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One Handed Throwing Weapons

  • Thread starter Cerwin_Vega_Uo
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Cerwin_Vega_Uo

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Whats the point of making throwing weapons one handed if you cant use a shield with them? I was running around trying to kill stuff and I was doing any damage... I took the shield off and I could kill stuff. I guess with the weapons being 1 handed you can drink pots but it still seems stupid with a shield on you can throw the weapon but do no damage.
 

Storm

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Whats the point of making throwing weapons one handed if you cant use a shield with them? I was running around trying to kill stuff and I was doing any damage... I took the shield off and I could kill stuff. I guess with the weapons being 1 handed you can drink pots but it still seems stupid with a shield on you can throw the weapon but do no damage.
you need to have parry I seem to remember in order for it to work together
 

Schuyler Bain

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You got it Storm.

Full article here: http://www.uoguide.com/Throwing

Shield Penalties
All the throwing weapons are one-handed in nature which allows the thrower to equip a shield or other item in their off hand. The player will suffer a defense and hit chance penalty for using a shield while using a throwing weapon. These penalties can be offset by investing skill points into Parrying.
 

WarUltima

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Whats the point of making throwing weapons one handed if you cant use a shield with them? I was running around trying to kill stuff and I was doing any damage... I took the shield off and I could kill stuff. I guess with the weapons being 1 handed you can drink pots but it still seems stupid with a shield on you can throw the weapon but do no damage.
Because you can use parry with throwing weapons.
You need parry to offset the penalty or you will always whiff.
 

Storm

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i would suggest swords on the template if you are going to use parry other wise I would just chuck the shield if your enemy is getting that close to you you are doing something wrong with a ranged fighter type!
with swords if you have throwing weapon in hand it can be used for both or maybe go with bushido... anyway just some thoughts
 

Taylor

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The parry/swords/thrower template appealed to me greatly, so I tried working with it a lot during open beta. In the end, I decided not to make one.

With 120 throwing, 120 swords, 120 parry, and 45 hci, I was only hitting ettins/trolls every other throw. When I added bushido and took of the shield, I hit them every time. There's something screwed up with hci when a shield is worn, parry or no parry.

If you're interested in a thrower, either go 120 parry and 120 bushido, or drop both and stay ranged.
 
S

Stupid Miner

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Whats the point of making throwing weapons one handed if you cant use a shield with them? I was running around trying to kill stuff and I was doing any damage... I took the shield off and I could kill stuff. I guess with the weapons being 1 handed you can drink pots but it still seems stupid with a shield on you can throw the weapon but do no damage.
Wrong question. The real question is: "Why make a crappy version of archery that has absolutely no functional purpose?"

Throwing is broken. Gargoyles are broken. Simple enough.
Well technically they're not broken, it's just a design flaw.
 
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Yacct

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Gargoyles are broken? I almost think they're nudging overpowered.. Oh I mean, umm, yes they suck, buff them majorly ;) I best be quiet now.
 

Konge

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Gargoyles are broken? I almost think they're nudging overpowered.. Oh I mean, umm, yes they suck, buff them majorly ;) I best be quiet now.
The only thing "Good" about them is flying... If you're not a tamer, they're terrible, impossible to hit 45dci without a weapon and shield, when they get to low health they become EASIER to hit and can't use most arties.
 

G.v.P

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Wow, this thread is staying active for a long time. The devs wanted Throwing to be different from melee skills and Archery, thus the devs made Throwing have range and melee capabilities as well as greater defensive abilities than Archery when the right template is used to support the Thrower. That's why you can't just use a shield to get that leet HCI/DCI bonus to make your gains go faster and you can't use Throwing in melee range unless you pick up a melee skill.

Seriously, what's the next thread going to be, "Why can't a Mystic cast recall and gate?"

Also, life as a Gargoyle, while limited by what they cannot wear, can quickly be enhanced by the extensive catalog of Gargoyle-only artifacts as well as the use of imbuing. They take work to play right.
 
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Yacct

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Gargoyles would actually be disadvantaged if they used existing arties so that's hardly grief. PVP wise they're lacking admittedly (65 (+?) dci possible but requires sacrifices), but pvm wise they're very attractive imo. Partly because for many templates you can create better suits than multi-ten-million gold arty suits for a paltry sum - that devaluing (and inevitable future buffs) could be seen as overpowered by some.
 

