G
Guest
Guest
Hello as most of you know One United World ([1] or OUW) is starting up, many of you have questions regarding our purpose and why we should be trusted. Our guild charter will answer most questions and we will be hosting a website which should be up in a day or two.
One United World is now recruiting. See me in game, ICQ me or Email me at [email protected]. Please visit our website (it's still getting started) at www.uo-ouw.com
If you wish to apply for OUW please PM me, ICQ me on 234-011-616, post in this thread or wait until the website is up. When applying you must agree to the guild charter. The application should be set out like this:
<center> Application </center>
Name (what your character/s which you want to join are called): Alatriel Ferowyn
Template (what your character/s templates are)*: Alchemy Wrestling Mage.
Former guilds (what your character/s former guilds were)*: OPK
Main interest in joining OUW (e.g PvP, Spawns, Peerless ect)*: Everything.
How often do you play UO (e.g an hour a day): Five to six hours a day
(depending on what is happening on UO and if I am home or not).
Brief description of yourself (as a UO player)*: I started UO in 2000, left for a while and came back just after AOS was released. I play UO to PvP but I also enjoy doing things such as events and pride myself on how well I do in them. I don't hate anyone in UO but I do dislike some individual players.
* This will not effect your chance of getting into One United World, however we are interested in knowing these categories.
<center> Guild Charter </center>
Guild Structure:
Circle of Command:
1. Five Warlords. (Petrify, Draconius, ???????????,??????????,??????????)
2. 12 Commanders. (??????????,??????????,??????????,??????????,??????????,...)
3. Everyone else is a soldier.
Guild Charter:
1. The Warlords make the decisions on the Guilds behalf. They guide the Guilds direction.
2. All Warlords and Commanders will use Vent when they are playing the game.
3.All Soldiers will try to have Vent on when playing the game.
4. All guild members will have their guild tags showing when in game.
5. The Guild has a circle of trust. The circle starts with the Warlords who
have the most trust in the Guild. The Commanders have the next level and the Soldiers are the next level.
6. Guild assets will be managed by officers of the Guild based on the level of
trust required for the guild asset.
Spawning:
1a. Powerscrolls obtained by killing the boss are the property of the person that obtained them. Should they not want the scroll then it is to be offered
to the Guild at a fair price. Should no one want the scroll then if the Guild has the funds and sees the scroll is worth buying then the Warlords will
decide if it will be purchased from the initial person by way of the Guilds
coffers. Should the Guild not want it, then the person is free to sell it to
whomever they like.
2a. If the scroll is obtained through protecting someone then the scroll method will be applied:
i. Warlords will take all 120 powerscrolls obtained through protection.
ii. If a guild member needs the 120 powerscroll (to eat, not sell) they may have it free of charge however that's on the condition that it is eaten in front of whoever is highest in command at the time.
iii. 120's not eaten will be kept in a storage chest encase someone needs it.
iv. 120's that have been in the storage chest for over a week will be sold.
2b. Protection at champion spawns is to be done by whoever is higher in the
Circle of Trust in the guild e.g If a Warlord is on they must protect everyone, if their are no Warlords on at the time, a Commander must do the
protection (all players are expected to have a character with Knight of Justice).
3a. Scrolls captured through the killing of an enemy guild member are to
follow the charter as stipulated in 1a.
4a. All players logged into the guild must come to the spawn at the start of
level four or whenever stipulated by the highest in the Circle of Command, if
more than one spawn is on at a time... you must attend the spawn with the
highest zone of risk e.g A despise would be ranked a higher risk zone than a
marble spawn, a marble spawn that had been scouted by an opposing guild would be a higher risk zone than a west ice.
Player versus Player Combat:
4a. In player versus player combat the key to success is teamwork, without
which we will not succeed. All players are expected to follow the team's strategy, strategies will be called out by the following people:
i. Warlords must call out the strategies and players to target first.
ii. In the case that no Warlords are on Commanders will call out strategies
and players to target.
4b. If a player is dead, no matter the rank, you must try to resurrect him as
soon as possible, never leave a team mate behind.
i. never leave your team unless instructed to do so, if you are fighting in a
situation where you are with more than one or more person from your guild you are expected to fight beside them at all costs.
Peerless:
5a. When attending a peerless boss, the higher the player is in the Circle of
Command they get to choose who will come with them at the peerless, the
highest person attending the peerless in the Circle of Command must determine the strategies used in the peerless room.
Rules:
The guild will employ a three strike policy, players seen (by members of our
guild) not following the rules will by given one strike. Once a player receives three strikes the Warlords will punish them. The punishment will be
decided on the strikes in which they receive.*
1a. Trash talking is not necessary and therefore players in the guild must not
trash talk. If defeated in PvP, players must take it humbly. If you defeat someone in PvP, you must not demoralize them.
1b. Not obeying this rule will give you one strike.
2a. Players must respect others inside the guild and honor the circle of command.
2b. Respect can be defined as not abusing someone, not killing them while they are AFK, not looting them without permission from the player, not attacking
them without permission of the player and just generally being nice to them.
2c. Not obeying this rule will give you one strike.
3a. Players must never take more than three things from the guild headquarters at a time (unless a Warlord has given you permission to do so).
3b. Taking more than three things will result in one strike. Taking more than
six will result in two strikes, and taking more than nine will result in three
strikes.
4a. When logged into the guild and Player Versus Player combat is taking
place, you are expected to be there (if you have permission of a Warlord or
the next highest in the Circle of Command, you will not have to show up).
5a. Players must not be in an opposing guild without a Warlords permission.
5b. Not obeying this rule will result in two strikes.
