to be building a house. You would need crafters and materials. This sparked other ideas to bring community you would need to have the skill to create such items.
For example: The way things are now, you have the skill set on 1 character that allow you to make something. Sometimes you need 2 skills. What this idea suggested was, you would need a tailor, a smith, a stone worker to make such items. The difference is the skills are on different characters.
So, rather than needing X skill or X Y Skill you need character type, similar to a focus circle. So, now you may need 3 or 4 people rather than 3 or 4 skills, now you have community.
There are alot of things that I think could be done just by forcing team work and I do mean force, similar to our government. We try to stand on principles but they become bashed in by idealism and people hide behind freedom and free will but there will come a time when we need to understand the difference between right and wrong.
I also feel as if something has gone wrong with crafting. I'd like to take my hunter out and find resources all over. They did a good job with the new expansion but there should be more than 1 way. To me 1 way is a narrow street, back doors are exciting, secret passages are interesting, so if your looking for 1 item or ingredient there should be a way for everyone to get it.
We've had the idea for years in UO to bring people together. I remember 1 to be building a house. You would need crafters and materials. This sparked other ideas to bring community you would need to have the skill to create such items.
For example: The way things are now, you have the skill set on 1 character that allow you to make something. Sometimes you need 2 skills. What this idea suggested was, you would need a tailor, a smith, a stone worker to make such items. The difference is the skills are on different characters.
So, rather than needing X skill or X Y Skill you need character type, similar to a focus circle. So, now you may need 3 or 4 people rather than 3 or 4 skills, now you have community.
There are alot of things that I think could be done just by forcing team work and I do mean force, similar to our government. We try to stand on principles but they become bashed in by idealism and people hide behind freedom and free will but there will come a time when we need to understand the difference between right and wrong.
I also feel as if something has gone wrong with crafting. I'd like to take my hunter out and find resources all over. They did a good job with the new expansion but there should be more than 1 way. To me 1 way is a narrow street, back doors are exciting, secret passages are interesting, so if your looking for 1 item or ingredient there should be a way for everyone to get it.