Konge

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Gargoyles would actually be disadvantaged if they used existing arties so that's hardly grief. PVP wise they're lacking admittedly (65 (+?) dci possible but requires sacrifices), but pvm wise they're very attractive imo. Partly because for many templates you can create better suits than multi-ten-million gold arty suits for a paltry sum - that devaluing (and inevitable future buffs) could be seen as overpowered by some.
... with imbuing you can do it with a human and an elf. Making suits that is. I don't see how having 150 dex or 30hld would be a "disadvantage" You're not really making much sence.

@gvp

From what I've read you don't actually "Parry" with throwing, But i haven't tried so take this with a grain of salt. Also as multiple people have said in different threads... with a sheild, even with 120 everything... they still miss a lot more than without it... So... It's a weaker Ranged skill... and a weaker melee skill... makes it a weak skill... And you don't see anything wrong with this? Nor why someone would make a thread regarding the weakness of the new skill?
 

G.v.P

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@gvp

From what I've read you don't actually "Parry" with throwing, But i haven't tried so take this with a grain of salt. Also as multiple people have said in different threads... with a sheild, even with 120 everything... they still miss a lot more than without it... So... It's a weaker Ranged skill... and a weaker melee skill... makes it a weak skill... And you don't see anything wrong with this? Nor why someone would make a thread regarding the weakness of the new skill?
You might be able to parry with a throwing weapon while using bushido, I'm not sure, but you can't parry with throwing otherwise, you'd need a shield for that (and parry skill).

If throwing misses more than archery, and you aren't talking a difference of HLD (unless we can altar stuff, humans and elves have a fairly large HLD advantage), then I would have to put it to a test.

I mean, this is the same group that cried about Greater Dragons being nerfed, and I went out and tested Swoops and there was absolutely no change there, and I tested it in PvP and there was no change there. In other words, and this statement isn't just towards you or like some sort of challenge directed just at you, but, I want the data and results to look at, rather than comparative language from people who seem destined to give in to the madness of "this is broke" before looking to see if it really is.
 

WarUltima

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You might be able to parry with a throwing weapon while using bushido, I'm not sure, but you can't parry with throwing otherwise, you'd need a shield for that (and parry skill).

If throwing misses more than archery, and you aren't talking a difference of HLD (unless we can altar stuff, humans and elves have a fairly large HLD advantage), then I would have to put it to a test.

I mean, this is the same group that cried about Greater Dragons being nerfed, and I went out and tested Swoops and there was absolutely no change there, and I tested it in PvP and there was no change there. In other words, and this statement isn't just towards you or like some sort of challenge directed just at you, but, I want the data and results to look at, rather than comparative language from people who seem destined to give in to the madness of "this is broke" before looking to see if it really is.
I know for a fact that Super Dragon fire breathe went from 75 damage to 48 now in PvP. Of course tamers are going to cry.
 

Uvtha

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Throwing is the new remove trap. Neat idea, but the massive requirements and superior alternatives make it useless.
 

G.v.P

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I know for a fact that Super Dragon fire breathe went from 75 damage to 48 now in PvP. Of course tamers are going to cry.
Ah okay, I wondered if they changed firebreath, because melee hadn't changed at all when I tested it, and people were complaining that it did. I have no more to say on tamers and PvP though, I think y'all know my personal bias toward mages haha.

Uvtha said:
Throwing is the new remove trap. Neat idea, but the massive requirements and superior alternatives make it useless.
lol what? I guess I can see what you are trying to say here but Throwing is archery with a greater max range, repairable, no ammo needed, and a weapon skill --- lots more function than remove trap, which is a miscellaneous skill for thieves and factions ... that is usurped by telekinesis, yes, lol, that's how I do paragon chests :) but seriously, how many templates are going to be able to fit detect hidden and remove trap on a temp, while throwing only requires throwing to work, although you need to pay attention to both your STR and DEX ...

but seriously, swords, throwing, heal, anat, resist, tact is a fun temp, or you can dip heal to 90 and lower anat and tact for 70 chiv. maybe like 120 swords, throw, resist, 100 anat, tact, 90 anat, 70 chiv.
 
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