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Selling Jewelry One of the best Taming/Dex Jewel I have ever seen!

alguana

Visitor
Ring
Antique
Animal Lore +15
Animal Taming +20
Mana Regeneration 3
Luck 150
Hit Chance Increase 15
Defence Chance Increase 15
Lower mana Cost 8
Lower Reg Cost 20
Legendary
 

Lord Frodo

Stratics Legend
Stratics Veteran
Stratics Legend
UNLEASHED
So most Tamers are Tamer/Mage/Bard what build are you aiming this Ring at?
 

Pawain

I Hate Skilling
Governor
Stratics Veteran
Stratics Legend
UNLEASHED
As you can see from a lack of interest. A pvm tamer needs 120 real skill. If those skills were archery and tactics. It would sell fast.
 

alguana

Visitor
As you can see from a lack of interest. A pvm tamer needs 120 real skill. If those skills were archery and tactics. It would sell fast.
Why would any skill, including tamer need real 120? I have numerous tamers without real 120 that are jeweled to 120 and are pvm's that operate efficiently? Please explain that statement.
 

QwertyEuropa

Adventurer
Stratics Veteran
Mastery intensity (both active skills and passive bonuses) are calculated using real skill number. For example 100 taming and lore skilled to 120/120 would mean significant loss in effectiveness of consume damage compared to a real skill 120/120 tamer.
This runs across the board with other masteries; bard skills (peace, provo, disco, music), primary weapon skills (swords, macing, fencing) + tactics, magery, mystic....
 

Pawain

I Hate Skilling
Governor
Stratics Veteran
Stratics Legend
UNLEASHED
:thumbup1: All.

You want your mastery skills to be as high as possible real skill. You use jewels for your support skills. In the case of an Archer/Tamer you can use jewels for things like Tactics, Archery, Focus, etc.

But, in PvP it seems they use jewels like this because they don't use masteries? So, this would probably work for PvP.

@alguana with less than 120 taming and lore, your Consume is costing you a lot more mana per second to keep it active. On Tamer/Mage I can run mine and I still regen mana when casting heals or low mana spells. One has more regen and can cast WoDs or flamestikes and still keep mana at max.
My Archer/Tamer has as much mana regen as he can get. I can only run Consume for 3 minutes unless I am fighting something I have a slayer for.
 
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