Its 5x the silver cost. Not 3
!!!! its worse than i thought !!!!
Its 5x the silver cost. Not 3
I wish they would leave the toggle item option active along with the new system. In the heat of battle (pvm), it would be stupid to have to sort through a menu to insure that drop you just got only to possibly lose it on a corpse because you could not find it in the list fast enough.I don't like this system. If I pick something up or get a drop I might need to insure it quickly and flicking through pages of items isn't quick, and probably gives more chance of you accidentally uninsuring something via a checkbox.
The cost changes don't matter to me.
You pay the insurance cost the first time you insure an item. After that, whether you pay insurance again on that item normally depends on whether you have insurance set up to renew itself automatically when your character dies (regardless of how your character died). If you don't have automatic renewal turned on, then the item goes to your backpack after the first time you die but it will no longer be insured, no additional money comes out of your bank account for insurance purposes, and you see no message about the insurance renewal cost in your journal or on-screen.So does PvM still take insurance out of your account if you die?
I like the idea of scaling it, but now we need a gold sink more than ever.
- If they build it, it stands to reason, they will come.....
There is just one big flaw to that equation...........
..........There arent any newbies.
exactlyWasn't broken, utter waste of resources.
I agree, very minor changes in all reality. Though this does mean faction fighting get a little more gold upon the kill now.
It only costs 300 gold to reinsure items when you died to another player. So you got 100% of the payout.No you only got 50% of the cost, for pvp. Unless they changed it long ago. So for each item you were rewarded 300gp. So yes this is a gift to Pvpers.
You get 100% of 50% of 50%. (when you die in pvp, insurance is 300gp per item, half of that is given to your killer, ie, 1/4th or 150gp per item.)You got 100% of 50%.
Nope, killer gets HALF of the 300gp per, Don't make me go through the patch notes... I think it's.... 20 something when this was added and wasn't removed since.It only costs 300 gold to reinsure items when you died to another player. So you got 100% of the payout.
I like this! YAY!no kidding no more 600gp to insure scissors
Now they get half with the new publish. I am saying you got 100% of the payout before the publish. So this is a nerf for PVPers collecting insurance because you only get 50% now. That is quite a big nerf.Nope, killer gets HALF of the 300gp per, Don't make me go through the patch notes... I think it's.... 20 something when this was added and wasn't removed since.
No i'm pretty sure it was half before, not talking about factions, talking about just general pvp.Now they get half with the new publish. I am saying you got 100% of the payout before the publish. So this is a nerf for PVPers collecting insurance because you only get 50% now. That is quite a big nerf.
Well I have tested it and they get what it cost the person to insure the items, so if it cost 4800gp then they get 4800gp when they kill. That is 100%. Its a benifit to pvpers. Go test it yourself and see.Now they get half with the new publish. I am saying you got 100% of the payout before the publish. So this is a nerf for PVPers collecting insurance because you only get 50% now. That is quite a big nerf.
QFTWasn't broken, utter waste of resources.
QFT right back at ya. What a bunch of nonsense right here. Yes it would be nice to have a jewel box and yes monsters occasionally chase you like you are describing. None of those issues are fundamental issues damaging the game. Insurance and consequences of death in this game go to the absolute root of why people continue to play this game. It is the only MMORPG that adds any sort of meaning to death (other than time it takes to run back to or from your corpse to get rezzed). That is why I play this game, but it has lost a lot of that excitement and meaningfulness, in part due to severe inflation. This change may herald a beginnings of the return of the "meaning of life" in UO. Stop the trolls that just repeat their own soap box issues and start embracing meaningful discussion items that may keep this game alive for another decade or two. I am not a hard core PvP'er, nor am I a Trammel care bear (are you?) I think I am fairly representative of a lot of UO players though that really want it both to some degree, and have been utterly disenfranchised since the say publish 16-20, and the lack of action against the reward to the repetitive non-stop (scripted or not) mouse clickers that have been able to reap milions. (Gold sinks can be applied and would limit inflation to some degree, but it does nothing to the discrepancy in reward between actually playing the game and mindlessly (script aided or not) clicking on the repeat button to get gold. Sheit, i am not interested in the other EA chat box called Pogo. go click there if you like repetitive clicking) . Oh and to the "nothing gets done about cheating" repetitive mantra: The cheating crap in this game has already been solved to a large extent, if it weren't for all those same "limited progressive minds" who refuse to adapt to using the new EC because it makes their eyes bleed or something... What a bunch of BS.... 5000 posts and nothing new...QFT
This is dis-improvement. No reason to change anything and a complete waste of development time.
How about a jewelry box to store jewels?
The dress forms allowing you to put armor on them and calculate the totals?
How about fixing the 'lack of cohesion' on gates?
How about fixing monsters that speedhack after you if they are chasing and you recall out and then back in? (They will even follow you if hidden)
Etc etc etc
So many more things you could be working on....
If you wanted to make life easier for new players - then up the resist on the 'stock' armor that players get so it all has 10/10/10/10/10 resist and bless it and give them a 35% di blessed dagger.
That would be easier than a complete change to the insure system.
That place already exists (standard reply from Siege players to everyone and everything)Here's a great idea. Get rid of insurance all together. One blessed item is all you get and everything else is lootable. We'll see what kind of pvm and pvp takes place after that![]()
Please consider increasing it even further for high-end arties if possible. The way the amount of gold has skyrocketed would make 1.5-2k per item not hard to handle for high end arties, and would help at least remove SOME gold from the game.Updates for TC1
This is a message from Bleak, the Eng. working on this project.
These will be published by Friday.
