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Exactly the problem, cant make SA look any better and be compatible with the ancient 2d....If people stopped holding on to 2D so they can hold on to Windows 95 and 32 MB of RAM for a little while longer, the client would probably look better...
well i for one am running a machine with 2gb memory card and vista, it eats fallout 3 for breakfast, but i really want a client that looks less like WoW and more like the uo i respect, i dont play it for amazing graphics i play it for the "feel" of the game
and from what i hear even if WoW has 11m players it still does not have the uo magic
I second this...
Goblins would be more or less on par with orcs.I wonder where goblins fit in the toughness chart? are they akin to Orcs? or troglodytes?
They tend to hunt in large parties, rushing on their preys in ambushes at night.Do they swarm like the angry spirits of magincia? or skitter about like falsehood-inflected NPCs?
The Avatar met the goblins in Ultima Underworld I and II and in Ultima VII Part 2.Does anyone have a primer on the lore of goblins in Ultima? Do they have a backstory or do they simply exist?
Goblins
The Goblins originated from forbidden arcane experiments performed on
prisoners and other victims by demented, power-seeking mages. (It was for
causes like these that magic was once banned in our lands.) During the Third
Age of Darkness, Exodus bred the Goblins into an army dedicated to his
wicked cause. Following his defeat, the survivors vanished from the face of
Britannia - hunted down by vigilantes or banished to other realms. (In those
times, the Goblins were so loosely bound to this world that a single spell could
expel them from this plane of existence.)
It was only after our Proclamation went out, promising clemency to those
primitive monsterforms who would undertake to follow the Path of the Avatar,
that the Goblins were rediscovered. A delegation of Goblinfolk appeared at the
gates of Castle Britannia, asking for an audience with Lord British. Not just
one but two species of Goblins had survived in hiding from the days of Exodus.
The Gray Goblins, originally mountain dwellers, had skulked in the caves of
the Serpent's Spine mountains. The forest-dwelling Green Goblins hid themselves
by retreating into an underground river's channel, near the baneful lake
called Venom.
Today, virtuous Goblinfolk make up one-third of our community. There was a time
when a Green Goblin would rather slay a Gray Goblin than any other enemy, but
the Path of the Avatar has brought the tribes together as brothers.
(Though the two species rarely come to blows nowadays, the Gray and the Green
still attempt to outdo each other whenever possible in matters of Virtue. Old
enmities die hard. - Corby)
/Signed.It looks better than KR (to me) the radar map is much better, the buildings are enough like 2D to be comfortably familiar, yet the landscape is KR. I'm not overly keen on the character avatars though. As I stated a few times with KR, they look more like blow-up dolls to me than people.
*join this wagon*I won't change from the 2D client till they prove they can put out something better, which they have been failing to do since Third Dawn.
The KR interface was to confusing after years of playing in 2d and using UOA. I also did not like the health bar avatar, I DON'T need to see a picture of my character's face there, nor did I like the paper dolls pictures. My poor fisherman looked like a alien from Mars in KR, and not a human wearing a Sam helmet in 2d. Had the interface been more like 2d and UOA was allowed [as it was in the old 3d] we would have tried to work with it more. I also dislike all the unnecessary motion in game, trees waving, circles moving around those things targeted, etc.. All this motion caused many of us to have headaches, in the old 3d I hate it and I did not like it in KR, they would have to have some way to turn it off.The KR interface is much better than 2D, even now, and the SA client graphics look better so far. <_<
Has a toggle for new artwork or old artwork actually - the terrain is generated in the upgraded style though. We built the Abyss this time specifically to look good in both clients.Goblins were in Ultima Underworld.
As for the client, sadly since they're bring it down with ten year old artwork, its more of a downgrade than an upgrade.![]()
You CAN turn off the idle motion in KR, it's in the User Settings.The KR interface was to confusing after years of playing in 2d and using UOA. I also did not like the health bar avatar, I DON'T need to see a picture of my character's face there, nor did I like the paper dolls pictures. My poor fisherman looked like a alien from Mars in KR, and not a human wearing a Sam helmet in 2d. Had the interface been more like 2d and UOA was allowed [as it was in the old 3d] we would have tried to work with it more. I also dislike all the unnecessary motion in game, trees waving, circles moving around those things targeted, etc.. All this motion caused many of us to have headaches, in the old 3d I hate it and I did not like it in KR, they would have to have some way to turn it off.
Why are you toggling artwork? You are forcing me to design in two clients now.Has a toggle for new artwork or old artwork actually - the terrain is generated in the upgraded style though. We built the Abyss this time specifically to look good in both clients.
Other things to note: a lot of those screenshots are initial worldbuilding passes, or mob spawning tests. A lot more as we go!
Not really - I'd just choose the default if I were you, as will the majority.
Why are you toggling artwork? You are forcing me to design in two clients now.
I would guess that any one of the folks internally building the SA world (at least once) designed something with the defuault toggle on then switched to the new graphics and said to themselvs "this doesn't look right". Then changed it. This is what I will be doing from SA on out.Not really - I'd just choose the default if I were you, as will the majority.
The default is 2D's polished artwork on top of the new terrain.
The official design position is to make everything look good in this, so really, the toggle is only for those who absolutely can't stand the way 2D's artwork looked.
well i for one am running a machine with 2gb memory card and vista, it eats fallout 3 for breakfast, but i really want a client that looks less like WoW and more like the uo i respect, i dont play it for amazing graphics i play it for the "feel" of the game
and from what i hear even if WoW has 11m players it still does not have the uo magic
I second this...
I rambled on and on but in the end simple solution is say yes i am of this mindset myselflove Ultima.
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Not my experience. I have found that people don't like KR cause it wasn't/isn't very good art wise, and that the UI is often difficult to deal with. I always thought the monsters looked great, but the items and pretty much everything else looked abhorent.It's usually the people with Stone-Age computers who complain.. And it has nothing to do with anything else but them being stubborn to the end and penny-wise.