Odd thing about that. I went into the Weald this afternoon to kill a few swoops, or try it out at least, on my nox stealth mage. Well, as rarely happens, some idgit was working the spawn up so I eventually had to leave due to dryads popping on me (I didn't even go back for the corpse, no point) but while I was killing the Swoop, there was this stupid Cu there. Now, when I first saw him, I thought he was attack me and I'd have to Shadow Strike, but he seemed content with my Dread character standing there... So I start trying to fight. Every time I cast an EV, the Cu chomps it. like 3 seconds and the EV is down. Naturally, this makes EVing Swoop problematic, adding to my decision to leave...
But the odd thing; Why didn't the Cu attack me?
Now, I'd also like to say that we need to introduce a system of linking mobs in this game. I did oaks on that same character earlier, and as it turns out beginning to end I was the only negative karma character. That meant while everyone else was killing their choice of mob at the altar, any time I popped out to cast anything I would litterally be aggro'd by every mob for the for a screen and a half. If I didn't pick my locations very very carefully, I would ussually die fairly instantly as a dozen or so flamestrikes charred me at once.
I'd like to see it be that if you're killing a certain type of monster... I suppose its most relevant with posetive karma mobs... they don't say "Oh dear! The Glorious Lord Whatshisnuts is killing Steve! Well... I'm sure he has his reasons." As opposed to them going "Hey, Glorious Lord Whatshisnuts is killing Steve, but the Outcast Mustacheknuckler is whistling dixie over there! Get em'!"
I would like to see them defending Steve. It just makes sense, and Oaks is kind of easy for a posetive karma character /derail