We have some bug fixes and updates in the works base on the feedback we received so far. We will be increasing the max insurance cost from 600 gp to 800 gp. This will allow the artifacts costs to be more in line with their item intensities. This will not affect insurance cost that are currently below 600 on TC1. Also the item insurance gump displays all insurable items on your paperdoll first then displays all other equippable items.
So as stated before these changes will not be going live until they are completely ready. We will need your help to get them to this point. Please try to get on the test center, insure some items, and get yourself killed in new and interesting ways. As usual, report any bugs you find to [email protected].
Thank you for all your feedback and comments.
Mesanna
That's awesome, now please start reading the bug reports dating from 2007 on the KR/EC client and start working on them. Thanks.So as stated before these changes will not be going live until they are completely ready. We will need your help to get them to this point. Please try to get on the test center, insure some items, and get yourself killed in new and interesting ways. As usual, report any bugs you find to [email protected].
Thank you for all your feedback and comments.
Mesanna
There is too much gold in the game? WOW! Ok everyone... pass some of it my way... I've spent my entire UO life without more than 9 mil... 9 mil being the highest I've ever gotten...I thought the problem was too much gold in the game and the devs were looking at new gold sinks, but now they turn around and make insurance cheaper. I just don't like them screwing around with the coding on insurance because more than likely its going to cause more problems.
They probably will.Please consider increasing it even further for high-end arties if possible. The way the amount of gold has skyrocketed would make 1.5-2k per item not hard to handle for high end arties, and would help at least remove SOME gold from the game.Updates for TC1
This is a message from Bleak, the Eng. working on this project.
These will be published by Friday.
We have some bug fixes and updates in the works base on the feedback we received so far. We will be increasing the max insurance cost from 600 gp to 800 gp. This will allow the artifacts costs to be more in line with their item intensities. This will not affect insurance cost that are currently below 600 on TC1. Also the item insurance gump displays all insurable items on your paperdoll first then displays all other equippable items.
So as stated before these changes will not be going live until they are completely ready. We will need your help to get them to this point. Please try to get on the test center, insure some items, and get yourself killed in new and interesting ways. As usual, report any bugs you find to [email protected].
Thank you for all your feedback and comments.
Mesanna
so you´ll change insurence max from 600 to 800 gold?Updates for TC1
This is a message from Bleak, the Eng. working on this project.
These will be published by Friday.
We have some bug fixes and updates in the works base on the feedback we received so far. We will be increasing the max insurance cost from 600 gp to 800 gp. This will allow the artifacts costs to be more in line with their item intensities. This will not affect insurance cost that are currently below 600 on TC1. Also the item insurance gump displays all insurable items on your paperdoll first then displays all other equippable items.
So as stated before these changes will not be going live until they are completely ready. We will need your help to get them to this point. Please try to get on the test center, insure some items, and get yourself killed in new and interesting ways. As usual, report any bugs you find to [email protected].
Thank you for all your feedback and comments.
Mesanna
AND, say to Cal,because he asked in the japan interview,how to bring asian player to pvp,the answer is .....raise the insurence..........hmm sounds logical to me...so you´ll change insurence max from 600 to 800 gold?
WHY?
what is the sense behind this change?
Do you change it because of the "voice of the player" IF ,then how do you KNOW what the majotrity like?
THIS realy disappointed me again
Because 5 player beg for higher insurence here on stratics and you follow again a minority of loud but wrong asking.
Do YOU(DEV´s) sometimes try to think a little bit logical ?
Example: the mayor go to the street and ask the citizen,do you like to pay 600 gold tax or 800 gold tax,995 citizen say NO and 5 say yes,ok,lets raise the tax to 800. LOL
Do you REAYLY think the mayor will keep his job? LOL
You will LOSE player if you furthermore follow a VERY small but loud group of stratics poster !
ps.: 50 000 gold cost for EVERYTIME a red-player enter a fel/champ dungeon.how about that?think about,i bet there are 4 more players who like THIS idia
that would be the biggest goldsink uo ever saw
ok,can YOU accurate explain WHY you PERSONAL like to pay much more for insurence?Go kill one undead guardian at the Tomb of Kings and collect an easy 1100 gold. Four spawn every round along with some silver serpents for even more gold and some imbuing ingredients. 800 gold is still too low for artifacts and uber gear insurance.
Elite items should cost the most to insure. Artifacts and items with property intensities in the 600%- range and costing 10mil - 25 mil gold should cost more to insure than 600 or 800gp.
There are many players who agree the top-end items should cost more. Most aren't asking for extremes but 600gp is sooo low that 1200 or even 2000 is in the right range IMO.
Man I'd prefer to pay no insurance. Insurance sucks even in real life, right up until you actually need to use it. Then you're really glad you have it or up the creek if you don't.you didn´t answer the question , try again !
can YOU accurate explain WHY you PERSONAL like to pay much more for insurence?
If they get it right then the scale should allow for all normal items, all mediocre items, all above average items and all other items that aren't armor or weapons to cost 600gp or way less to insure. Only the highest intensity artifacts and uber, elite armor and weapons need cost more to insure.
Welcome home.I'll be in Maryland in two weeks.![]()
I have actually been thinking this same thing along with some of the additions and changes they have been making! I think i have a Idea of what they are steering towards but prefer to keep it to myself for now (mainly because I dont want to start i big discussion (argument)!)Insurance hasn't been a gold sink for a very long time.
Making the kinds of items noobs have cost less in insurance makes sense.
But overall I'm divided on the changes...In large part because I wonder if this isn't really just a trial balloon for bigger, catastrophic changes later.
-Galen's player