* The Warlords reserve the right to change any rules at any time, voted on by all Warlords.
(Sorry if it's set out messy)
One United World is now recruiting. See me in game, ICQ me or Email me at [email protected]. Please visit our website (it's still getting started) at www.uo-ouw.com
If you wish to apply for OUW please PM me, ICQ me on 234-011-616, post in this thread or wait until the website is up. When applying you must agree to the guild charter. The application should be set out like this:
<center> Application </center>
Name (what your character/s which you want to join are called): Alatriel Ferowyn
Template (what your character/s templates are)*: Alchemy Wrestling Mage.
Former guilds (what your character/s former guilds were)*: OPK
Main interest in joining OUW (e.g PvP, Spawns, Peerless ect)*: Everything.
How often do you play UO (e.g an hour a day): Five to six hours a day
(depending on what is happening on UO and if I am home or not).
Brief description of yourself (as a UO player)*: I started UO in 2000, left for a while and came back just after AOS was released. I play UO to PvP but I also enjoy doing things such as events and pride myself on how well I do in them. I don't hate anyone in UO but I do dislike some individual players.
* This will not effect your chance of getting into One United World, however we are interested in knowing these categories.
<center> Guild Charter </center>
Guild Structure:
Circle of Command:
1. Five Warlords. (Petrify, Draconius, ???????????,??????????,??????????)
2. 12 Commanders. (??????????,??????????,??????????,??????????,??????????,...)
3. Everyone else is a soldier.
Guild Charter:
1. The Warlords make the decisions on the Guilds behalf. They guide the Guilds direction.
2. All Warlords and Commanders will use Vent when they are playing the game.
3.All Soldiers will try to have Vent on when playing the game.
4. All guild members will have their guild tags showing when in game.
5. The Guild has a circle of trust. The circle starts with the Warlords who
have the most trust in the Guild. The Commanders have the next level and the Soldiers are the next level.
6. Guild assets will be managed by officers of the Guild based on the level of
trust required for the guild asset.
Spawning:
1a. Powerscrolls obtained by killing the boss are the property of the person that obtained them. Should they not want the scroll then it is to be offered
to the Guild at a fair price. Should no one want the scroll then if the Guild has the funds and sees the scroll is worth buying then the Warlords will
decide if it will be purchased from the initial person by way of the Guilds
coffers. Should the Guild not want it, then the person is free to sell it to
whomever they like.
2a. If the scroll is obtained through protecting someone then the scroll method will be applied:
i. Warlords will take all 120 powerscrolls obtained through protection.
ii. If a guild member needs the 120 powerscroll (to eat, not sell) they may have it free of charge however that's on the condition that it is eaten in front of whoever is highest in command at the time.
iii. 120's not eaten will be kept in a storage chest encase someone needs it.
iv. 120's that have been in the storage chest for over a week will be sold.
2b. Protection at champion spawns is to be done by whoever is higher in the
Circle of Trust in the guild e.g If a Warlord is on they must protect everyone, if their are no Warlords on at the time, a Commander must do the
protection (all players are expected to have a character with Knight of Justice).
3a. Scrolls captured through the killing of an enemy guild member are to
follow the charter as stipulated in 1a.
4a. All players logged into the guild must come to the spawn at the start of
level four or whenever stipulated by the highest in the Circle of Command, if
more than one spawn is on at a time... you must attend the spawn with the
highest zone of risk e.g A despise would be ranked a higher risk zone than a
marble spawn, a marble spawn that had been scouted by an opposing guild would be a higher risk zone than a west ice.
Player versus Player Combat:
4a. In player versus player combat the key to success is teamwork, without
which we will not succeed. All players are expected to follow the team's strategy, strategies will be called out by the following people:
i. Warlords must call out the strategies and players to target first.
ii. In the case that no Warlords are on Commanders will call out strategies
and players to target.
4b. If a player is dead, no matter the rank, you must try to resurrect him as
soon as possible, never leave a team mate behind.
i. never leave your team unless instructed to do so, if you are fighting in a
situation where you are with more than one or more person from your guild you are expected to fight beside them at all costs.
Peerless:
5a. When attending a peerless boss, the higher the player is in the Circle of
Command they get to choose who will come with them at the peerless, the
highest person attending the peerless in the Circle of Command must determine the strategies used in the peerless room.
Rules:
The guild will employ a three strike policy, players seen (by members of our
guild) not following the rules will by given one strike. Once a player receives three strikes the Warlords will punish them. The punishment will be
decided on the strikes in which they receive.*
1a. Trash talking is not necessary and therefore players in the guild must not
trash talk. If defeated in PvP, players must take it humbly. If you defeat someone in PvP, you must not demoralize them.
1b. Not obeying this rule will give you one strike.
2a. Players must respect others inside the guild and honor the circle of command.
2b. Respect can be defined as not abusing someone, not killing them while they are AFK, not looting them without permission from the player, not attacking
them without permission of the player and just generally being nice to them.
2c. Not obeying this rule will give you one strike.
3a. Players must never take more than three things from the guild headquarters at a time (unless a Warlord has given you permission to do so).
3b. Taking more than three things will result in one strike. Taking more than
six will result in two strikes, and taking more than nine will result in three
strikes.
4a. When logged into the guild and Player Versus Player combat is taking
place, you are expected to be there (if you have permission of a Warlord or
the next highest in the Circle of Command, you will not have to show up).
5a. Players must not be in an opposing guild without a Warlords permission.
5b. Not obeying this rule will result in two strikes.
* The Warlords reserve the right to change any rules at any time, voted on by all Warlords.
(Sorry if it's set out messy)