Dear Developers,
It has come to my attention that after years and years of nerving dexxers/archers, mages have only been given boosts, for example the sdi boost for a focused mage, in my opinion a strong buff for the simple mage however the following situation occurs daily:
I have several characters, mages, warriors, archers, parry mages, bush/parry mages.
All of these characters have weaknesses except for the Parry Mage,
The parry mage can use dexterity potions and dex increase items to reach 80 dex to get the full 35% benefit of parrying, this character cannot be disarmed hence it is impossible to fight this character in a 1v1 situation as a warrior or archer.
A focused mage does on average 35 damage xplode/ebolt and 45 damage flamestrike, now this would be fair, if there was a chance that they would get interrupted while fighting a warrior/archer.
Unfortunately this is not the case, in reality after the HCI VS DCI check, u are still left with 35% chance of not being able to hit your target, there is nothing you can do against this, you cannot disarm their shield, lower their parry chance, with the new masteries its even possible to Heighten Your senses
( increasing your parry chance)
Please explain to me, why is it that the shield (originally used by warriors) has now made mages untouchable, does this not sound like something that should be changed?
We can disarm weapons, we can disarm spell books, but shields are impossible to disarm?
Here is another reason why i think this should be changed:
Throwers can wear a shield, but their chance gets lowered to 0! why is this? becouse it would be unfair to be able to used ranged attacks in combination with being able to deflect melee/archer damage.
A mage however does the exact same thing, but is allowed to use the full benefit of parrying?
A few suggestions:
1 - Make a dex cap for parry + anat/wrestle + magery of 40-50?
2 - Half your parry chance in combination with wrestling or anatomy?( as it does when holding a weapon without bushido)
3 - Make shields disarmable.
4 - Make tactics a requirement for the parry chance with a shield?
UPDATE:
5 - Make hld, not only affect the defense chance, but also lower the actual parry chance!
Dont get me wrong, i play parry mages, but at the end of the day i think the whole idea of pvp is to be able to kill anyone with any kind of character, it should not be that one template completely nullifies the other.
It has come to my attention that after years and years of nerving dexxers/archers, mages have only been given boosts, for example the sdi boost for a focused mage, in my opinion a strong buff for the simple mage however the following situation occurs daily:
I have several characters, mages, warriors, archers, parry mages, bush/parry mages.
All of these characters have weaknesses except for the Parry Mage,
The parry mage can use dexterity potions and dex increase items to reach 80 dex to get the full 35% benefit of parrying, this character cannot be disarmed hence it is impossible to fight this character in a 1v1 situation as a warrior or archer.
A focused mage does on average 35 damage xplode/ebolt and 45 damage flamestrike, now this would be fair, if there was a chance that they would get interrupted while fighting a warrior/archer.
Unfortunately this is not the case, in reality after the HCI VS DCI check, u are still left with 35% chance of not being able to hit your target, there is nothing you can do against this, you cannot disarm their shield, lower their parry chance, with the new masteries its even possible to Heighten Your senses
( increasing your parry chance)
Please explain to me, why is it that the shield (originally used by warriors) has now made mages untouchable, does this not sound like something that should be changed?
We can disarm weapons, we can disarm spell books, but shields are impossible to disarm?
Here is another reason why i think this should be changed:
Throwers can wear a shield, but their chance gets lowered to 0! why is this? becouse it would be unfair to be able to used ranged attacks in combination with being able to deflect melee/archer damage.
A mage however does the exact same thing, but is allowed to use the full benefit of parrying?
A few suggestions:
1 - Make a dex cap for parry + anat/wrestle + magery of 40-50?
2 - Half your parry chance in combination with wrestling or anatomy?( as it does when holding a weapon without bushido)
3 - Make shields disarmable.
4 - Make tactics a requirement for the parry chance with a shield?
UPDATE:
5 - Make hld, not only affect the defense chance, but also lower the actual parry chance!
Dont get me wrong, i play parry mages, but at the end of the day i think the whole idea of pvp is to be able to kill anyone with any kind of character, it should not be that one template completely nullifies the other.
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