I have been noticing some weird instances in regards with Peerless resources, partly because ML has been out for long now, but also and particularly after imbuing became a reality.
My understanding is, that Peerless resources where designed to spawn as they do (on bosses), to make them hard to get and to create a market of them (revenues to those hunting the bosses).
Now, this screwed up a lot of dedicated crafters (some even stopped playing the game because of this) who now had to turn to fighters for the needed ingredients to their crafts but that's another entire story, not part of this discussion.
The point here is, that this situation made ML resources gain quite high values.
Initially, the goods crafted with them reflected this and for crafters there still was some margin.
Eventually, though, partly because the hunters also trained up their own crafters, and also because the market saturated with the final products (scrappers, Spell Woven Britches, Stitcher's Mittens, etc.) as well as imbuing made it possible to craft similar items with less trouble, has made it so that it is now not uncommon that Peerless resources craftables no longer sell and when they do, they do not even recover the cost for resources used up.
For example, saved up the rare very good Scrapper's Compendiums that occasionally are crafted, it is not unusual to see many selling (or one should better say "not selling") at 10,000 gp which does not even recover the cost for the peerless resources used up to make them.........
And even in the case of the better, rarer Scrappers, before actually being able to make one of these, tens upon tens upon tens of lesser Scrappers which will never or very hardly sell will need to be made making the cost for resources hardly worth the hassle even in that case.
If the cost of making a regular scrapper is about 1.5 millions, between Dread horn Mane, Corruption and Taint some (200k for mane, 500k for 10 Corruptions and on average 800k for 10 Taints) and only, say, 1 Scrapper is good out of some 10-20 crafted, this means that the cost of making that good Scrapper will be about 15 to 30 millions in resources used up especially, when the "regular" Scrappers will remain unsold, just a waste of resources used up in the process.
Not to mention, that Invasion Spellbooks made it even worse, competing vs. scrappers, since sometimes they came out even better than scrappers with their 30% SDI and 3 MR.........
Same thing with Spell Woven Britches, it is not uncommon to find them for like 300,000 gp not making it worth the trouble when Eye of the Travesty alone, most time sells around 250,000 gp.
The point of my argument is, that given the many years that have passed since ML release, all of the changes to the game, perhaps it is time that the whole Peerless resources and craftables are changed and alternate ways for crafters to gain access to those resources others than fighting the Peerless bosses are provided (for example as loot from Treasure Hunting and Fishing chests ?).
Just a thought.
My understanding is, that Peerless resources where designed to spawn as they do (on bosses), to make them hard to get and to create a market of them (revenues to those hunting the bosses).
Now, this screwed up a lot of dedicated crafters (some even stopped playing the game because of this) who now had to turn to fighters for the needed ingredients to their crafts but that's another entire story, not part of this discussion.
The point here is, that this situation made ML resources gain quite high values.
Initially, the goods crafted with them reflected this and for crafters there still was some margin.
Eventually, though, partly because the hunters also trained up their own crafters, and also because the market saturated with the final products (scrappers, Spell Woven Britches, Stitcher's Mittens, etc.) as well as imbuing made it possible to craft similar items with less trouble, has made it so that it is now not uncommon that Peerless resources craftables no longer sell and when they do, they do not even recover the cost for resources used up.
For example, saved up the rare very good Scrapper's Compendiums that occasionally are crafted, it is not unusual to see many selling (or one should better say "not selling") at 10,000 gp which does not even recover the cost for the peerless resources used up to make them.........
And even in the case of the better, rarer Scrappers, before actually being able to make one of these, tens upon tens upon tens of lesser Scrappers which will never or very hardly sell will need to be made making the cost for resources hardly worth the hassle even in that case.
If the cost of making a regular scrapper is about 1.5 millions, between Dread horn Mane, Corruption and Taint some (200k for mane, 500k for 10 Corruptions and on average 800k for 10 Taints) and only, say, 1 Scrapper is good out of some 10-20 crafted, this means that the cost of making that good Scrapper will be about 15 to 30 millions in resources used up especially, when the "regular" Scrappers will remain unsold, just a waste of resources used up in the process.
Not to mention, that Invasion Spellbooks made it even worse, competing vs. scrappers, since sometimes they came out even better than scrappers with their 30% SDI and 3 MR.........
Same thing with Spell Woven Britches, it is not uncommon to find them for like 300,000 gp not making it worth the trouble when Eye of the Travesty alone, most time sells around 250,000 gp.
The point of my argument is, that given the many years that have passed since ML release, all of the changes to the game, perhaps it is time that the whole Peerless resources and craftables are changed and alternate ways for crafters to gain access to those resources others than fighting the Peerless bosses are provided (for example as loot from Treasure Hunting and Fishing chests ?).
Just a thought.