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If an item has value, and I mean real world dollar value, then it is considered property.
So, if I have property and you ask to borrow the item, but then refuse to give it back, therefore depriving me of the property then it is theft.
If you use trickery or deceit to obtain the property and commit theft in doing so, then you have committed fraud.
Now, understand that this logic only follows if we apply real dollar values to virtual items, which is the whole idea behind this thread. If we do so, then "scamming" becomes actual fraud. Fortunately for certain people, if they do decide to consider virtual items to be real world property with value, it will only effect future scams and not ones in the past (cannot retro-act theft charges).
I think that we may be seeing this in the near future. If you look into what is happening in Second Life, you will see that we are rapidly moving toward protection of virtual properties.
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Yes... I understand about items having real value but that was not meant to be until the players themselve made it so. But when a game has the ability to steal items of property then the items are not to be considered personal property... and when a person tricks someone out of that property in a game... to me that is the same.. But when a seller/buyer makes a contract between themselves for purpose of real wealth transactions... then it becomes a matter of law..
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Yeah, that makes sense to me, the fact that stealing is part of the game would make make the right of property null and void, just like murder would be. Currently it could only apply if money actually changed hands.