i know this stance is not going to go over well with the community but i have to say it.
allowing people to remove traps from a treasure chest with telekinesis is poor form.
while i use it myself on my T-Hunter i have always felt that the continued allowing of this bug takes away from the game.
let me explain.
they put lockpicking into the game. you need to use lockpicking to pick open treasure chests.
they put detect hidden into the game. you need to use detect hidden to see the traps on chests.
they put remove trap skill into the game and we use a level 3 magic spell to circumvent using this skill.
what from the above is logical and follows the games flow?
definitely not allowing the use of telekinesis.
now i know a lot of you are gonna argue this and that is totally cool, but keep in mind we are missing a fundamental part of the game, we are bypassing a base skill.
we have a skill that you need 100 points into to use and no one other then RP people and old faction people have worked because it can be replaced with a spell that costs you 12gp to buy.
that is a tragedy to the game mechanics.
now, far be it for me to come in here waggling a finger at the masses and not having at least some sort of remedy, so lets move onto what could or should be done to fix this issue.
what i am going to suggest is this - and please by all means post fixes that you guys may have.
i think that telekinesis should be scaled back to only work on doors and low level chests (say level 1-2). my opinion is if you want to treasure hunt and get the loot you should have to invest the points to be able to do so.
there should be a reward for investing 100 points into this skill.
now, are they going to do the above, absolutely not.
the time to fix this bug came and went 18 years ago (hmm but they did randomize mining veins after how many years...... maybe there is hope for this bug?)
using telekinesis is so ingrained into our game play its never going to leave.
but i think they should scale it back.
if you use telekinesis they should make it so you loose 1/2 of the chests loot right off the top due to the use of 'explosive magics' or make it so Grubbers - say 5 of them - scatter with some loot when you use telekinesis.
make it so there is a benefit to having and using the remove trap skill.
we all complain that there are dead skills in the game, so i say they revamp remove trap so it is once again alive.
what about other old skills that are dead?
taste ID - why not have it so if you have this skill and cooking or alchemy the stuff you make is better or lasts longer ect ect.
item ID - why not have it so if you have this skill anything you sell you get more gold for. if you have it on a imbuer you get more relics back when you unravel. why not add a new weapon/armor attribute (like brittle/prizes/antique) that you can only decipher if you have item ID and arms lore thus adding another hidden item out on that item?
its time to bring the dead skills back i think.
allowing people to remove traps from a treasure chest with telekinesis is poor form.
while i use it myself on my T-Hunter i have always felt that the continued allowing of this bug takes away from the game.
let me explain.
they put lockpicking into the game. you need to use lockpicking to pick open treasure chests.
they put detect hidden into the game. you need to use detect hidden to see the traps on chests.
they put remove trap skill into the game and we use a level 3 magic spell to circumvent using this skill.
what from the above is logical and follows the games flow?
definitely not allowing the use of telekinesis.
now i know a lot of you are gonna argue this and that is totally cool, but keep in mind we are missing a fundamental part of the game, we are bypassing a base skill.
we have a skill that you need 100 points into to use and no one other then RP people and old faction people have worked because it can be replaced with a spell that costs you 12gp to buy.
that is a tragedy to the game mechanics.
now, far be it for me to come in here waggling a finger at the masses and not having at least some sort of remedy, so lets move onto what could or should be done to fix this issue.
what i am going to suggest is this - and please by all means post fixes that you guys may have.
i think that telekinesis should be scaled back to only work on doors and low level chests (say level 1-2). my opinion is if you want to treasure hunt and get the loot you should have to invest the points to be able to do so.
there should be a reward for investing 100 points into this skill.
now, are they going to do the above, absolutely not.
the time to fix this bug came and went 18 years ago (hmm but they did randomize mining veins after how many years...... maybe there is hope for this bug?)
using telekinesis is so ingrained into our game play its never going to leave.
but i think they should scale it back.
if you use telekinesis they should make it so you loose 1/2 of the chests loot right off the top due to the use of 'explosive magics' or make it so Grubbers - say 5 of them - scatter with some loot when you use telekinesis.
make it so there is a benefit to having and using the remove trap skill.
we all complain that there are dead skills in the game, so i say they revamp remove trap so it is once again alive.
what about other old skills that are dead?
taste ID - why not have it so if you have this skill and cooking or alchemy the stuff you make is better or lasts longer ect ect.
item ID - why not have it so if you have this skill anything you sell you get more gold for. if you have it on a imbuer you get more relics back when you unravel. why not add a new weapon/armor attribute (like brittle/prizes/antique) that you can only decipher if you have item ID and arms lore thus adding another hidden item out on that item?
its time to bring the dead skills back i think.